sourcemod/core/ChatTriggers.cpp
Asher Baker ec7f1727e5 Allow setting multiple chat trigger characters (PR #449, bug 4341, bug 5668)
Special characters only, minus a couple of potentially-problematic characters.

Technically this is a breaking change - but anyone using multi-char triggers is probably crazy anyway and has been driven off by now.
2016-10-04 16:34:42 +01:00

470 lines
13 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <ITextParsers.h>
#include "ChatTriggers.h"
#include "sm_stringutil.h"
#include "ConCmdManager.h"
#include "PlayerManager.h"
#include "HalfLife2.h"
#include "logic_bridge.h"
#include "sourcemod.h"
#include "provider.h"
#include <bridge/include/ILogger.h>
#include <amtl/am-string.h>
ChatTriggers g_ChatTriggers;
bool g_bSupressSilentFails = false;
ChatTriggers::ChatTriggers() : m_bWillProcessInPost(false),
m_ReplyTo(SM_REPLY_CONSOLE), m_ArgSBackup(NULL)
{
m_PubTrigger = "!";
m_PrivTrigger = "/";
m_bIsChatTrigger = false;
m_bPluginIgnored = true;
#if SOURCE_ENGINE == SE_EPISODEONE
m_bIsINS = false;
#endif
}
ChatTriggers::~ChatTriggers()
{
delete [] m_ArgSBackup;
m_ArgSBackup = NULL;
}
void ChatTriggers::SetChatTrigger(ChatTriggerType type, const char *value)
{
ke::AutoPtr<char[]> filtered(new char[strlen(value) + 1]);
const char *src = value;
char *dest = filtered.get();
char c;
while ((c = *src++) != '\0') {
if (c <= ' ' || c == '"' || c == '\'' || (c >= '0' && c <= '9') || c == ';' || (c >= 'A' && c <= 'Z') || c == '\\' || (c >= 'a' && c <= 'z') || c >= 0x7F) {
logger->LogError("Ignoring %s chat trigger character '%c', not in valid set: %s", (type == ChatTrigger_Private ? "silent" : "public"), c, "!#$%&()*+,-./:<=>?@[]^_`{|}~");
continue;
}
*dest++ = c;
}
*dest = '\0';
if (type == ChatTrigger_Private) {
m_PrivTrigger = filtered.get();
} else {
m_PubTrigger = filtered.get();
}
}
ConfigResult ChatTriggers::OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength)
{
if (strcmp(key, "PublicChatTrigger") == 0)
{
SetChatTrigger(ChatTrigger_Public, value);
return ConfigResult_Accept;
}
else if (strcmp(key, "SilentChatTrigger") == 0)
{
SetChatTrigger(ChatTrigger_Private, value);
return ConfigResult_Accept;
}
else if (strcmp(key, "SilentFailSuppress") == 0)
{
g_bSupressSilentFails = strcmp(value, "yes") == 0;
return ConfigResult_Accept;
}
return ConfigResult_Ignore;
}
void ChatTriggers::OnSourceModAllInitialized()
{
m_pShouldFloodBlock = forwardsys->CreateForward("OnClientFloodCheck", ET_Event, 1, NULL, Param_Cell);
m_pDidFloodBlock = forwardsys->CreateForward("OnClientFloodResult", ET_Event, 2, NULL, Param_Cell, Param_Cell);
m_pOnClientSayCmd = forwardsys->CreateForward("OnClientSayCommand", ET_Event, 3, NULL, Param_Cell, Param_String, Param_String);
m_pOnClientSayCmd_Post = forwardsys->CreateForward("OnClientSayCommand_Post", ET_Ignore, 3, NULL, Param_Cell, Param_String, Param_String);
}
void ChatTriggers::OnSourceModAllInitialized_Post()
{
logicore.AddCorePhraseFile("antiflood.phrases");
}
void ChatTriggers::OnSourceModGameInitialized()
{
ConCommand *say_team = FindCommand("say_team");
CommandHook::Callback pre_hook = [this] (int client, const ICommandArgs *args) -> bool {
return this->OnSayCommand_Pre(client, args);
};
CommandHook::Callback post_hook = [this] (int client, const ICommandArgs *args) -> bool {
return this->OnSayCommand_Post(client, args);
};
if (ConCommand *say = FindCommand("say")) {
hooks_.append(sCoreProviderImpl.AddCommandHook(say, pre_hook));
hooks_.append(sCoreProviderImpl.AddPostCommandHook(say, post_hook));
}
if (ConCommand *say_team = FindCommand("say_team")) {
hooks_.append(sCoreProviderImpl.AddCommandHook(say_team, pre_hook));
hooks_.append(sCoreProviderImpl.AddPostCommandHook(say_team, post_hook));
}
#if SOURCE_ENGINE == SE_EPISODEONE
m_bIsINS = (strcmp(g_SourceMod.GetGameFolderName(), "insurgency") == 0);
if (m_bIsINS) {
