/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2017 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "sp_vm_api.h"
#include
#include
using namespace SourcePawn;
/**
* Frame iterator cache which is safe for plugins to hold handles to,
* unlike what you'd recieve from IPluginContext::CreateFrameIterator.
*/
class SafeFrameIterator
{
public:
/**
* Struct which holds all of the cached values for each individual frame.
*/
struct FrameInfo
{
ke::AString FunctionName;
ke::AString FilePath;
unsigned LineNumber;
FrameInfo(IFrameIterator *it)
{
LineNumber = it->LineNumber();
FunctionName = it->FunctionName();
FilePath = it->FilePath();
}
};
SafeFrameIterator(IFrameIterator *);
bool Done() const;
bool Next();
void Reset();
int LineNumber() const;
const char *FunctionName() const;
const char *FilePath() const;
private:
size_t current;
ke::Vector frames;
};