/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

#ifndef _INCLUDE_SOURCEMOD_MENUMANAGER_H_
#define _INCLUDE_SOURCEMOD_MENUMANAGER_H_

#include <IMenuManager.h>
#include <sh_vector.h>
#include <sh_stack.h>
#include <sh_list.h>
#include <sh_string.h>
#include "sm_globals.h"

using namespace SourceMod;
using namespace SourceHook;

class MenuManager : 
	public IMenuManager,
	public SMGlobalClass,
	public IHandleTypeDispatch
{
	friend class BroadcastHandler;
	friend class VoteHandler;
	friend class CBaseMenu;
	friend class BaseMenuStyle;
public:
	MenuManager();
public: //SMGlobalClass
	void OnSourceModAllInitialized();
	void OnSourceModAllShutdown();
	ConfigResult OnSourceModConfigChanged(const char *key,
		const char *value,
		ConfigSource source,
		char *error,
		size_t maxlength);
	void OnSourceModLevelChange(const char *mapName);
public: //IMenuManager
	virtual const char *GetInterfaceName()
	{
		return SMINTERFACE_MENUMANAGER_NAME;
	}
	virtual unsigned int GetInterfaceVersion()
	{
		return SMINTERFACE_MENUMANAGER_VERSION;
	}
public:
	unsigned int GetStyleCount();
	IMenuStyle *GetStyle(unsigned int index);
	IMenuStyle *FindStyleByName(const char *name);
	IMenuStyle *GetDefaultStyle();
	void AddStyle(IMenuStyle *style);
	bool SetDefaultStyle(IMenuStyle *style);
	IMenuPanel *RenderMenu(int client, menu_states_t &states, ItemOrder order);
	void CancelMenu(IBaseMenu *menu);
	bool StartVote(IBaseMenu *menu,
		unsigned int num_clients,
		int clients[],
		unsigned int max_time,
		unsigned int flags=0);
	bool IsVoteInProgress();
	void CancelVoting();
	unsigned int GetRemainingVoteDelay();
	bool IsClientInVotePool(int client);
	bool RedrawClientVoteMenu(int client);
	bool RedrawClientVoteMenu2(int client, bool revote);
public: //IHandleTypeDispatch
	void OnHandleDestroy(HandleType_t type, void *object);
	bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
public:
	HandleError ReadMenuHandle(Handle_t handle, IBaseMenu **menu);
	HandleError ReadStyleHandle(Handle_t handle, IMenuStyle **style);
public:
	bool MenuSoundsEnabled();
	const char *GetMenuSound(ItemSelection sel);
protected:
	Handle_t CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner);
	Handle_t CreateStyleHandle(IMenuStyle *style);
private:
	int m_ShowMenu;
	IMenuStyle *m_pDefaultStyle;
	CVector<IMenuStyle *> m_Styles;
	HandleType_t m_StyleType;
	HandleType_t m_MenuType;
	String m_SelectSound;
	String m_ExitBackSound;
	String m_ExitSound;
};

extern MenuManager g_Menus;

#endif //_INCLUDE_SOURCEMOD_MENUMANAGER_H_