/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "frame_hooks.h" #include "TimerSys.h" #include "Database.h" #include "HalfLife2.h" #include "MenuStyle_Valve.h" #include "MenuStyle_Radio.h" #include "PlayerManager.h" #include "CoreConfig.h" float g_LastMenuTime = 0.0f; float g_LastAuthCheck = 0.0f; bool g_PendingInternalPush = false; void RunFrameHooks(bool simulating) { /* Frame based hooks */ g_DBMan.RunFrame(); g_HL2.ProcessFakeCliCmdQueue(); g_HL2.ProcessDelayedKicks(); if (g_PendingInternalPush) { SM_InternalCmdTrigger(); } g_SourceMod.ProcessGameFrameHooks(simulating); float curtime = *g_pUniversalTime; if (curtime - g_LastMenuTime >= 1.0f) { g_ValveMenuStyle.ProcessWatchList(); g_RadioMenuStyle.ProcessWatchList(); g_LastMenuTime = curtime; } if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f) { g_Players.RunAuthChecks(); g_LastAuthCheck = curtime; } }