/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_ #define _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_ #include "ShareSys.h" #include #include "sourcemm_api.h" #include "sm_trie.h" #include "CellRecipientFilter.h" using namespace SourceHook; using namespace SourceMod; #define INVALID_MESSAGE_ID -1 struct ListenerInfo { IUserMessageListener *Callback; bool IsHooked; bool KillMe; bool IsNew; }; typedef List MsgList; typedef List::iterator MsgIter; class UserMessages : public IUserMessages, public SMGlobalClass { public: UserMessages(); ~UserMessages(); public: //SMGlobalClass void OnSourceModStartup(bool late); void OnSourceModAllInitialized(); void OnSourceModAllShutdown(); public: //IUserMessages int GetMessageIndex(const char *msg); bool GetMessageName(int msgid, char *buffer, size_t maxlength) const; bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false); bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false); bf_write *StartMessage(int msg_id, const cell_t players[], unsigned int playersNum, int flags); bool EndMessage(); bool HookUserMessage2(int msg_id, IUserMessageListener *pListener, bool intercept=false); bool UnhookUserMessage2(int msg_id, IUserMessageListener *pListener, bool intercept=false); public: #if SOURCE_ENGINE >= SE_LEFT4DEAD bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type, const char *msg_name); bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type, const char *msg_name); #else bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type); bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type); #endif void OnMessageEnd_Pre(); void OnMessageEnd_Post(); private: bool InternalHook(int msg_id, IUserMessageListener *pListener, bool intercept, bool isNew); bool InternalUnhook(int msg_id, IUserMessageListener *pListener, bool intercept, bool isNew); void _DecRefCounter(); private: List m_msgHooks[255]; List m_msgIntercepts[255]; CStack m_FreeListeners; unsigned char m_pBase[2500]; IRecipientFilter *m_CurRecFilter; bf_write m_InterceptBuffer; bf_write *m_OrigBuffer; bf_read m_ReadBuffer; size_t m_HookCount; bool m_InHook; bool m_BlockEndPost; bool m_FallbackSearch; Trie *m_Names; CellRecipientFilter m_CellRecFilter; bool m_InExec; int m_CurFlags; int m_CurId; }; extern UserMessages g_UserMsgs; #endif //_INCLUDE_SOURCEMOD_CUSERMESSAGES_H_