#ifndef _INCLUDE_SOURCEPAWN_VM_API_H_ #define _INCLUDE_SOURCEPAWN_VM_API_H_ #include #include "sp_vm_types.h" #define SOURCEPAWN_VM_API_VERSION 1 namespace SourcePawn { class IVirtualMachine; /** * @brief Interface to managing a debug context at runtime. */ class IPluginDebugInfo { public: /** * Given a code pointer, finds the file it is associated with. * * @param addr Code address offset. * @param filename Pointer to store filename pointer in. */ virtual int LookupFile(ucell_t addr, const char **filename) =0; /** * Given a code pointer, finds the function it is associated with. * * @param addr Code address offset. * @param name Pointer to store function name pointer in. */ virtual int LookupFunction(ucell_t addr, const char **name) =0; /** * Given a code pointer, finds the line it is associated with. * * @param addr Code address offset. * @param line Pointer to store line number in. */ virtual int LookupLine(ucell_t addr, uint32_t *line) =0; }; /** * @brief Interface to managing a context at runtime. */ class IPluginContext { public: virtual ~IPluginContext() { }; public: /** * Returns the parent IVirtualMachine. * * @return Parent virtual machine pointer. */ virtual IVirtualMachine *GetVirtualMachine() =0; /** * Returns the child sp_context_t structure. * * @return Child sp_context_t structure. */ virtual sp_context_t *GetContext() =0; /** * Returns true if the plugin is in debug mode. * * @return True if in debug mode, false otherwise. */ virtual bool IsDebugging() =0; /** * Installs a debug break and returns the old one, if any. * This will fail if the plugin is not debugging. * * @param newpfn New function pointer. * @param oldpfn Pointer to retrieve old function pointer. */ virtual int SetDebugBreak(SPVM_DEBUGBREAK newpfn, SPVM_DEBUGBREAK *oldpfn) =0; /** * Returns debug info. * * @return IPluginDebugInfo, or NULL if no debug info found. */ virtual IPluginDebugInfo *GetDebugInfo() =0; /** * Allocs memory on the secondary stack of a plugin. * Note that although called a heap, it is in fact a stack. * * @param cells Number of cells to allocate. * @param local_adddr Will be filled with data offset to heap. * @param phys_addr Physical address to heap memory. */ virtual int HeapAlloc(unsigned int cells, cell_t *local_addr, cell_t **phys_addr) =0; /** * Pops a heap address off the heap stack. Use this to free memory allocated with * SP_HeapAlloc(). * Note that in SourcePawn, the heap is in fact a bottom-up stack. Deallocations * with this native should be performed in precisely the REVERSE order. * * @param local_addr Local address to free. */ virtual int HeapPop(cell_t local_addr) =0; /** * Releases a heap address using a different method than SP_HeapPop(). * This allows you to release in any order. However, if you allocate N * objects, release only some of them, then begin allocating again, * you cannot go back and starting freeing the originals. * In other words, for each chain of allocations, if you start deallocating, * then allocating more in a chain, you must only deallocate from the current * allocation chain. This is basically HeapPop() except on a larger scale. * * @param local_addr Local address to free. */ virtual int HeapRelease(cell_t local_addr) =0; /** * Finds a native by name. * * @param name Name of native. * @param index Optionally filled with native index number. */ virtual int FindNativeByName(const char *name, uint32_t *index) =0; /** * Gets native info by index. * * @param index Index number of native. * @param native Optionally filled with pointer to native structure. */ virtual int GetNativeByIndex(uint32_t index, sp_native_t **native) =0; /** * Gets the number of natives. * * @return Filled with the number of natives. */ virtual uint32_t GetNativesNum() =0; /** * Finds a public function by name. * * @param name Name of public * @param index Optionally filled with public index number. */ virtual int FindPublicByName(const char *name, uint32_t *index) =0; /** * Gets public function info by index. * * @param index Public function index number. * @param public Optionally filled with pointer to public structure. */ virtual int GetPublicByIndex(uint32_t index, sp_public_t **publicptr) =0; /** * Gets the number of public functions. * * @return Filled with the number of public functions. */ virtual uint32_t GetPublicsNum() =0; /** * Gets public variable info by index. * @param index Public variable index number. * @param pubvar Optionally filled with pointer to pubvar structure. */ virtual int GetPubvarByIndex(uint32_t index, sp_pubvar_t **pubvar) =0; /** * Finds a public variable by name. * * @param name Name of pubvar * @param index Optionally filled with pubvar index number. */ virtual int FindPubvarByName(const char *name, uint32_t *index) =0; /** * Gets the addresses of a public variable. * * @param index Index of public variable. * @param local_addr Address to store local address in. * @param phys_addr Address to store physically relocated in. */ virtual int GetPubvarAddrs(uint32_t index, cell_t *local_addr, cell_t **phys_addr) =0; /** * Returns the number of public variables. * * @return Number of public variables. */ virtual uint32_t GetPubVarsNum() =0; /** * Round-about method of converting a plugin reference to a physical address * * @param local_addr Local address in plugin. * @param phys_addr Optionally filled with relocated physical address. */ virtual