if (ConCommand *say2 = FindCommand("say2")) {
hooks_.append(sCoreProviderImpl.AddCommandHook(say2, pre_hook));
hooks_.append(sCoreProviderImpl.AddPostCommandHook(say2, post_hook));
}
}
#elif SOURCE_ENGINE == SE_NUCLEARDAWN
if (ConCommand *say_squad = FindCommand("say_squad")) {
hooks_.append(sCoreProviderImpl.AddCommandHook(say_squad, pre_hook));
hooks_.append(sCoreProviderImpl.AddPostCommandHook(say_squad, post_hook));
}
#endif
}
void ChatTriggers::OnSourceModShutdown()
{
hooks_.clear();
forwardsys->ReleaseForward(m_pShouldFloodBlock);
forwardsys->ReleaseForward(m_pDidFloodBlock);
forwardsys->ReleaseForward(m_pOnClientSayCmd);
forwardsys->ReleaseForward(m_pOnClientSayCmd_Post);
}
bool ChatTriggers::OnSayCommand_Pre(int client, const ICommandArgs *command)
{
m_bIsChatTrigger = false;
m_bWasFloodedMessage = false;
m_bPluginIgnored = true;
const char *args = command->ArgS();
if (!args)
return false;
/* Save these off for post hook as the command data returned from the engine in older engine versions
* can be NULL, despite the data still being there and valid. */
m_Arg0Backup = command->Arg(0);
size_t len = strlen(args);
#if SOURCE_ENGINE == SE_EPISODEONE
if (m_bIsINS)
{
if (strcmp(m_Arg0Backup, "say2") == 0 && len >= 4)
{
args += 4;
len -= 4;
}
if (len == 0)
return true;
}
#endif
/* The first pair of quotes are stripped from client say commands, but not console ones.
* We do not want the forwards to differ from what is displayed.
* So only strip the first pair of quotes from client say commands. */
bool is_quoted = false;
if (
#if SOURCE_ENGINE == SE_EPISODEONE
!m_bIsINS &&
#endif
client != 0 && args[0] == '"' && args[len-1] == '"')
{
/* The server normally won't display empty say commands, but in this case it does.
* I don't think it's desired so let's block it. */
if (len <= 2)
return true;
args++;
len--;
is_quoted = true;
}
/* Some? engines strip the last quote when printing the string to chat.
* This results in having a double-quoted message passed to the OnClientSayCommand ("message") forward,
* but losing the last quote in the OnClientSayCommand_Post ("message) forward.
* To compensate this, we copy the args into our own buffer where the engine won't mess with
* and strip the quotes. */
delete [] m_ArgSBackup;
m_ArgSBackup = new char[CCommand::MaxCommandLength()+1];
memcpy(m_ArgSBackup, args, len+1);
/* Strip the quotes from the argument */
if (is_quoted)
{
if (m_ArgSBackup[len-1] == '"')
{
m_ArgSBackup[--len] = '\0';
}
}
/* The server console cannot do this */
if (client == 0)
{
if (CallOnClientSayCommand(client) >= Pl_Handled)
return true;
return false;
}
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
/* We guarantee the client is connected */
if (!pPlayer || !pPlayer->IsConnected())
return false;
/* Check if we need to block this message from being sent */
if (ClientIsFlooding(client))
{
char buffer[128];
if (!logicore.CoreTranslate(buffer, sizeof(buffer), "%T", 2, NULL, "Flooding the server", &client))
ke::SafeSprintf(buffer, sizeof(buffer), "You are flooding the server!");
/* :TODO: we should probably kick people who spam too much. */
char fullbuffer[192];
ke::SafeSprintf(fullbuffer, sizeof(fullbuffer), "[SM] %s", buffer);
g_HL2.TextMsg(client, HUD_PRINTTALK, fullbuffer);
m_bWasFloodedMessage = true;
return true;
}
bool is_trigger = false;
bool is_silent = false;
// Prefer the silent trigger in case of clashes.
if (strchr(m_PrivTrigger.chars(), m_ArgSBackup[0])) {
is_trigger = true;
is_silent = true;
} else if (strchr(m_PubTrigger.chars(), m_ArgSBackup[0])) {
is_trigger = true;
}
if (is_trigger) {
// Bump the args past the chat trigger - we only support single-character triggers now.
args = &m_ArgSBackup[1];
}
/**
* Test if this is actually a command!
*/
if (is_trigger && PreProcessTrigger(PEntityOfEntIndex(client), args))
{
m_bIsChatTrigger = true;
/**
* We'll execute it in post.
