/** * vim: set sts=2 ts=8 sw=2 tw=99 noet : * ============================================================================= * SourcePawn * Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . */ #ifndef _include_sourcepawn_inline_list_h_ #define _include_sourcepawn_inline_list_h_ #include template class InlineList; template class InlineListNode { friend class InlineList; public: InlineListNode() : next_(NULL), prev_(NULL) { } InlineListNode(InlineListNode *next, InlineListNode *prev) : next_(next), prev_(prev) { } protected: InlineListNode *next_; InlineListNode *prev_; }; template class InlineList { typedef InlineListNode Node; Node head_; public: InlineList() : head_(&head_, &head_) { } public: class iterator { friend class InlineList; Node *iter_; public: iterator(Node *iter) : iter_(iter) { } iterator & operator ++() { iter_ = iter_->next; return *iter_; } iterator operator ++(int) { iterator old(*this); iter_ = iter_->next_; return old; } T * operator *() { return static_cast(iter_); } T * operator ->() { return static_cast(iter_); } bool operator !=(const iterator &where) const { return iter_ != where.iter_; } bool operator ==(const iterator &where) const { return iter_ == where.iter_; } iterator prev() const { iterator p(iter_->prev_); return p; } iterator next() const { iterator p(iter_->next_); return p; } }; iterator begin() { return iterator(head_.next_); } iterator end() { return iterator(&head_); } void erase(Node *t) { t->prev_->next_ = t->next_; t->next_->prev_ = t->prev_; } void insert(Node *t) { t->prev_ = head_.prev_; t->next_ = &head_; head_.prev_->next_ = t; head_.prev_ = t; } }; #endif // _include_sourcepawn_inline_list_h_