/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H #define _INCLUDE_SOURCEMOD_BASEWORKER_H #include "sh_list.h" #include "ThreadSupport.h" #define SM_DEFAULT_THREADS_PER_FRAME 1 class BaseWorker; //SW = Simple Wrapper class SWThreadHandle : public IThreadHandle { friend class BaseWorker; public: SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread); IThread *GetThread(); public: //NOTE: We don't support this by default. //It's specific usage that'd require many mutexes virtual bool WaitForThread(); public: virtual void DestroyThis(); virtual IThreadCreator *Parent(); virtual void GetParams(ThreadParams *ptparams); public: //Priorities not supported by default. virtual ThreadPriority GetPriority(); virtual bool SetPriority(ThreadPriority prio); public: virtual ThreadState GetState(); virtual bool Unpause(); private: ThreadState m_state; ThreadParams m_params; IThreadCreator *m_parent; IThread *pThread; }; class BaseWorker : public IThreadWorker { public: BaseWorker(IThreadWorkerCallbacks *hooks); virtual ~BaseWorker(); public: //IWorker virtual unsigned int RunFrame(); //Controls the worker virtual bool Pause(); virtual bool Unpause(); virtual bool Start(); virtual bool Stop(bool flush_cancel); //Flushes out any remaining threads virtual unsigned int Flush(bool flush_cancel); //returns status and number of threads in queue virtual WorkerState GetStatus(unsigned int *numThreads); virtual void SetMaxThreadsPerFrame(unsigned int threads); virtual void SetThinkTimePerFrame(unsigned int thinktime) {} public: //IThreadCreator virtual void MakeThread(IThread *pThread); virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags); virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params); virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min); public: //BaseWorker virtual void AddThreadToQueue(SWThreadHandle *pHandle); virtual SWThreadHandle *PopThreadFromQueue(); protected: SourceHook::List m_ThreadQueue; unsigned int m_perFrame; volatile WorkerState m_state; IThreadWorkerCallbacks *m_pHooks; }; #endif //_INCLUDE_SOURCEMOD_BASEWORKER_H