*/
m_bWillProcessInPost = true;
}
if (is_silent && (m_bIsChatTrigger || (g_bSupressSilentFails && pPlayer->GetAdminId() != INVALID_ADMIN_ID)))
return true;
if (CallOnClientSayCommand(client) >= Pl_Handled)
return true;
/* Otherwise, let the command continue */
return false;
}
bool ChatTriggers::OnSayCommand_Post(int client, const ICommandArgs *command)
{
if (m_bWillProcessInPost)
{
/* Reset this for re-entrancy */
m_bWillProcessInPost = false;
/* Execute the cached command */
unsigned int old = SetReplyTo(SM_REPLY_CHAT);
serverpluginhelpers->ClientCommand(PEntityOfEntIndex(client), m_ToExecute);
SetReplyTo(old);
}
if (!m_bPluginIgnored && m_pOnClientSayCmd_Post->GetFunctionCount() != 0)
{
m_pOnClientSayCmd_Post->PushCell(client);
m_pOnClientSayCmd_Post->PushString(m_Arg0Backup);
m_pOnClientSayCmd_Post->PushString(m_ArgSBackup);
m_pOnClientSayCmd_Post->Execute(NULL);
}
m_bIsChatTrigger = false;
m_bWasFloodedMessage = false;
return false;
}
bool ChatTriggers::PreProcessTrigger(edict_t *pEdict, const char *args)
{
/* Extract a command. This is kind of sloppy. */
char cmd_buf[64];
size_t cmd_len = 0;
const char *inptr = args;
while (*inptr != '\0'
&& !textparsers->IsWhitespace(inptr)
&& *inptr != '"'
&& cmd_len < sizeof(cmd_buf) - 1)
{
cmd_buf[cmd_len++] = *inptr++;
}
cmd_buf[cmd_len] = '\0';
if (cmd_len == 0)
{
return false;
}
/* See if we have this registered */
bool prepended = false;
if (!g_ConCmds.LookForSourceModCommand(cmd_buf))
{
/* Check if we had an "sm_" prefix */
if (strncmp(cmd_buf, "sm_", 3) == 0)
{
return false;
}
/* Now, prepend. Don't worry about the buffers. This will
* work because the sizes are limited from earlier.
*/
char new_buf[80];
strcpy(new_buf, "sm_");
ke::SafeStrcpy(&new_buf[3], sizeof(new_buf)-3, cmd_buf);
/* Recheck */
if (!g_ConCmds.LookForSourceModCommand(new_buf))
{
return false;
}
prepended = true;
}
/* See if we need to do extra string manipulation */
if (prepended)
{
size_t len;
/* Check if we need to prepend sm_ */
if (prepended)
{
len = ke::SafeSprintf(m_ToExecute, sizeof(m_ToExecute), "sm_%s", args);
} else {
len = ke::SafeStrcpy(m_ToExecute, sizeof(m_ToExecute), args);
}
} else {
ke::SafeStrcpy(m_ToExecute, sizeof(m_ToExecute), args);
}
return true;
}
cell_t ChatTriggers::CallOnClientSayCommand(int client)
{
cell_t res = Pl_Continue;
if (m_pOnClientSayCmd->GetFunctionCount() != 0)
{
m_pOnClientSayCmd->PushCell(client);
m_pOnClientSayCmd->PushString(m_Arg0Backup);
m_pOnClientSayCmd->PushString(m_ArgSBackup);
m_pOnClientSayCmd->Execute(&res);
}
m_bPluginIgnored = (res >= Pl_Stop);
return res;
}
unsigned int ChatTriggers::SetReplyTo(unsigned int reply)
{
unsigned int old = m_ReplyTo;
m_ReplyTo = reply;
return old;
}
unsigned int ChatTriggers::GetReplyTo()
{
return m_ReplyTo;
}
bool ChatTriggers::IsChatTrigger()
{
return m_bIsChatTrigger;
}
bool ChatTriggers::ClientIsFlooding(int client)
{
bool is_flooding = false;
if (m_pShouldFloodBlock->GetFunctionCount() != 0)
{
cell_t res = 0;
m_pShouldFloodBlock->PushCell(client);
m_pShouldFloodBlock->Execute(&res);
if (res != 0)
{
is_flooding = true;
}
}
if (m_pDidFloodBlock->GetFunctionCount() != 0)
{
m_pDidFloodBlock->PushCell(client);
m_pDidFloodBlock->PushCell(is_flooding ? 1 : 0);
m_pDidFloodBlock->Execute(NULL);
}
return is_flooding;
}
bool ChatTriggers::WasFloodedMessage()
{
return m_bWasFloodedMessage;
}