/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _sourcemod_included #endinput #endif #define _sourcemod_included /** * Plugin public information. */ struct Plugin { const String:name[], /**< Plugin Name */ const String:description[], /**< Plugin Description */ const String:author[], /**< Plugin Author */ const String:version[], /**< Plugin Version */ const String:url[], /**< Plugin URL */ }; #include #include #include #include #include #include #include #include #include #include #include #include #include #include enum DialogType { DialogType_Msg = 0, /**< just an on screen message */ DialogType_Menu, /**< an options menu */ DialogType_Text, /**< a richtext dialog */ DialogType_Entry /**< an entry box */ }; /** * Declare this as a struct in your plugin to expose its information. * Example: * * public Plugin:myinfo = * { * name = "My Plugin", * //etc * }; */ public Plugin:myinfo; /** * Called when the plugin is fully initialized and all known external references are resolved. * This is called even if the plugin type is "private." * @note Errors in this function will cause the plugin to stop running. * * @noreturn */ forward OnPluginStart(); /** * Called before OnPluginStart, in case the plugin wants to check for load failure. * This is called even if the plugin type is "private." Any natives from modules are * not available at this point. Thus, this forward should only be used for explicit * pre-emptive things, such as adding dynamic natives, or setting certain types of load filters. * * @note It is not safe to call externally resolved natives until OnPluginStart(). * @note Any sort of RTE in this function will cause the plugin to fail loading. * * @param myself Handle to the plugin. * @param late Whether or not the plugin was loaded "late" (after map load). * @param error Error message buffer in case load failed. * @param err_max Maximum number of characters for error message buffer. * @return True if load success, false otherwise. */ forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max); /** * Called when the plugin is about to be unloaded. * * @noreturn */ forward OnPluginEnd(); /** * Called when the plugin's pause status is changing. * * @param pause True if the plugin is being paused, false otherwise. * @noreturn */ forward OnPluginPauseChange(bool:pause); /** * Called before every server frame. Note that you should avoid * doing expensive computations here, and you should declare large * local arrays using 'decl' instead of 'new'. */ forward OnGameFrame(); /** * Called when the map is loaded and configs have been parsed. * Note that commands are processed per-frame, and thus config * files may not be fully loaded until a few seconds later. * This function will be called on each mapchange. */ forward OnServerLoad(); /** * Returns the calling plugin's Handle. * * @return Handle of the calling plugin. */ native Handle:GetMyHandle(); /** * Returns an iterator that can be used to search through plugins. * * @return Handle to iterate with. Must be closed via * CloseHandle(). * @error Invalid Handle. */ native Handle:GetPluginIterator(); /** * Returns whether there are more plugins available in the iterator. * * @param iter Handle to the plugin iterator. * @return True on more plugins, false otherwise. * @error Invalid Handle. */ native bool:MorePlugins(Handle:iter); /** * Returns the current plugin in the iterator and advances the iterator. * * @param iter Handle to the plugin iterator. * @return Current plugin the iterator is at, before * the iterator is advanced. * @error Invalid Handle. */ native Handle:ReadPlugin(Handle:iter); /** * Returns a plugin's status. * * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). * @return Status code for the plugin. * @error Invalid Handle. */ native PluginStatus:GetPluginStatus(Handle:plugin); /** * Retrieves a plugin's file name relative to the plugins folder. * * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). * @param buffer Buffer to the store the file name. * @param maxlength Maximum length of the name buffer. * @noreturn * @error Invalid Handle. */ native GetPluginFilename(Handle:plugin, String:buffer[], maxlength); /** * Retrieves whether or not a plugin is being debugged. * * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). * @return True if being debugged, false otherwise. * @error Invalid Handle. */ native bool:IsPluginDebugging(Handle:hndl); /** * Retrieves a plugin's public info. * * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). * @param info Plugin info property to retrieve. * @param buffer Buffer to store info in. * @param maxlength Maximum length of buffer. * @return True on success, false if property is not available. * @error Invalid Handle. */ native bool:GetPluginInfo(Handle:plugin, PluginInfo:info, String:buffer[], maxlength); /** * Aborts the current callback and throws an error. This function * does not return in that no code is executed following it. * * @param format String format. * @param ... Format arguments. * @noreturn * @error Always! */ native ThrowError(const