sourcemod/core/ChatTriggers.h
Asher Baker ec7f1727e5 Allow setting multiple chat trigger characters (PR #449, bug 4341, bug 5668)
Special characters only, minus a couple of potentially-problematic characters.

Technically this is a breaking change - but anyone using multi-char triggers is probably crazy anyway and has been driven off by now.
2016-10-04 16:34:42 +01:00

99 lines
3.3 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CHAT_TRIGGERS_H_
#define _INCLUDE_SOURCEMOD_CHAT_TRIGGERS_H_
#include "sm_globals.h"
#include "sourcemm_api.h"
#include "GameHooks.h"
#include <IGameHelpers.h>
#include <compat_wrappers.h>
#include <IForwardSys.h>
#include <amtl/am-string.h>
class ChatTriggers : public SMGlobalClass
{
public:
ChatTriggers();
~ChatTriggers();
public: //SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModAllInitialized_Post();
void OnSourceModGameInitialized();
void OnSourceModShutdown();
ConfigResult OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength);
private: //ConCommand
bool OnSayCommand_Pre(int client, const ICommandArgs *args);
bool OnSayCommand_Post(int client, const ICommandArgs *args);
public:
unsigned int GetReplyTo();
unsigned int SetReplyTo(unsigned int reply);
bool IsChatTrigger();
bool WasFloodedMessage();
private:
enum ChatTriggerType {
ChatTrigger_Public,
ChatTrigger_Private,
};
void SetChatTrigger(ChatTriggerType type, const char *value);
bool PreProcessTrigger(edict_t *pEdict, const char *args);
bool ClientIsFlooding(int client);
cell_t CallOnClientSayCommand(int client);
private:
ke::Vector<ke::RefPtr<CommandHook>> hooks_;
ke::AString m_PubTrigger;
ke::AString m_PrivTrigger;
bool m_bWillProcessInPost;
bool m_bIsChatTrigger;
bool m_bWasFloodedMessage;
bool m_bPluginIgnored;
unsigned int m_ReplyTo;
char m_ToExecute[300];
const char *m_Arg0Backup;
char *m_ArgSBackup;
IForward *m_pShouldFloodBlock;
IForward *m_pDidFloodBlock;
IForward *m_pOnClientSayCmd;
IForward *m_pOnClientSayCmd_Post;
#if SOURCE_ENGINE == SE_EPISODEONE
bool m_bIsINS;
#endif
};
extern ChatTriggers g_ChatTriggers;
#endif //_INCLUDE_SOURCEMOD_CHAT_TRIGGERS_H_