/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_ #define _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_ /** * @file IPlayerHelpers.h * @brief Defines basic helper functions for Half-Life 2 clients */ #include #include #define SMINTERFACE_PLAYERMANAGER_NAME "IPlayerManager" #define SMINTERFACE_PLAYERMANAGER_VERSION 3 struct edict_t; namespace SourceMod { /** * @brief Abstracts some Half-Life 2 and SourceMod properties about clients. */ class IGamePlayer { public: /** * @brief Returns the player's name. * * @return String containing the player's name, * or NULL if unavailable. */ virtual const char *GetName() =0; /** * @brief Returns the player's IP address. * * @return String containing the player's IP address, * or NULL if unavailable. */ virtual const char *GetIPAddress() =0; /** * @brief Returns the player's authentication string. * * @return String containing the player's auth string. * May be NULL if unavailable. */ virtual const char *GetAuthString() =0; /** * @brief Returns the player's edict_t structure. * * @return edict_t pointer, or NULL if unavailable. */ virtual edict_t *GetEdict() =0; /** * @brief Returns whether the player is in game (putinserver). * * @return True if in game, false otherwise. */ virtual bool IsInGame() =0; /** * @brief Returns whether the player is connected. * * Note: If this returns true, all above functions except for * GetAuthString() should return non-NULL results. * * @return True if connected, false otherwise. */ virtual bool IsConnected() =0; /** * @brief Returns whether the player is a fake client. * * @return True if a fake client, false otherwise. */ virtual bool IsFakeClient() =0; /** * @brief Returns the client's AdminId, if any. * * @return AdminId, or INVALID_ADMIN_ID if none. */ virtual AdminId GetAdminId() =0; /** * @brief Sets the client's AdminId. * * @param id AdminId to set. * @param temp If true, the id will be invalidated on disconnect. */ virtual void SetAdminId(AdminId id, bool temp) =0; /** * @brief Returns the client's userid. * * @return Userid. */ virtual int GetUserId() =0; /** * @brief Returns the client's language id. * * @return Language id. */ virtual unsigned int GetLanguageId() =0; }; /** * @brief Provides callbacks for important client events. */ class IClientListener { public: /** * @brief Returns the current client listener version. * * @return Client listener version. */ virtual unsigned int GetClientListenerVersion() { return SMINTERFACE_PLAYERMANAGER_VERSION; } public: /** * @brief Called when a client requests connection. * * @param client Index of the client. * @param error Error buffer for a disconnect reason. * @param maxlength Maximum length of error buffer. * @return True to allow client, false to reject. */ virtual bool InterceptClientConnect(int client, char *error, size_t maxlength) { return true; } /** * @brief Called when a client has connected. * * @param client Index of the client. */ virtual void OnClientConnected(int client) { } /** * @brief Called when a client is put in server. * * @param client Index of the client. */ virtual void OnClientPutInServer(int client) { } /** * @brief Called when a client is disconnecting (not fully disconnected yet). * * @param client Index of the client. */ virtual void OnClientDisconnecting(int client) { } /** * @brief Called when a client has fully disconnected. * * @param client Index of the client. */ virtual void OnClientDisconnected(int client) { } /** * @brief Called when a client has received authorization. * * @param client Index of the client. * @param authstring Authorization string. */ virtual void OnClientAuthorized(int client, const char *authstring) { } }; class IPlayerManager : public SMInterface { public: const char *GetInterfaceName() { return SMINTERFACE_PLAYERMANAGER_NAME; } unsigned int GetInterfaceVersion() { return SMINTERFACE_PLAYERMANAGER_VERSION; } public: /** * @brief Adds a client listener. * * @param listener Pointer to an IClientListener. */ virtual void AddClientListener(IClientListener *listener) =0; /** * @brief Removes a client listener. * * @param listener Pointer to an IClientListener. */ virtual void RemoveClientListener(IClientListener *listener) =0; /** * @brief Retrieves an IGamePlayer object by its client index. * * Note: This will return a valid object for any player, connected or not. * Note: Client indexes start at 1, not 0. * * @param client Index of the client. * @return An IGamePlayer pointer, or NULL if out of range. */ virtual IGamePlayer *GetGamePlayer(int client) =0; /** * @brief Retrieves an IGamePlayer object by its edict_t pointer. * * @param pEdict Index of the client * @return An IGamePlayer pointer, or NULL if out of range. */ virtual IGamePlayer *GetGamePlayer(edict_t *pEdict) =0; /** * @brief Returns the maximum number of clients. * * @return Maximum number of clients. */ virtual int GetMaxClients() =0; /** * @brief Returns the number of players currently connected. * * @return Current number of connected clients. */ virtual int GetNumPlayers() =0; /** * @brief Returns the client index by its userid. * * @param userid Userid of the client. * @return Client index, or 0 if invalid userid passed. */ virtual int GetClientOfUserId(int userid) =0; }; } #endif //_INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_