<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="CrazyDebug - Alien Swarm|Win32"> <Configuration>CrazyDebug - Alien Swarm</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - Bloody Good Time|Win32"> <Configuration>CrazyDebug - Bloody Good Time</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - CS GO|Win32"> <Configuration>CrazyDebug - CS GO</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - CSS|Win32"> <Configuration>CrazyDebug - CSS</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - Dark Messiah|Win32"> <Configuration>CrazyDebug - Dark Messiah</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - Episode 1|Win32"> <Configuration>CrazyDebug - Episode 1</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - EYE|Win32"> <Configuration>CrazyDebug - EYE</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - Left 4 Dead 2|Win32"> <Configuration>CrazyDebug - Left 4 Dead 2</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - Left 4 Dead|Win32"> <Configuration>CrazyDebug - Left 4 Dead</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - Old Metamod|Win32"> <Configuration>CrazyDebug - Old Metamod</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - Orange Box Valve|Win32"> <Configuration>CrazyDebug - Orange Box Valve</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="CrazyDebug - Orange Box|Win32"> <Configuration>CrazyDebug - Orange Box</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Alien Swarm|Win32"> <Configuration>Debug - Alien Swarm</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Bloody Good Time|Win32"> <Configuration>Debug - Bloody Good Time</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - CS GO|Win32"> <Configuration>Debug - CS GO</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - CSS|Win32"> <Configuration>Debug - CSS</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Dark Messiah|Win32"> <Configuration>Debug - Dark Messiah</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Episode 1|Win32"> <Configuration>Debug - Episode 1</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - EYE|Win32"> <Configuration>Debug - EYE</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Left 4 Dead 2|Win32"> <Configuration>Debug - Left 4 Dead 2</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Left 4 Dead|Win32"> <Configuration>Debug - Left 4 Dead</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Old Metamod|Win32"> <Configuration>Debug - Old Metamod</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Orange Box Valve|Win32"> <Configuration>Debug - Orange Box Valve</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug - Orange Box|Win32"> <Configuration>Debug - Orange Box</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Alien Swarm|Win32"> <Configuration>Release - Alien Swarm</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Bloody Good Time|Win32"> <Configuration>Release - Bloody Good Time</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - CS GO|Win32"> <Configuration>Release - CS GO</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - CSS|Win32"> <Configuration>Release - CSS</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Dark Messiah|Win32"> <Configuration>Release - Dark Messiah</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Episode 1|Win32"> <Configuration>Release - Episode 1</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - EYE|Win32"> <Configuration>Release - EYE</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Left 4 Dead 2|Win32"> <Configuration>Release - Left 4 Dead 2</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Left 4 Dead|Win32"> <Configuration>Release - Left 4 Dead</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Old Metamod|Win32"> <Configuration>Release - Old Metamod</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Orange Box Valve|Win32"> <Configuration>Release - Orange Box Valve</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release - Orange Box|Win32"> <Configuration>Release - Orange Box</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{E39527CD-7CAB-4420-97CC-DA1B93B260BC}</ProjectGuid> <RootNamespace>sourcemod_mm</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">false</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">false</LinkIncremental> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'" /> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" /> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" /> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" /> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">sourcemod.2.swarm</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">sourcemod.2.swarm</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">sourcemod.2.swarm</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">sourcemod.2.bgt</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">sourcemod.2.bgt</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">sourcemod.2.bgt</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">sourcemod.2.csgo</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">sourcemod.2.csgo</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">sourcemod.2.csgo</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">sourcemod.2.ep1</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">sourcemod.2.ep1</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">sourcemod.