/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "extension.h"
#include "vhelpers.h"
CallHelper s_Teleport;
CallHelper s_GetVelocity;
CallHelper s_EyeAngles;
bool SetupTeleport()
{
if (s_Teleport.setup)
{
return s_Teleport.supported;
}
/* Setup Teleport */
int offset;
if (g_pGameConf->GetOffset("Teleport", &offset))
{
PassInfo info[3];
info[0].flags = info[1].flags = info[2].flags = PASSFLAG_BYVAL;
info[0].size = info[1].size = info[2].size = sizeof(void *);
info[0].type = info[1].type = info[2].type = PassType_Basic;
s_Teleport.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 3);
if (s_Teleport.call != NULL)
{
s_Teleport.supported = true;
}
}
s_Teleport.setup = true;
return s_Teleport.supported;
}
void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity)
{
unsigned char params[sizeof(void *) * 4];
unsigned char *vptr = params;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(Vector **)vptr = origin;
vptr += sizeof(Vector *);
*(QAngle **)vptr = ang;
vptr += sizeof(QAngle *);
*(Vector **)vptr = velocity;
s_Teleport.call->Execute(params, NULL);
}
bool IsTeleportSupported()
{
return SetupTeleport();
}
bool SetupGetVelocity()
{
if (s_GetVelocity.setup)
{
return s_GetVelocity.supported;
}
int offset;
if (g_pGameConf->GetOffset("GetVelocity", &offset))
{
PassInfo info[2];
info[0].flags = info[1].flags = PASSFLAG_BYVAL;
info[0].size = info[1].size = sizeof(void *);
info[0].type = info[1].type = PassType_Basic;
s_GetVelocity.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 2);
if (s_GetVelocity.call != NULL)
{
s_GetVelocity.supported = true;
}
}
s_GetVelocity.setup = true;
return s_GetVelocity.supported;
}
void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity)
{
unsigned char params[sizeof(void *) * 3];
unsigned char *vptr = params;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(Vector **)vptr = velocity;
vptr += sizeof(Vector *);
*(AngularImpulse **)vptr = angvelocity;
s_GetVelocity.call->Execute(params, NULL);
}
bool IsGetVelocitySupported()
{
return SetupGetVelocity();
}
bool SetupGetEyeAngles()
{
if (s_EyeAngles.setup)
{
return s_EyeAngles.supported;
}
int offset;
if (g_pGameConf->GetOffset("EyeAngles", &offset))
{
PassInfo info[2];
info[0].flags = info[1].flags = PASSFLAG_BYVAL;
info[0].size = info[1].size = sizeof(void *);
info[0].type = info[1].type = PassType_Basic;
s_EyeAngles.call = g_pBinTools->CreateVCall(offset, 0, 0, &info[0], &info[1], 1);
if (s_EyeAngles.call != NULL)
{
s_EyeAngles.supported = true;
}
}
s_EyeAngles.setup = true;
return s_EyeAngles.supported;
}
bool GetEyeAngles(CBaseEntity *pEntity, QAngle *pAngles)
{
if (!IsEyeAnglesSupported())
{
return false;
}
QAngle *pRetAngle = NULL;
unsigned char params[sizeof(void *)];
unsigned char *vptr = params;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
s_EyeAngles.call->Execute(params, &pRetAngle);
if (pRetAngle == NULL)
{
return false;
}
*pAngles = *pRetAngle;
return true;
}
bool IsEyeAnglesSupported()
{
return SetupGetEyeAngles();
}
void ShutdownHelpers()
{
s_Teleport.Shutdown();
s_GetVelocity.Shutdown();
}