cbcda61135
different header.
114 lines
3.5 KiB
Python
114 lines
3.5 KiB
Python
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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project = SM.HL2Project(builder, 'sourcemod')
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project.sources += [
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'MenuStyle_Valve.cpp',
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'logic_bridge.cpp',
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'smn_entities.cpp',
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'sm_stringutil.cpp',
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'MenuVoting.cpp',
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'smn_events.cpp',
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'frame_hooks.cpp',
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'smn_nextmap.cpp',
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'sourcemm_api.cpp',
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'ChatTriggers.cpp',
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'smn_player.cpp',
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'sourcemod.cpp',
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'concmd_cleaner.cpp',
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'HalfLife2.cpp',
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'NextMap.cpp',
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'ConCmdManager.cpp',
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'ConVarManager.cpp',
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'PlayerManager.cpp',
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'TimerSys.cpp',
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'CoreConfig.cpp',
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'Logger.cpp',
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'smn_halflife.cpp',
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'smn_console.cpp',
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'UserMessages.cpp',
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'MenuManager.cpp',
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'smn_hudtext.cpp',
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'smn_usermsgs.cpp',
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'MenuStyle_Base.cpp',
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'smn_keyvalues.cpp',
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'smn_vector.cpp',
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'EventManager.cpp',
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'MenuStyle_Radio.cpp',
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'sm_autonatives.cpp',
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'ConsoleDetours.cpp',
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'vprof_tool.cpp',
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'smn_commandline.cpp',
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'GameHooks.cpp',
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]
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for sdk_name in SM.sdks:
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sdk = SM.sdks[sdk_name]
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for arch in SM.archs:
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if not arch in sdk.platformSpec[builder.target.platform]:
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continue
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binary_name = 'sourcemod.' + sdk.ext
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binary = SM.HL2Config(project, binary_name, sdk, arch)
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compiler = binary.compiler
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compiler.cxxincludes += [
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builder.sourcePath
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]
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if sdk.name == 'csgo':
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compiler.cxxincludes += [
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os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
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os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
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os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf')
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]
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if compiler.like('msvc'):
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compiler.defines += ['_ALLOW_KEYWORD_MACROS']
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if builder.target.platform == 'linux':
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compiler.postlink += ['-lpthread', '-lrt']
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if sdk.name == 'csgo':
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if builder.target.platform == 'linux':
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if arch == 'x86':
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lib_path = os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a')
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elif arch == 'x64':
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lib_path = os.path.join(sdk.path, 'lib', 'linux64', 'release', 'libprotobuf.a')
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compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
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elif builder.target.platform == 'mac':
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if arch == 'x86':
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lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf.a')
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elif arch == 'x64':
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lib_path = os.path.join(sdk.path, 'lib', 'osx64', 'release', 'libprotobuf.a')
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elif builder.target.platform == 'windows':
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msvc_ver = compiler.version
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vs_year = ''
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if msvc_ver == 1800:
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vs_year = '2013'
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elif 1900 <= msvc_ver < 2000:
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vs_year = '2015'
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else:
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raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
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if 'DEBUG' in compiler.defines:
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lib_path = os.path.join(sdk.path, 'lib', 'win32', 'debug', 'vs' + vs_year, 'libprotobuf.lib')
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else:
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lib_path = os.path.join(sdk.path, 'lib', 'win32', 'release', 'vs' + vs_year, 'libprotobuf.lib')
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compiler.linkflags.insert(0, binary.Dep(lib_path))
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if sdk.name == 'csgo':
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binary.sources += ['smn_protobuf.cpp']
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else:
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binary.sources += ['smn_bitbuffer.cpp']
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if sdk.name == 'csgo':
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binary.sources += [
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os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
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os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessages.pb.cc'),
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os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessage_helpers.cpp'),
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]
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SM.binaries += builder.Add(project)
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