2.ep1</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">sourcemod.2.eye</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">sourcemod.2.eye</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">sourcemod.2.eye</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">sourcemod.2.l4d</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">sourcemod.2.l4d</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">sourcemod.2.l4d</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">sourcemod.2.l4d2</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">sourcemod.2.l4d2</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">sourcemod.2.l4d2</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">sourcemod.1.ep1</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">sourcemod.1.ep1</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">sourcemod.1.ep1</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">sourcemod.2.ep2</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">sourcemod.2.ep2</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">sourcemod.2.ep2</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">sourcemod.2.ep2v</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">sourcemod.2.css</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">sourcemod.2.ep2v</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">sourcemod.2.css</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">sourcemod.2.ep2v</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">sourcemod.2.css</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'"> <TargetName>sourcemod.2.darkm</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'"> <TargetName>sourcemod.2.darkm</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'"> <TargetName>sourcemod.2.darkm</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core-legacy;$(MMSOURCE19)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core-legacy;$(MMSOURCE19)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core-legacy;$(MMSOURCE19)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\mathlib;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-DARKM)\lib\public\tier0.lib;$(HL2SDK-DARKM)\lib\public\tier1.lib;$(HL2SDK-DARKM)\lib\public\vstdlib.lib;$(HL2SDK-DARKM)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\mathlib;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-DARKM)\lib\public\tier0.lib;$(HL2SDK-DARKM)\lib\public\tier1.lib;$(HL2SDK-DARKM)\lib\public\vstdlib.lib;$(HL2SDK-DARKM)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\mathlib;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-DARKM)\lib\public\tier0.lib;$(HL2SDK-DARKM)\lib\public\tier1.lib;$(HL2SDK-DARKM)\lib\public\vstdlib.lib;$(HL2SDK-DARKM)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\mathlib;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKOB)\lib\public\tier0.lib;$(HL2SDKOB)\lib\public\tier1.lib;$(HL2SDKOB)\lib\public\vstdlib.lib;$(HL2SDKOB)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\mathlib;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKOB)\lib\public\tier0.lib;$(HL2SDKOB)\lib\public\tier1.lib;$(HL2SDKOB)\lib\public\vstdlib.lib;$(HL2SDKOB)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\mathlib;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKOB)\lib\public\tier0.lib;$(HL2SDKOB)\lib\public\tier1.lib;$(HL2SDKOB)\lib\public\vstdlib.lib;$(HL2SDKOB)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\mathlib;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(HL2SDKL4D)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKL4D)\lib\public\tier0.lib;$(HL2SDKL4D)\lib\public\tier1.lib;$(HL2SDKL4D)\lib\public\vstdlib.lib;$(HL2SDKL4D)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\mathlib;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(HL2SDKL4D)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKL4D)\lib\public\tier0.lib;$(HL2SDKL4D)\lib\public\tier1.lib;$(HL2SDKL4D)\lib\public\vstdlib.lib;$(HL2SDKL4D)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\mathlib;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(HL2SDKL4D)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKL4D)\lib\public\tier0.lib;$(HL2SDKL4D)\lib\public\tier1.lib;$(HL2SDKL4D)\lib\public\vstdlib.lib;$(HL2SDKL4D)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\mathlib;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib;$(HL2SDKOBVALVE)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSS)\public;$(HL2SDKCSS)\public\engine;$(HL2SDKCSS)\public\game\server;$(HL2SDKCSS)\public\mathlib;$(HL2SDKCSS)\public\tier0;$(HL2SDKCSS)\public\tier1;$(HL2SDKCSS)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKCSS)\lib\public\tier0.lib;$(HL2SDKCSS)\lib\public\tier1.lib;$(HL2SDKCSS)\lib\public\vstdlib.lib;$(HL2SDKCSS)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\mathlib;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib;$(HL2SDKOBVALVE)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSS)\public;$(HL2SDKCSS)\public\engine;$(HL2SDKCSS)\public\game\server;$(HL2SDKCSS)\public\mathlib;$(HL2SDKCSS)\public\tier0;$(HL2SDKCSS)\public\tier1;$(HL2SDKCSS)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKCSS)\lib\public\tier0.lib;$(HL2SDKCSS)\lib\public\tier1.lib;$(HL2SDKCSS)\lib\public\vstdlib.lib;$(HL2SDKCSS)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\mathlib;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <AssemblerOutput> </AssemblerOutput> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib;$(HL2SDKOBVALVE)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSS)\public;$(HL2SDKCSS)\public\engine;$(HL2SDKCSS)\public\game\server;$(HL2SDKCSS)\public\mathlib;$(HL2SDKCSS)\public\tier0;$(HL2SDKCSS)\public\tier1;$(HL2SDKCSS)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <AssemblerOutput> </AssemblerOutput> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKCSS)\lib\public\tier0.lib;$(HL2SDKCSS)\lib\public\tier1.lib;$(HL2SDKCSS)\lib\public\vstdlib.lib;$(HL2SDKCSS)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\mathlib;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(HL2SDK-BGT)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-BGT)\lib\public\tier0.lib;$(HL2SDK-BGT)\lib\public\tier1.lib;$(HL2SDK-BGT)\lib\public\vstdlib.lib;$(HL2SDK-BGT)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\mathlib;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(HL2SDK-BGT)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-BGT)\lib\public\tier0.lib;$(HL2SDK-BGT)\lib\public\tier1.lib;$(HL2SDK-BGT)\lib\public\vstdlib.lib;$(HL2SDK-BGT)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\mathlib;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(HL2SDK-BGT)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <AssemblerOutput> </AssemblerOutput> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-BGT)\lib\public\tier0.lib;$(HL2SDK-BGT)\lib\public\tier1.lib;$(HL2SDK-BGT)\lib\public\vstdlib.lib;$(HL2SDK-BGT)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\mathlib;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;$(HL2SDK-EYE)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\mathlib;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;$(HL2SDK-EYE)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\mathlib;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <AssemblerOutput> </AssemblerOutput> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;$(HL2SDK-EYE)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=10;COMPILER_MSVC;COMPILER_MSVC32;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;$(HL2SDK-SWARM)\lib\public\mathlib.lib;$(HL2SDK-SWARM)\lib\public\interfaces.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=10;COMPILER_MSVC;COMPILER_MSVC32;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;$(HL2SDK-SWARM)\lib\public\mathlib.lib;$(HL2SDK-SWARM)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=10;COMPILER_MSVC;COMPILER_MSVC32;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;$(HL2SDK-SWARM)\lib\public\mathlib.lib;$(HL2SDK-SWARM)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\common\protobuf-2.3.0\src;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\engine\protobuf;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\game\shared\csgo\protobuf;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=12;COMPILER_MSVC;COMPILER_MSVC32;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\common\protobuf-2.3.0\src;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\engine\protobuf;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\game\shared\csgo\protobuf;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=12;COMPILER_MSVC;COMPILER_MSVC32;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKCSGO)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'"> <ClCompile> <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\common\protobuf-2.3.0\src;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\engine\protobuf;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\game\shared\csgo\protobuf;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=12;COMPILER_MSVC;COMPILER_MSVC32;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKCSGO)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetFileName)</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\..\hl2sdks\hl2sdk-csgo\public\engine\protobuf\netmessages.pb.cc"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\..\hl2sdks\hl2sdk-csgo\public\game\shared\csgo\protobuf\cstrike15_usermessages.pb.cc"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\..\hl2sdks\hl2sdk-csgo\public\game\shared\csgo\protobuf\cstrike15_usermessage_helpers.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\AdminCache.cpp" /> <ClCompile Include="..\ADTFactory.cpp" /> <ClCompile Include="..\CDataPack.cpp" /> <ClCompile Include="..\ChatTriggers.cpp" /> <ClCompile Include="..\concmd_cleaner.cpp" /> <ClCompile Include="..\ConCmdManager.cpp" /> <ClCompile Include="..\ConsoleDetours.cpp" /> <ClCompile Include="..\ConVarManager.cpp" /> <ClCompile Include="..\CoreConfig.cpp" /> <ClCompile Include="..\CrazyDebugger.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\Database.cpp" /> <ClCompile Include="..\EventManager.cpp" /> <ClCompile Include="..\ForwardSys.cpp" /> <ClCompile Include="..\frame_hooks.cpp" /> <ClCompile Include="..\HalfLife2.cpp" /> <ClCompile Include="..\LibrarySys.cpp" /> <ClCompile Include="..\Logger.cpp" /> <ClCompile Include="..\logic_bridge.cpp" /> <ClCompile Include="..\MenuManager.cpp" /> <ClCompile Include="..\MenuStyle_Base.cpp" /> <ClCompile Include="..\MenuStyle_Radio.cpp" /> <ClCompile Include="..\MenuStyle_Valve.cpp" /> <ClCompile Include="..\MenuVoting.cpp" /> <ClCompile Include="..\NextMap.cpp" /> <ClCompile Include="..\PlayerManager.cpp" /> <ClCompile Include="..