8e07790997
Add MenuSetClientMapping native.
827 lines
20 KiB
C++
827 lines
20 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <time.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include "MenuManager.h"
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#include "MenuVoting.h"
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#include "sm_stringutil.h"
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#include "sourcemm_api.h"
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#include "PlayerManager.h"
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#include "MenuStyle_Valve.h"
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#include "sourcemm_api.h"
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#include "logic_bridge.h"
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MenuManager g_Menus;
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VoteMenuHandler s_VoteHandler;
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ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
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MenuManager::MenuManager()
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{
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m_Styles.push_back(&g_ValveMenuStyle);
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SetDefaultStyle(&g_ValveMenuStyle);
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}
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void MenuManager::OnSourceModAllInitialized()
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{
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sharesys->AddInterface(NULL, this);
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HandleAccess access;
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handlesys->InitAccessDefaults(NULL, &access);
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/* Deny cloning to menus */
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access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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m_MenuType = handlesys->CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
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/* Also deny deletion to styles */
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access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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m_StyleType = handlesys->CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
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}
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void MenuManager::OnSourceModAllShutdown()
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{
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handlesys->RemoveType(m_MenuType, g_pCoreIdent);
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handlesys->RemoveType(m_StyleType, g_pCoreIdent);
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}
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void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
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{
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if (type == m_MenuType)
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{
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IBaseMenu *menu = (IBaseMenu *)object;
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menu->Destroy(false);
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}
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else if (type == m_StyleType)
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{
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/* Do nothing */
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}
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}
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bool MenuManager::GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
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{
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if (type == m_MenuType)
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{
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*pSize = ((IBaseMenu *)object)->GetApproxMemUsage();
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return true;
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}
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else
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{
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*pSize = ((IMenuStyle *)object)->GetApproxMemUsage();
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return true;
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}
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return false;
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}
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Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
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{
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if (m_MenuType == NO_HANDLE_TYPE)
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{
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return BAD_HANDLE;
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}
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return handlesys->CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
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}
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Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
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{
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if (m_StyleType == NO_HANDLE_TYPE)
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{
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return BAD_HANDLE;
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}
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return handlesys->CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
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}
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HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
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{
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HandleSecurity sec;
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sec.pIdentity = g_pCoreIdent;
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sec.pOwner = NULL;
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return handlesys->ReadHandle(handle, m_MenuType, &sec, (void **)menu);
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}
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HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
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{
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HandleSecurity sec;
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sec.pIdentity = g_pCoreIdent;
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sec.pOwner = g_pCoreIdent;
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return handlesys->ReadHandle(handle, m_StyleType, &sec, (void **)style);
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}
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bool MenuManager::SetDefaultStyle(IMenuStyle *style)
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{
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if (!style)
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{
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return false;
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}
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m_pDefaultStyle = style;
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return true;
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}
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IMenuStyle *MenuManager::GetStyle(unsigned int index)
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{
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if (index >= GetStyleCount())
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{
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return NULL;
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}
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return m_Styles[index];
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}
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void MenuManager::AddStyle(IMenuStyle *style)
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{
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m_Styles.push_back(style);
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}
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unsigned int MenuManager::GetStyleCount()
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{
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return (unsigned int)m_Styles.size();
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}
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IMenuStyle *MenuManager::FindStyleByName(const char *name)
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{
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unsigned int count = GetStyleCount();
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for (unsigned int i=0; i<count; i++)
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{
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IMenuStyle *ptr = GetStyle(i);
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if (strcasecmp(ptr->GetStyleName(), name) == 0)
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{
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return ptr;
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}
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}
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return NULL;
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}
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inline bool IsSlotItem(IMenuPanel *display,
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unsigned int style)
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{
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if (!display->CanDrawItem(style))
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{
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return false;
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}
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if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
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{
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return false;
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}
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if (style & ITEMDRAW_RAWLINE)
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{
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return false;
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}
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return true;
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}
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IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
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{
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IBaseMenu *menu = md.menu;
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if (!menu)
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{
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return NULL;
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}
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struct
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{
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unsigned int position;
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ItemDrawInfo draw;
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} drawItems[10];
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/* Figure out how many items to draw */
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IMenuStyle *style = menu->GetDrawStyle();
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unsigned int pgn = menu->GetPagination();
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unsigned int maxItems = style->GetMaxPageItems();
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bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
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bool novoteButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_NOVOTE) == MENUFLAG_BUTTON_NOVOTE;
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if (pgn != MENU_NO_PAGINATION)
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{
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maxItems = pgn;
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}
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else if (exitButton)
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{
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maxItems--;
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}
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if (novoteButton)
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{
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maxItems--;
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}
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/* This is very not allowed! */
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if (maxItems < 2)
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{
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return NULL;
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}
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unsigned int totalItems = menu->GetItemCount();
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unsigned int startItem = 0;
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/* For pagination, find the starting point. */
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if (pgn != MENU_NO_PAGINATION)
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{
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if (order == ItemOrder_Ascending)
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{
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startItem = md.lastItem;
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/* This shouldn't happen with well-coded menus.
