"Games" { /* Pirates, Vikings and Knights II */ "pvkii" { "Offsets" { "Blocked" { "windows" "103" "linux" "104" "mac" "104" } "EndTouch" { "windows" "101" "linux" "102" "mac" "102" } "FireBullets" { "windows" "113" "linux" "114" "mac" "114" } "GetMaxHealth" { "windows" "118" "linux" "119" "mac" "119" } "GroundEntChanged" { "windows" "178" "linux" "180" "mac" "180" } "OnTakeDamage" { "windows" "63" "linux" "64" "mac" "64" } "OnTakeDamage_Alive" { "windows" "275" "linux" "276" "mac" "276" } "PreThink" { "windows" "336" "linux" "337" "mac" "337" } "PostThink" { "windows" "337" "linux" "338" "mac" "338" } "Reload" { "windows" "273" "linux" "274" "mac" "274" } "SetTransmit" { "windows" "21" "linux" "22" "mac" "22" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "23" "linux" "24" "mac" "24" } "StartTouch" { "windows" "99" "linux" "100" "mac" "100" } "Think" { "windows" "48" "linux" "49" "mac" "49" } "Touch" { "windows" "100" "linux" "101" "mac" "101" } "TraceAttack" { "windows" "61" "linux" "62" "mac" "62" } "Use" { "windows" "98" "linux" "99" "mac" "99" } "VPhysicsUpdate" { "windows" "158" "linux" "159" "mac" "159" } "Weapon_CanSwitchTo" { "windows" "269" "linux" "270" "mac" "270" } "Weapon_CanUse" { "windows" "263" "linux" "264" "mac" "264" } "Weapon_Drop" { "windows" "266" "linux" "267" "mac" "267" } "Weapon_Equip" { "windows" "264" "linux" "265" "mac" "265" } "Weapon_Switch" { "windows" "267" "linux" "268" "mac" "268" } } } }