/** * vim: set ts=4 : * ============================================================================= * SourceMod Reserved Slots Plugin * Provides basic reserved slots. * * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #pragma semicolon 1 #include public Plugin:myinfo = { name = "Reserved Slots", author = "AlliedModders LLC", description = "Provides basic reserved slots", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; /* Maximum number of clients that can connect to server */ new g_MaxClients; /* Handles to convars used by plugin */ new Handle:sm_reserved_slots; new Handle:sm_hide_slots; new Handle:sv_visiblemaxplayers; public OnPluginStart() { LoadTranslations("reservedslots.phrases"); sm_reserved_slots = CreateConVar("sm_reserved_slots", "0", "Number of reserved player slots", 0, true, 0.0); sm_hide_slots = CreateConVar("sm_hide_slots", "0", "If set to 1, reserved slots will hidden (subtracted from the max slot count)", 0, true, 0.0, true, 1.0); sv_visiblemaxplayers = FindConVar("sv_visiblemaxplayers"); } public OnMapStart() { g_MaxClients = GetMaxClients(); } public OnConfigsExecuted() { if (GetConVarBool(sm_hide_slots)) { SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); } } public OnClientPostAdminCheck(client) { new reserved = GetConVarInt(sm_reserved_slots); if (reserved > 0) { new clients = GetClientCount(false); new limit = g_MaxClients - reserved; new flags = GetUserFlagBits(client); if (clients <= limit || IsFakeClient(client) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION) { if (GetConVarBool(sm_hide_slots)) { SetVisibleMaxSlots(clients, limit); } return; } /* Kick player because there are no public slots left */ KickClient(client, "%T", "Slot reserved", client); } } public OnClientDisconnect_Post(client) { if (GetConVarBool(sm_hide_slots)) { SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); } } SetVisibleMaxSlots(clients, limit) { new num = clients + 1; if (clients == g_MaxClients) { num = g_MaxClients; } else if (clients < limit) { num = limit; } SetConVarInt(sv_visiblemaxplayers, num); }