/** * vim: set ts=4 : * ============================================================================= * Source SDK Hooks Extension * Copyright (C) 2010-2012 Nicholas Hastings * Copyright (C) 2009-2010 Erik Minekus * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef TAKEDAMAGEINFOHACK_H #define TAKEDAMAGEINFOHACK_H #ifdef _WIN32 #pragma once #endif #include "smsdk_ext.h" #define GAME_DLL 1 #include #ifndef _DEBUG #include #else #undef _DEBUG #include #define _DEBUG 1 #endif #include #include #include class CTakeDamageInfoHack : public CTakeDamageInfo { public: CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType, CBaseEntity *pWeapon, Vector vecDamageForce, Vector vecDamagePosition ); inline int GetAttacker() const { return m_hAttacker.IsValid() ? m_hAttacker.GetEntryIndex() : -1; } inline int GetInflictor() const { return m_hInflictor.IsValid() ? m_hInflictor.GetEntryIndex() : -1; } #if SOURCE_ENGINE >= SE_ORANGEBOX && SOURCE_ENGINE != SE_LEFT4DEAD inline int GetWeapon() const { return m_hWeapon.IsValid() ? m_hWeapon.GetEntryIndex() : -1; } #else inline int GetWeapon() const { return -1; } inline void SetWeapon(CBaseEntity *) {} #endif inline void SetDamageForce(vec_t x, vec_t y, vec_t z) { m_vecDamageForce.x = x; m_vecDamageForce.y = y; m_vecDamageForce.z = z; } inline void SetDamagePosition(vec_t x, vec_t y, vec_t z) { m_vecDamagePosition.x = x; m_vecDamagePosition.y = y; m_vecDamagePosition.z = z; } #if SOURCE_ENGINE < SE_ORANGEBOX inline int GetDamageCustom() const { return GetCustomKill(); } #endif }; #endif //TAKEDAMAGEINFOHACK_H