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* If the item is out of bounds, switch the order to
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* Items_Descending and make us start from the top.
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*/
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if (startItem >= totalItems)
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{
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startItem = totalItems - 1;
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order = ItemOrder_Descending;
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}
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}
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else if (order == ItemOrder_Descending)
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{
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startItem = md.firstItem;
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/* This shouldn't happen with well-coded menus.
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* If searching backwards doesn't give us enough room,
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* start from the beginning and change to ascending.
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*/
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if (startItem <= maxItems)
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{
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startItem = 0;
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order = ItemOrder_Ascending;
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}
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}
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}
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/* Get our Display pointer and initialize some crap */
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IMenuPanel *panel = menu->CreatePanel();
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IMenuHandler *mh = md.mh;
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bool foundExtra = false;
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unsigned int extraItem = 0;
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if (panel == NULL)
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{
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return NULL;
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}
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/**
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* We keep searching until:
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* 1) There are no more items
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* 2) We reach one OVER the maximum number of slot items
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* 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
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*/
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unsigned int i = startItem;
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unsigned int foundItems = 0;
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while (totalItems)
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{
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ItemDrawInfo &dr = drawItems[foundItems].draw;
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/* Is the item valid? */
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if (menu->GetItemInfo(i, &dr, client) != NULL)
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{
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/* Ask the user to change the style, if necessary */
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mh->OnMenuDrawItem(menu, client, i, dr.style);
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/* Check if it's renderable */
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if (IsSlotItem(panel, dr.style))
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{
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/* If we've already found the max number of items,
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* This means we should just cancel out and log our
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* "last item."
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*/
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if (foundItems >= maxItems)
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{
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foundExtra = true;
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extraItem = i;
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break;
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}
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drawItems[foundItems++].position = i;
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}
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}
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/* If there's no pagination, stop once the menu is full. */
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if (pgn == MENU_NO_PAGINATION)
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{
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/* If we've filled up, then stop */
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if (foundItems >= maxItems)
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{
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break;
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}
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}
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/* If we're descending and this is the first item, stop */
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if (order == ItemOrder_Descending)
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{
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if (i == 0)
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{
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break;
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}
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i--;
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}
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/* If we're ascending and this is the last item, stop */
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else if (order == ItemOrder_Ascending)
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{
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if (i >= totalItems - 1)
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{
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break;
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}
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i++;
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}
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}
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/* There were no items to draw! */
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if (!foundItems)
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{
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panel->DeleteThis();
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return NULL;
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}
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bool displayPrev = false;
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bool displayNext = false;
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/* This is an annoying process.
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* Skip it for non-paginated menus, which get special treatment.
