/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "TimerSys.h"
TimerSystem g_Timers;
TickInfo g_SimTicks;
inline float GetSimulatedTime()
{
if (g_SimTicks.ticking)
{
return gpGlobals->curtime;
} else {
return g_SimTicks.ticktime;
}
}
void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
{
m_Listener = pCallbacks;
m_Interval = fInterval;
m_ToExec = fToExec;
m_pData = pData;
m_Flags = flags;
m_InExec = false;
m_KillMe = false;
}
TimerSystem::~TimerSystem()
{
CStack::iterator iter;
for (iter=m_FreeTimers.begin(); iter!=m_FreeTimers.end(); iter++)
{
delete (*iter);
}
m_FreeTimers.popall();
}
void TimerSystem::OnSourceModAllInitialized()
{
g_ShareSys.AddInterface(NULL, this);
}
void TimerSystem::OnSourceModLevelChange(const char *mapName)
{
MapChange(true);
}
void TimerSystem::RunFrame()
{
ITimer *pTimer;
TimerIter iter;
float curtime = GetSimulatedTime();
for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
{
pTimer = (*iter);
if (curtime >= pTimer->m_ToExec)
{
pTimer->m_InExec = true;
pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
iter = m_SingleTimers.erase(iter);
m_FreeTimers.push(pTimer);
} else {
break;
}
}
ResultType res;
for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
{
pTimer = (*iter);
if (curtime >= pTimer->m_ToExec)
{
pTimer->m_InExec = true;
res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
if (pTimer->m_KillMe || (res == Pl_Stop))
{
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
iter = m_LoopTimers.erase(iter);
m_FreeTimers.push(pTimer);
continue;
}
pTimer->m_InExec = false;
pTimer->m_ToExec = curtime + pTimer->m_Interval;
}
iter++;
}
m_LastExecTime = curtime;
}
ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
{
ITimer *pTimer;
TimerIter iter;
float to_exec = GetSimulatedTime() + fInterval;
if (m_FreeTimers.empty())
{
pTimer = new ITimer;
} else {
pTimer = m_FreeTimers.front();
m_FreeTimers.pop();
}
pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
if (flags & TIMER_FLAG_REPEAT)
{
m_LoopTimers.push_back(pTimer);
goto return_timer;
}
if (m_SingleTimers.size() >= 1)
{
iter = --m_SingleTimers.end();
if ((*iter)->m_ToExec <= to_exec)
{
goto insert_end;
}
}
for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
{
if ((*iter)->m_ToExec >= to_exec)
{
m_SingleTimers.insert(iter, pTimer);
goto return_timer;
}
}
insert_end:
m_SingleTimers.push_back(pTimer);
return_timer:
return pTimer;
}
void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
{
ResultType res;
if (pTimer->m_InExec)
{
return;
}
pTimer->m_InExec = true;
res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
{
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
m_SingleTimers.remove(pTimer);
m_FreeTimers.push(pTimer);
} else {
if ((res != Pl_Stop) && !pTimer->m_KillMe)
{
if (delayExec)
{
pTimer->m_ToExec = GetSimulatedTime() + pTimer->m_Interval;
}
pTimer->m_InExec = false;
return;
}
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
m_LoopTimers.remove(pTimer);
m_FreeTimers.push(pTimer);
}
}
void TimerSystem::KillTimer(ITimer *pTimer)
{
TimerList *pList;
if (pTimer->m_KillMe)
{
return;
}
if (pTimer->m_InExec)
{
pTimer->m_KillMe = true;
return;
}
pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
pList = (pTimer->m_Flags & TIMER_FLAG_REPEAT) ? &m_LoopTimers : &m_SingleTimers;
pList->remove(pTimer);
m_FreeTimers.push(pTimer);
}
CStack s_tokill;
void TimerSystem::MapChange(bool real_mapchange)
{
ITimer *pTimer;
TimerIter iter;
for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
{
pTimer = (*iter);
if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
{
s_tokill.push(pTimer);
} else {
pTimer->m_ToExec = pTimer->m_ToExec - m_LastExecTime + GetSimulatedTime();
}
}
for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
{
pTimer = (*iter);
if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
{
s_tokill.push(pTimer);
} else {
pTimer->m_ToExec = pTimer->m_ToExec - m_LastExecTime + GetSimulatedTime();
}
}
while (!s_tokill.empty())
{
KillTimer(s_tokill.front());
s_tokill.pop();
}
m_LastExecTime = GetSimulatedTime();
}