int LocalToPhysAddr(cell_t local_addr, cell_t **phys_addr) =0; /** * Converts a local address to a physical string. * * @param local_addr Local address in plugin. * @param addr Destination output pointer. */ virtual int LocalToString(cell_t local_addr, char **addr) =0; /** * Converts a physical string to a local address. * * @param local_addr Local address in plugin. * @param bytes Number of chars to write, including NULL terminator. * @param source Source string to copy. */ virtual int StringToLocal(cell_t local_addr, size_t bytes, const char *source) =0; /** * Converts a physical UTF-8 string to a local address. * This function is the same as the ANSI version, except it will copy the maximum number of characters possible * without accidentally chopping a multi-byte character. * * @param local_addr Local address in plugin. * @param maxbytes Number of bytes to write, including NULL terminator. * @param source Source string to copy. * @param wrtnbytes Optionally set to the number of actual bytes written. */ virtual int StringToLocalUTF8(cell_t local_addr, size_t maxbytes, const char *source, size_t *wrtnbytes) =0; /** * Pushes a cell onto the stack. Increases the parameter count by one. * * @param value Cell value. */ virtual int PushCell(cell_t value) =0; /** * Pushes an array of cells onto the stack. Increases the parameter count by one. * If the function returns an error it will fail entirely, releasing anything allocated in the process. * Note that this does not release the heap, so you should release it after * calling Execute(). * * @param local_addr Filled with local address to release. * @param phys_addr Optionally filled with physical address of new array. * @param array Cell array to copy. * @param numcells Number of cells in the array to copy. */ virtual int PushCellArray(cell_t *local_addr, cell_t **phys_addr, cell_t array[], unsigned int numcells) =0; /** * Pushes a string onto the stack (by reference) and increases the parameter count by one. * Note that this does not release the heap, so you should release it after * calling Execute(). * * @param local_addr Filled with local address to release. * @param phys_addr Optionally filled with physical address of new array. * @param string Source string to push. */ virtual int PushString(cell_t *local_addr, char **phys_addr, const char *string) =0; /** * Individually pushes each cell of an array of cells onto the stack. Increases the * parameter count by the number of cells pushed. * If the function returns an error it will fail entirely, releasing anything allocated in the process. * * @param array Array of cells to read from. * @param numcells Number of cells to read. */ virtual int PushCellsFromArray(cell_t array[], unsigned int numcells) =0; /** * Binds a list of native names and their function pointers to a context. * If num is 0, the list is read until an entry with a NULL name is reached. * If overwrite is non-zero, already registered natives will be overwritten. * * @param natives Array of natives. * @param num Number of natives in array. * @param overwrite Toggles overwrite. */ virtual int BindNatives(sp_nativeinfo_t *natives, unsigned int num, int overwrite) =0; /** * Binds a single native. Overwrites any existing bind. * If the context does not contain the native that will be binded the function will return * with a SP_ERROR_NOT_FOUND error. * * @param native Pointer to native. */ virtual int BindNative(sp_nativeinfo_t *native) =0; /** * Binds a single native to any non-registered native. * * @param native Native to bind. */ virtual int BindNativeToAny(SPVM_NATIVE_FUNC native) =0; /** * Executes a function ID located in this context. * * @param funcid Function id to execute. * @param result Pointer to store the return value (required). * @return Error code (if any) from the VM. */ virtual int Execute(uint32_t funcid, cell_t *result) =0; }; struct ErrorTraceInfo { const char *filename; unsigned int line; const char *function; }; class IContextErrorInfo { /** * @brief Returns the integer error code. * * @return Integer error code. */ virtual int GetErrorCode() =0; /** * @brief Returns a string describing the error. * * @return Error string. */ virtual const char *GetErrorString() =0; /** * @brief Returns whether debug info is available. * * @return True if debug info is available, false otherwise. */ virtual bool DebugInfoAvailable() =0; /** * @brief Returns a custom error message. * * @return A pointer to a custom error message, or NULL otherwise. */ virtual const char *GetCustomErrorString() =0; /** * @brief Returns the number of calls in the call backtrace. * NOTE: Tracers are ordered from 0 to N-1, where 0 is the top of the trace. * * @return Number of calls in the trace. */ virtual unsigned int TraceCallCount() =0; /** * @brief Returns trace info for a specific point in the backtrace. * * @param call The call trace index (from 0 to N-1). * @param trace An ErrorTraceInfo buffer to store information. * @return True if successful, false otherwise. */ virtual bool GetTraceInfo(unsigned int call, ErrorTraceInfo *trace) =0; }; class IDebugListener { public: virtual void OnContextExecuteError(IPluginContext *ctx, IContextErrorInfo *error) =0; }; /** * @brief Contains helper functions used by VMs and the host app */ class ISourcePawnEngine { public: /** * @brief Loads a named file from a file pointer. * Note: Using this