/** * vim: set ts=4 : * ============================================================================= * SourceMod SDKTools Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" void **g_pGameRules = NULL; void *g_EntList = NULL; void InitializeValveGlobals() { g_EntList = gamehelpers->GetGlobalEntityList(); /* * g_pGameRules * * First try to lookup pointer directly for platforms with symbols. * If symbols aren't present (Windows or stripped Linux/Mac), * attempt find via CreateGameRulesObject + offset */ char *addr; if (g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) && addr) { g_pGameRules = reinterpret_cast(addr); } else if (g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) && addr) { int offset; if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset) { return; } g_pGameRules = *reinterpret_cast(addr + offset); } } size_t UTIL_StringToSignature(const char *str, char buffer[], size_t maxlength) { size_t real_bytes = 0; size_t length = strlen(str); for (size_t i=0; i= maxlength) { break; } buffer[real_bytes++] = (unsigned char)str[i]; if (str[i] == '\\' && str[i+1] == 'x') { if (i + 3 >= length) { continue; } /* Get the hex part */ char s_byte[3]; int r_byte; s_byte[0] = str[i+2]; s_byte[1] = str[i+3]; s_byte[2] = '\n'; /* Read it as an integer */ sscanf(s_byte, "%x", &r_byte); /* Save the value */ buffer[real_bytes-1] = (unsigned char)r_byte; /* Adjust index */ i += 3; } } return real_bytes; } bool UTIL_VerifySignature(const void *addr, const char *sig, size_t len) { unsigned char *addr1 = (unsigned char *) addr; unsigned char *addr2 = (unsigned char *) sig; for (size_t i = 0; i < len; i++) { if (addr2[i] == '*') continue; if (addr1[i] != addr2[i]) return false; } return true; } #if defined PLATFORM_WINDOWS void GetIServer() { const char *sigstr; char sig[32]; size_t siglen; int offset; void *vfunc = NULL; #if defined METAMOD_PLAPI_VERSION || PLAPI_VERSION >= 11 /* Get the CreateFakeClient function pointer */ if (!(vfunc=SH_GET_ORIG_VFNPTR_ENTRY(engine, &IVEngineServer::CreateFakeClient))) { return; } #else /* Get the interface manually */ SourceHook::MemFuncInfo info = {true, -1, 0, 0}; SourceHook::GetFuncInfo(&IVEngineServer::CreateFakeClient, info); vfunc = enginePatch->GetOrigFunc(info.vtbloffs, info.vtblindex); if (!vfunc) { void **vtable = *reinterpret_cast(enginePatch->GetThisPtr() + info.thisptroffs + info.vtbloffs); vfunc = vtable[info.vtblindex]; } #endif /* Get signature string for IVEngineServer::CreateFakeClient() */ sigstr = g_pGameConf->GetKeyValue("CreateFakeClient_Windows"); if (!sigstr) { return; } /* Convert signature string to signature bytes */ siglen = UTIL_StringToSignature(sigstr, sig, sizeof(sig)); /* Check if we're on the expected function */ if (!UTIL_VerifySignature(vfunc, sig, siglen)) { return; } /* Get the offset into CreateFakeClient */ if (!g_pGameConf->GetOffset("sv", &offset)) { return; } /* Finally we have the interface we were looking for */ iserver = *reinterpret_cast(reinterpret_cast(vfunc) + offset); } #elif defined PLATFORM_POSIX void GetIServer() { void *addr; if (!g_pGameConf->GetMemSig("sv", &addr) || !addr) { return; } iserver = reinterpret_cast(addr); } #endif