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*/
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if (pgn != MENU_NO_PAGINATION)
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{
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if (foundExtra)
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{
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if (order == ItemOrder_Descending)
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{
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displayPrev = true;
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md.firstItem = extraItem;
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}
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else if (order == ItemOrder_Ascending)
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{
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displayNext = true;
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md.lastItem = extraItem;
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}
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}
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unsigned int lastItem = 0;
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ItemDrawInfo dr;
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/* Find the last feasible item to search from. */
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if (order == ItemOrder_Descending)
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{
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lastItem = drawItems[0].position;
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if (lastItem >= totalItems - 1)
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{
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goto skip_search;
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}
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while (++lastItem < totalItems)
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{
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if (menu->GetItemInfo(lastItem, &dr, client) != NULL)
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{
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mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
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if (IsSlotItem(panel, dr.style))
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{
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displayNext = true;
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md.lastItem = lastItem;
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break;
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}
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}
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}
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}
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else if (order == ItemOrder_Ascending)
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{
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lastItem = drawItems[0].position;
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if (lastItem == 0)
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{
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goto skip_search;
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}
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lastItem--;
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while (lastItem != 0)
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{
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if (menu->GetItemInfo(lastItem, &dr, client) != NULL)
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{
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mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
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if (IsSlotItem(panel, dr.style))
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{
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displayPrev = true;
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md.firstItem = lastItem;
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break;
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}
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}
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lastItem--;
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}
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}
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}
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skip_search:
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/* Draw the item according to the order */
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menu_slots_t *slots = md.slots;
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unsigned int position = 0; /* Keep track of the last position */
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if (novoteButton)
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{
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char text[50];
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if (!logicore.CoreTranslate(text, sizeof(text), "%T", 2, NULL, "No Vote", &client))
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{
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ke::SafeStrcpy(text, sizeof(text), "No Vote");
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}
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ItemDrawInfo dr(text, 0);
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position = panel->DrawItem(dr);
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slots[position].type = ItemSel_Exit;
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position++;
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}
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if (order == ItemOrder_Ascending)
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{
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md.item_on_page = drawItems[0].position;
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for (unsigned int i = 0; i < foundItems; i++)
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{
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ItemDrawInfo &dr = drawItems[i].draw;
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if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
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{
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position = panel->DrawItem(dr);
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}
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if (position != 0)
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{
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slots[position].item = drawItems[i].position;
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if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
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{
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slots[position].type = ItemSel_None;
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}
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else
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{
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slots[position].type = ItemSel_Item;
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}
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}
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}
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}
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else if (order == ItemOrder_Descending)
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{
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unsigned int i = foundItems;
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/* NOTE: There will always be at least one item because
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* of the check earlier.
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*/
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md.item_on_page = drawItems[foundItems - 1].position;
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while (i--)
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{
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ItemDrawInfo &dr = drawItems[i].draw;
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if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
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{
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position = panel->DrawItem(dr);
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}
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if (position != 0)
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{
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slots[position].item = drawItems[i].position;
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if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
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{
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slots[position].type = ItemSel_None;
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}
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else
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{
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slots[position].type = ItemSel_Item;
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}
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}
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}
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}
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/* Now, we need to check if we need to add anything extra */
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if (pgn != MENU_NO_PAGINATION || exitButton)
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{
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bool canDrawDisabled = panel->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
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bool exitBackButton = false;
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char text[50];
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if (pgn != MENU_NO_PAGINATION
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&& (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK)
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{
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exitBackButton = true;
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}
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|
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/* Calculate how many items we are allowed for control stuff */
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unsigned int padding = style->GetMaxPageItems() - maxItems;
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/* Add the number of available slots */
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padding += (maxItems - foundItems);
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/* Someday, if we are able to re-enable this, we will be very lucky men. */
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#if 0
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if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
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{
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#endif
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/* Even if we don't draw an exit button, we invalidate the slot. */
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padding--;
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#if 0
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} else {
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/* Otherwise, we don't draw anything and leave the slot available */
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exitButton = false;
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}
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#endif
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if (pgn != MENU_NO_PAGINATION)
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{
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/* Subtract two slots for the displayNext/displayPrev padding */
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padding -= 2;
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}
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|
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/* If we have an "Exit Back" button and the space to draw it, do so. */
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if (exitBackButton)
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{
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if (!displayPrev)
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{
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displayPrev = true;
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}
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else
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{
|
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exitBackButton = false;
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}
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}
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|
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/**
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* We allow next/prev to be undrawn if neither exists.
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* Thus, we only need padding if one of them will be drawn,
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* or the exit button will be drawn.
