56 lines
2.5 KiB
C++
56 lines
2.5 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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// =============================================================================
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// SourceMod
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// Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
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// =============================================================================
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//
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// This program is free software; you can redistribute it and/or modify it under
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// the terms of the GNU General Public License, version 3.0, as published by the
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// Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// As a special exception, AlliedModders LLC gives you permission to link the
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// code of this program (as well as its derivative works) to "Half-Life 2," the
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// "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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// by the Valve Corporation. You must obey the GNU General Public License in
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// all respects for all other code used. Additionally, AlliedModders LLC grants
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// this exception to all derivative works. AlliedModders LLC defines further
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// exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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// or <http://www.sourcemod.net/license.php>.
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#ifndef _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_IPLAYERINFO_H_
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#define _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_IPLAYERINFO_H_
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class IPlayerInfo;
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namespace SourceMod {
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class IPlayerInfoBridge
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{
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public:
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virtual bool IsObserver(IPlayerInfo *pInfo) = 0;
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virtual int GetTeamIndex(IPlayerInfo *pInfo) = 0;
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virtual int GetFragCount(IPlayerInfo *pInfo) = 0;
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virtual int GetDeathCount(IPlayerInfo *pInfo) = 0;
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virtual int GetArmorValue(IPlayerInfo *pInfo) = 0;
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virtual void GetAbsOrigin(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
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virtual void GetAbsAngles(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
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virtual void GetPlayerMins(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
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virtual void GetPlayerMaxs(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
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virtual const char *GetWeaponName(IPlayerInfo *pInfo) = 0;
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virtual const char *GetModelName(IPlayerInfo *pInfo) = 0;
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virtual int GetHealth(IPlayerInfo *pInfo) = 0;
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virtual void ChangeTeam(IPlayerInfo *pInfo, int iTeamNum) = 0;
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};
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} // namespace SourceMod
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#endif // _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_IPLAYERINFO_H_
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