\smn_protobuf.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\sm_autonatives.cpp" /> <ClCompile Include="..\sm_srvcmds.cpp" /> <ClCompile Include="..\sm_stringutil.cpp" /> <ClCompile Include="..\sm_trie.cpp" /> <ClCompile Include="..\sourcemm_api.cpp" /> <ClCompile Include="..\sourcemod.cpp" /> <ClCompile Include="..\TimerSys.cpp" /> <ClCompile Include="..\UserMessages.cpp" /> <ClCompile Include="..\smn_bitbuffer.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\smn_console.cpp" /> <ClCompile Include="..\smn_core.cpp" /> <ClCompile Include="..\smn_database.cpp" /> <ClCompile Include="..\smn_entities.cpp" /> <ClCompile Include="..\smn_events.cpp" /> <ClCompile Include="..\smn_halflife.cpp" /> <ClCompile Include="..\smn_hudtext.cpp" /> <ClCompile Include="..\smn_keyvalues.cpp" /> <ClCompile Include="..\smn_menus.cpp" /> <ClCompile Include="..\smn_nextmap.cpp" /> <ClCompile Include="..\smn_player.cpp" /> <ClCompile Include="..\smn_usermsgs.cpp" /> <ClCompile Include="..\smn_vector.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\hl2sdks\hl2sdk-csgo\public\engine\protobuf\netmessages.pb.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="..\..\..\hl2sdks\hl2sdk-csgo\public\game\shared\csgo\protobuf\cstrike15_usermessages.pb.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="..\..\..\hl2sdks\hl2sdk-csgo\public\game\shared\csgo\protobuf\cstrike15_usermessage_helpers.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="..\..\public\sm_platform.h" /> <ClInclude Include="..\..\public\sourcemod_version.h" /> <ClInclude Include="..\AdminCache.h" /> <ClInclude Include="..\ADTFactory.h" /> <ClInclude Include="..\CDataPack.h" /> <ClInclude Include="..\CellRecipientFilter.h" /> <ClInclude Include="..\ChatTriggers.h" /> <ClInclude Include="..\..\public\compat_wrappers.h" /> <ClInclude Include="..\concmd_cleaner.h" /> <ClInclude Include="..\ConCmdManager.h" /> <ClInclude Include="..\ConCommandBaseIterator.h" /> <ClInclude Include="..\ConsoleDetours.h" /> <ClInclude Include="..\ConVarManager.h" /> <ClInclude Include="..\convar_sm_l4d.h" /> <ClInclude Include="..\convar_sm_ob.h" /> <ClInclude Include="..\convar_sm_swarm.h" /> <ClInclude Include="..\CoreConfig.h" /> <ClInclude Include="..\Database.h" /> <ClInclude Include="..\EventManager.h" /> <ClInclude Include="..\ForwardSys.h" /> <ClInclude Include="..\frame_hooks.h" /> <ClInclude Include="..\HalfLife2.h" /> <ClInclude Include="..\LibrarySys.h" /> <ClInclude Include="..\Logger.h" /> <ClInclude Include="..\logic_bridge.h" /> <ClInclude Include="..\MenuManager.h" /> <ClInclude Include="..\MenuStyle_Base.h" /> <ClInclude Include="..\MenuStyle_Radio.h" /> <ClInclude Include="..\MenuStyle_Valve.h" /> <ClInclude Include="..\MenuVoting.h" /> <ClInclude Include="..\NextMap.h" /> <ClInclude Include="..\PlayerManager.h" /> <ClInclude Include="..\sm_autonatives.h" /> <ClInclude Include="..\sm_fastlink.h" /> <ClInclude Include="..\sm_globals.h" /> <ClInclude Include="..\sm_memtable.h" /> <ClInclude Include="..\sm_queue.h" /> <ClInclude Include="..\sm_simple_prioqueue.h" /> <ClInclude Include="..\sm_srvcmds.h" /> <ClInclude Include="..\sm_stringutil.h" /> <ClInclude Include="..\sm_trie.h" /> <ClInclude Include="..\..\public\sm_trie_tpl.h" /> <ClInclude Include="..\smn_usermsgs.h" /> <ClInclude Include="..\sourcemm_api.h" /> <ClInclude Include="..\sourcemod.h" /> <ClInclude Include="..\TimerSys.h" /> <ClInclude Include="..\UserMessages.h" /> <ClInclude Include="..\..\public\IAdminSystem.h" /> <ClInclude Include="..\..\public\IADTFactory.h" /> <ClInclude Include="..\..\public\IDataPack.h" /> <ClInclude Include="..\..\public\IDBDriver.h" /> <ClInclude Include="..\..\public\IExtensionSys.h" /> <ClInclude Include="..\..\public\IForwardSys.h" /> <ClInclude Include="..\..\public\IGameConfigs.h" /> <ClInclude Include="..\..\public\IGameHelpers.h" /> <ClInclude Include="..\..\public\IHandleSys.h" /> <ClInclude Include="..\..\public\ILibrarySys.h" /> <ClInclude Include="..\..\public\IMemoryUtils.h" /> <ClInclude Include="..\..\public\IMenuManager.h" /> <ClInclude Include="..\..\public\INativeInvoker.h" /> <ClInclude Include="..\..\public\IPlayerHelpers.h" /> <ClInclude Include="..\..\public\IPluginSys.h" /> <ClInclude Include="..\..\public\IRootConsoleMenu.h" /> <ClInclude Include="..\..\public\IShareSys.h" /> <ClInclude Include="..\..\public\ISourceMod.h" /> <ClInclude Include="..\..\public\ITextParsers.h" /> <ClInclude Include="..\..\public\ITimerSystem.h" /> <ClInclude Include="..\..\public\ITranslator.h" /> <ClInclude Include="..\..\public\IUserMessages.h" /> <ClInclude Include="..\..\public\sourcepawn\sp_file_headers.h" /> <ClInclude Include="..\..\public\sourcepawn\sp_typeutil.h" /> <ClInclude Include="..\..\public\sourcepawn\sp_vm_api.h" /> <ClInclude Include="..\..\public\sourcepawn\sp_vm_base.h" /> <ClInclude Include="..\..\public\sourcepawn\sp_vm_types.h" /> <ClInclude Include="..\convar_sm.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\version.rc" /> </ItemGroup> <ItemGroup> <Library Include="..\..\..\hl2sdks\hl2sdk-csgo\lib\win32\debug\vs2010\libprotobuf.lib"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </Library> <Library Include="..\..\..\hl2sdks\hl2sdk-csgo\lib\win32\release\vs2010\libprotobuf.lib"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild> </Library> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>