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*/
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ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
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if (exitButton || (displayNext || displayPrev))
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{
|
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/* If there are no control options,
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* Instead just pad with invisible slots.
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|
*/
|
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if (!displayNext && !displayPrev)
|
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{
|
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padItem.style = ITEMDRAW_NOTEXT;
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}
|
|
/* Add spacers so we can pad to the end */
|
|
for (unsigned int i=0; i<padding; i++)
|
|
{
|
|
position = panel->DrawItem(padItem);
|
|
slots[position].type = ItemSel_None;
|
|
}
|
|
}
|
|
|
|
/* Put a fake spacer before control stuff, if possible */
|
|
if ((displayPrev || displayNext) || exitButton)
|
|
{
|
|
ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
|
|
panel->DrawItem(draw);
|
|
}
|
|
|
|
ItemDrawInfo dr(text, 0);
|
|
|
|
/**
|
|
* If we have one or the other, we need to have spacers for both.
|
|
*/
|
|
if (pgn != MENU_NO_PAGINATION)
|
|
{
|
|
if (displayPrev || displayNext)
|
|
{
|
|
/* PREVIOUS */
|
|
ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
|
|
if (displayPrev || canDrawDisabled)
|
|
{
|
|
if (exitBackButton)
|
|
{
|
|
if (!logicore.CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Back", &client))
|
|
{
|
|
ke::SafeStrcpy(text, sizeof(text), "Back");
|
|
}
|
|
dr.style = ITEMDRAW_CONTROL;
|
|
position = panel->DrawItem(dr);
|
|
slots[position].type = ItemSel_ExitBack;
|
|
}
|
|
else
|
|
{
|
|
if (!logicore.CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Previous", &client))
|
|
{
|
|
ke::SafeStrcpy(text, sizeof(text), "Previous");
|
|
}
|
|
dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
|
|
position = panel->DrawItem(dr);
|
|
slots[position].type = ItemSel_Back;
|
|
}
|
|
}
|
|
else if (displayNext || exitButton)
|
|
{
|
|
/* If we can't display this, and there is an exit button,
|
|
* we need to pad!
|
|
*/
|
|
position = panel->DrawItem(padCtrlItem);
|
|
slots[position].type = ItemSel_None;
|
|
}
|
|
|
|
/* NEXT */
|
|
if (displayNext || canDrawDisabled)
|
|
{
|
|
if (!logicore.CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Next", &client))
|
|
{
|
|
ke::SafeStrcpy(text, sizeof(text), "Next");
|
|
}
|
|
dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
|
|
position = panel->DrawItem(dr);
|
|
slots[position].type = ItemSel_Next;
|
|
}
|
|
else if (exitButton)
|
|
{
|
|
/* If we can't display this,
|
|
* but there is an "exit" button, we need to pad!
|
|
*/
|
|
position = panel->DrawItem(padCtrlItem);
|
|
slots[position].type = ItemSel_None;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Otherwise, bump to two slots! */
|
|
ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
|
|
position = panel->DrawItem(numBump);
|
|
slots[position].type = ItemSel_None;
|
|
position = panel->DrawItem(numBump);
|
|
slots[position].type = ItemSel_None;
|
|
}
|
|
}
|
|
|
|
/* EXIT */
|
|
if (exitButton)
|
|
{
|
|