String:fmt[], any:...); /** * Logs a generic message to the HL2 logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogToGame(const String:format[], any:...); /** * Logs a plugin message to the SourceMod logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogMessage(const String:format[], any:...); /** * Logs a plugin error message to the SourceMod logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogError(const String:format[], any:...); /** * Gets the system time as a unix timestamp. * * @param bigStamp Optional array to store the 64bit timestamp in. * @return 32bit timestamp (number of seconds since unix epoch). */ native GetTime(bigStamp[2]={0,0}); /** * Sets the seed value for the global Half-Life 2 Random Stream * * @param seed Seed value. * @noreturn */ native SetRandomSeed(seed); /** * Returns a random floating point number from the Half-Life 2 Random Stream * * @param fMin Minimum random bound. * @param fMax Maximum random bound. * @return A random number between (inclusive) fMin and fMax. */ native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0); /** * Returns a random number from the Half-Life 2 Random Stream * * @param nmin Minimum random bound. * @param nmax Maximum random bound. * @return A random number between (inclusive) nmin and nmax. */ native GetRandomInt(nmin, nmax); /** * Returns whether a map is valid or not. * * @param Map name, excluding .bsp extension. * @return True if valid, false otherwise. */ native bool:IsMapValid(const String:map[]); /** * Returns whether the server is dedicated. * * @return True if dedicated, false otherwise. */ native bool:IsDedicatedServer(); /** * Returns a high-precision time value for profiling the engine. * * @return A floating point time value. */ native Float:GetEngineTime(); /** * Returns the game time based on the game tick. * * @return Game tick time. */ native Float:GetGameTime(); /** * Returns the game description from the mod. * * @param buffer Buffer to store the description. * @param maxlength Maximum size of the buffer. * @param original If true, retrieves the original game description, * ignoring any potential hooks from plugins. * @return Number of bytes written to the buffer (UTF-8 safe). */ native GetGameDescription(String:buffer[], maxlength, bool:original=false); /** * Returns the current map name. * * @param buffer Buffer to store map name. * @param maxlength Maximum length of buffer. * @return Number of bytes written (UTF-8 safe). */ native GetCurrentMap(String:buffer[], maxlength); /** * Precaches a given model. * * @param model Name of the model to precache. * @param preload If preload is true the file will be precached before level startup. * @return Returns the model index, 0 for error. */ native PrecacheModel(const String:model[], bool:preload=false); /** * Precaches a given sentence file. * * @param file Name of the sentence file to precache. * @param preload If preload is true the file will be precached before level startup. * @return Returns a sentence file index. */ native PrecacheSentenceFile(const String:file[], bool:preload=false); /** * Precaches a given decal. * * @param decal Name of the decal to precache. * @param preload If preload is true the file will be precached before level startup. * @return Returns a decal index. */ native PrecacheDecal(const String:decal[], bool:preload=false); /** * Precaches a given generic file. * * @param generic Name of the generic file to precache. * @param preload If preload is true the file will be precached before level startup. * @return Returns a generic file index. */ native PrecacheGeneric(const String:generic[], bool:preload=false); /** * Returns if a given model is precached. * * @param model Name of the model to check. * @return True if precached, false otherwise. */ native bool:IsModelPrecached(const String:model[]); /** * Returns if a given decal is precached. * * @param decal Name of the decal to check. * @return True if precached, false otherwise. */ native bool:IsDecalPrecached(const String:decal[]); /** * Returns if a given generic file is precached. * * @param decal Name of the generic file to check. * @return True if precached, false otherwise. */ native bool:IsGenericPrecached(const String:generic[]); /** * Precaches a given sound. * * @param sound Name of the sound to precache. * @param preload If preload is true the file will be precached before level startup. * @return True if successfully precached, false otherwise. */ native bool:PrecacheSound(const String:sound[], bool:preload=false); /** * Returns if a given sound is precached. * * @param sound Name of the sound to check. * @return True if precached, false otherwise. */ native bool:IsSoundPrecached(const String:sound[]); /** * Creates different types of ingame messages. * * @param client Index of the client. * @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information). * @param type Message type to display ingame. * @noreturn * @error Invalid client index, or client not connected. */ native CreateDialog(client, Handle:kv, DialogType:type); #include #include