/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_ #define _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_ #include "sourcemod.h" #include "TextParsers.h" #include "IThreader.h" #include "Logger.h" #include "LibrarySys.h" #include "ThreadSupport.h" #include "sm_memtable.h" #include #include enum UpdateStatus { Update_Unknown = 0, /* Version wasn't recognised or version querying is unsupported */ Update_Current = 1, /* Server is running latest version */ Update_NewBuild = 2, /* Server is on a svn release and a newer version is available */ Update_MinorAvailable = 3, /* Server is on a release and a minor release has superceeded it */ Update_MajorAvailable = 4, /* Server is on a release and a major release has superceeded it */ Update_CriticalAvailable = 5, /* A critical update has been released (security fixes etc) */ }; class MD5; class BuildMD5ableBuffer : public ITextListener_SMC { public: BuildMD5ableBuffer(); ~BuildMD5ableBuffer(); void ReadSMC_ParseStart(); SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value); SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name); void ReadSMC_ParseEnd(bool halted, bool failed); public: MD5 *checksum; private: BaseStringTable *stringTable; }; struct FileData { SourceHook::String *filename; char checksum[33]; }; class FetcherThread : public IThread { public: FetcherThread(); ~FetcherThread(); public: void RunThread(IThreadHandle *pHandle); void OnTerminate(IThreadHandle *pHandle, bool cancel); private: int BuildGameDataQuery(char *buffer, int maxlen); void ProcessGameDataQuery(int SocketDescriptor); int RecvData(int socketDescriptor, char *buffer, int len); int SendData(int socketDescriptor, char *buffer, int len); int ConnectSocket(); void HandleUpdateStatus(UpdateStatus status, short version[4]); public: SourceHook::CVector filenames; bool needsRestart; bool wasSuccess; private: UpdateStatus updateStatus; BaseMemTable *memtable; short build[4]; }; extern bool g_blockGameDataLoad; #endif // _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_