if (!logicore.CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Exit", &client))
|
|
{
|
|
ke::SafeStrcpy(text, sizeof(text), "Exit");
|
|
}
|
|
dr.style = ITEMDRAW_CONTROL;
|
|
position = panel->DrawItem(dr);
|
|
slots[position].type = ItemSel_Exit;
|
|
}
|
|
}
|
|
|
|
/* Lastly, fill in any slots we could have missed */
|
|
for (unsigned int i = position + 1; i < 10; i++)
|
|
{
|
|
slots[i].type = ItemSel_None;
|
|
}
|
|
|
|
/* Do title stuff */
|
|
mh->OnMenuDisplay(menu, client, panel);
|
|
panel->DrawTitle(menu->GetDefaultTitle(), true);
|
|
|
|
return panel;
|
|
}
|
|
|
|
IMenuStyle *MenuManager::GetDefaultStyle()
|
|
{
|
|
return m_pDefaultStyle;
|
|
}
|
|
|
|
bool MenuManager::MenuSoundsEnabled()
|
|
{
|
|
return (sm_menu_sounds.GetInt() != 0);
|
|
}
|
|
|
|
ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
|
|
const char *value,
|
|
ConfigSource source,
|
|
char *error,
|
|
size_t maxlength)
|
|
{
|
|
if (strcmp(key, "MenuItemSound") == 0)
|
|
{
|
|
m_SelectSound.assign(value);
|
|
return ConfigResult_Accept;
|
|
} else if (strcmp(key, "MenuExitBackSound") == 0) {
|
|
m_ExitBackSound.assign(value);
|
|
return ConfigResult_Accept;
|
|
} else if (strcmp(key, "MenuExitSound") == 0) {
|
|
m_ExitSound.assign(value);
|
|
return ConfigResult_Accept;
|
|
}
|
|
|
|
return ConfigResult_Ignore;
|
|
}
|
|
|
|
const char *MenuManager::GetMenuSound(ItemSelection sel)
|
|
{
|
|
const char *sound = NULL;
|
|
|
|
switch (sel)
|
|
{
|
|
case ItemSel_Back:
|
|
case ItemSel_Next:
|
|
case ItemSel_Item:
|
|
{
|
|
if (m_SelectSound.size() > 0)
|
|
{
|
|
sound = m_SelectSound.c_str();
|
|
}
|
|
break;
|
|
}
|
|
case ItemSel_ExitBack:
|
|
{
|
|
if (m_ExitBackSound.size() > 0)
|
|
{
|
|
sound = m_ExitBackSound.c_str();
|
|
}
|
|
break;
|
|
}
|
|
case ItemSel_Exit:
|
|
{
|
|
if (m_ExitSound.size() > 0)
|
|
{
|
|
sound = m_ExitSound.c_str();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return sound;
|
|
}
|
|
|
|
void MenuManager::OnSourceModLevelChange(const char *mapName)
|
|
{
|
|
if (m_SelectSound.size() > 0)
|
|
{
|
|
enginesound->PrecacheSound(m_SelectSound.c_str(), true);
|
|
}
|
|
if (m_ExitBackSound.size() > 0)
|
|
{
|
|
enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
|
|
}
|
|
if (m_ExitSound.size() > 0)
|
|
{
|
|
enginesound->PrecacheSound(m_ExitSound.c_str(), true);
|
|
}
|
|
}
|
|
|
|
void MenuManager::CancelMenu(IBaseMenu *menu)
|
|
{
|
|
if (s_VoteHandler.GetCurrentMenu() == menu
|
|
&& !s_VoteHandler.IsCancelling())
|
|
{
|
|
s_VoteHandler.CancelVoting();
|
|
return;
|
|
}
|
|
|
|
menu->Cancel();
|
|
}
|
|
|
|
bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
|
|
{
|
|
return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
|
|
}
|
|
|
|
bool MenuManager::IsVoteInProgress()
|
|
{
|
|
return s_VoteHandler.IsVoteInProgress();
|
|
}
|
|
|
|
void MenuManager::CancelVoting()
|
|
{
|
|
s_VoteHandler.CancelVoting();
|
|
}
|
|
|
|
unsigned int MenuManager::GetRemainingVoteDelay()
|
|
{
|
|
return s_VoteHandler.GetRemainingVoteDelay();
|
|
}
|
|
|
|
bool MenuManager::IsClientInVotePool(int client)
|
|
{
|
|
return s_VoteHandler.IsClientInVotePool(client);
|
|
}
|
|
|
|
bool MenuManager::RedrawClientVoteMenu(int client)
|
|
{
|
|
return RedrawClientVoteMenu2(client, true);
|
|
}
|
|
|
|
bool MenuManager::RedrawClientVoteMenu2(int client, bool revote)
|
|
{
|
|
return s_VoteHandler.RedrawToClient(client, revote);
|
|
}
|
|
|