means the memory will be allocated by the VM. * * @param fp File pointer. May be at any offset. Not closed on return. * @param err Optional error code pointer. * @return A new plugin structure. */ virtual sp_plugin_t *LoadFromFilePointer(FILE *fp, int *err) =0; /** * @brief Loads a file from a base memory address. * * @param base Base address of the plugin's memory region. * @param plugin If NULL, a new plugin pointer is returned. * Otherwise, the passed pointer is used. * @param err Optional error code pointer. * @return The resulting plugin pointer. */ virtual sp_plugin_t *LoadFromMemory(void *base, sp_plugin_t *plugin, int *err) =0; /** * Frees all of the memory associated with a plugin file. * If allocated using SP_LoadFromMemory, the base and plugin pointer * itself are not freed (so this may end up doing nothing). */ virtual int FreeFromMemory(sp_plugin_t *plugin) =0; /** * @brief Creates a new IContext from a context handle. * * @param ctx Context to use as a basis for the IPluginContext. * @return New IPluginContext handle. */ virtual IPluginContext *CreateBaseContext(sp_context_t *ctx) =0; /** * @brief Frees a base context. Does not free the sp_context_t it holds. * * @param ctx Context pointer to free. */ virtual void FreeBaseContext(IPluginContext *ctx) =0; /** * @brief Allocates large blocks of temporary memory. * * @param size Size of memory to allocate. * @return Pointer to memory, NULL if allocation failed. */ virtual void *BaseAlloc(size_t size) =0; /** * @brief Frees memory allocated with BaseAlloc. * * @param memory Memory address to free. */ virtual void BaseFree(void *memory) =0; /** * @brief Allocates executable memory. * * @param size Size of memory to allocate. * @return Pointer to memory, NULL if allocation failed. */ virtual void *ExecAlloc(size_t size) =0; /** * @brief Frees executable memory. * * @param address Address to free. */ virtual void ExecFree(void *address) =0; /** * @brief Sets the debug listener. * * @param listener Pointer to an IDebugListener. * @return Old IDebugListener, or NULL if none. */ virtual IDebugListener *SetDebugListener(IDebugListener *pListener) =0; /** * @brief Returns the number of plugins on the call stack. * * @return Number of contexts in the call stack. */ virtual unsigned int GetContextCallCount() =0; /** * @brief Throws an error and halts any current execution. * * @param error The error number to set. * @param msg Custom error message format. NULL to use default. * @param ... Message format arguments, if any. */ virtual void ThrowNativeErrorEx(int error, const char *msg, ...) =0; /** * @brief Throws a native error and halts any current execution. * NOTE: This is a wrapper around ThrowError() for convenience. * * @param msg Custom error message format. NULL to set no message. * @param ... Message format arguments, if any. * @return 0 for convenience. */ virtual void ThrowNativeError(const char *msg, ...) =0; }; /** * @brief Dummy class for encapsulating private compilation data. */ class ICompilation { public: virtual ~ICompilation() { }; }; /** * @brief Outlines the interface a Virtual Machine (JIT) must expose */ class IVirtualMachine { public: /** * @brief Returns the current API version. */ virtual unsigned int GetAPIVersion() =0; /** * @brief Returns the string name of a VM implementation. */ virtual const char *GetVMName() =0; /** * @brief Begins a new compilation * * @param plugin Pointer to a plugin structure. * @return New compilation pointer. */ virtual ICompilation *StartCompilation(sp_plugin_t *plugin) =0; /** * @brief Sets a compilation option. * * @param co Pointer to a compilation. * @param key Option key name. * @param val Option value string. * @return True if option could be set, false otherwise. */ virtual bool SetCompilationOption(ICompilation *co, const char *key, const char *val) =0; /** * @brief Finalizes a compilation into a new sp_context_t. * Note: This will free the ICompilation pointer. * * @param co Compilation pointer. * @param err Filled with error code on exit. * @return New plugin context. */ virtual sp_context_t *CompileToContext(ICompilation *co, int *err) =0; /** * @brief Aborts a compilation and frees the ICompilation pointer. * * @param co Compilation pointer. */ virtual void AbortCompilation(ICompilation *co) =0; /** * @brief Frees any internal variable usage on a context. * * @param ctx Context structure pointer. */ virtual void FreeContext(sp_context_t *ctx) =0; /** * @brief Calls the "execute" function on a context. * * @param ctx Executes a function in a context. * @param code_addr Index into the code section. * @param result Pointer to store result into. * @return Error code (if any). */ virtual int ContextExecute(sp_context_t *ctx, uint32_t code_addr, cell_t *result) =0; /** * @brief Given a context and a code address, returns the index of the function. * * @param ctx Context to search. * @param code_addr Index into the code section. * @param result Pointer to store result into. * @return True if code index is valid, false otherwise. */ virtual bool FunctionLookup(const sp_context_t *ctx, uint32_t code_addr, unsigned int *result) =0; /** * @brief Returns the number of functions defined in the context. * * @param ctx Context to search. * @return Number of functions. */ virtual unsigned int FunctionCount(const sp_context_t *ctx) =0; }; }; #endif //_INCLUDE_SOURCEPAWN_VM_API_H_