#include "smud.h" #include "smud_threads.h" #define LISTEN_PORT 6500 #define LISTEN_QUEUE_LENGTH 6 char fileNames[NUM_FILES][30] = { "core.games.txt", "sdktools.games.txt", "sdktools.games.ep2.txt", "sm-cstrike.games.txt", "sm-tf2.games.txt", }; void *fileLocations[NUM_FILES]; int fileLength[NUM_FILES]; int main(int argc, char **argv) { ThreadPool *pool; struct protoent *pProtocol; struct sockaddr_in serverAddress; struct sockaddr_in clientAddress; int serverSocket; int clientSocket; int addressLen; int opts; int file; char filename[100]; struct stat sbuf; printf("Loading Gamedata files into memory\n"); for (int i=0; iStart()) { return 1; } printf("Create Server Socket\n"); memset(&serverAddress, 0, sizeof(serverAddress)); serverAddress.sin_family = AF_INET; serverAddress.sin_addr.s_addr = INADDR_ANY; serverAddress.sin_port = htons(LISTEN_PORT); pProtocol = getprotobyname("tcp"); if (pProtocol == NULL) { return 1; } serverSocket = socket(AF_INET, SOCK_STREAM, pProtocol->p_proto); if (serverSocket < 0) { return 1; } opts = 1; setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, &opts, sizeof(opts)); if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) < 0) { return 1; } if (listen(serverSocket, LISTEN_QUEUE_LENGTH) < 0) { return 1; } printf("Entering Main Loop\n"); while (1) { addressLen = sizeof(clientAddress); if ( (clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddress, (socklen_t *)&addressLen)) < 0) { continue; } opts = fcntl(clientSocket, F_GETFL, 0); if (fcntl(clientSocket, F_SETFL, opts|O_NONBLOCK) < 0) { closesocket(clientSocket); continue; } printf("Connection Received!\n"); pool->AddConnection(clientSocket); } delete pool; }