/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _geoip_included #endinput #endif #define _geoip_included enum Continent { CONTINENT_UNKNOWN = 0, CONTINENT_AFRICA, CONTINENT_ANTARCTICA, CONTINENT_ASIA, CONTINENT_EUROPE, CONTINENT_NORTH_AMERICA, CONTINENT_OCEANIA, CONTINENT_SOUTH_AMERICA, }; // The system of measurement for calculate the distance between geographical coordinates #define SYSTEM_METRIC 0 // kilometers #define SYSTEM_IMPERIAL 1 // statute miles #include /** * @section IP addresses can contain ports, the ports will be stripped out. */ /** * Gets the two character country code from an IP address. (US, CA, etc) * * @param ip Ip to determine the country code. * @param ccode Destination string buffer to store the code. * @return True on success, false otherwise. */ native bool GeoipCode2(const char[] ip, char ccode[3]); /** * Gets the three character country code from an IP address. (USA, CAN, etc) * * @param ip Ip to determine the country code. * @param ccode Destination string buffer to store the code. * @return True on success, false otherwise. */ native bool GeoipCode3(const char[] ip, char ccode[4]); /** * Gets the region code with country code from an IP address. (US-IL, CH-CHE, etc) * * @param ip Ip to determine the region code. * @param ccode Destination string buffer to store the code. * @return True on success, false otherwise. */ native bool GeoipRegionCode(const char[] ip, char ccode[12]); /** * Gets the two character continent code from an IP address. (EU, AS, etc) * * @param ip Ip to determine the continent code. * @param ccode Destination string buffer to store the code. * @return The continent id on success, 0 otherwise. */ native Continent GeoipContinentCode(const char[] ip, char ccode[3]); /** * Gets the full country name. * * @param ip Ip to determine the country code. * @param name Destination string buffer to store the country name. * @param maxlength Maximum length of output string buffer. * @return True on success, false otherwise. */ native bool GeoipCountry(const char[] ip, char[] name, int maxlength); /** * Gets the full country name. * * @param ip Ip to determine the country code. * @param name Destination string buffer to store the country name. * @param maxlength Maximum length of output string buffer. * @param client Client index in order to return the result in the player's language * -1: the default language, which is english. * 0: the server language. You can use LANG_SERVER define. * >=1: the player's language. * @return True on success, false otherwise. */ native bool GeoipCountryEx(const char[] ip, char[] name, int maxlength, int client = -1); /** * Gets the full continent name. * * @param ip Ip to determine the continent code. * @param name Destination string buffer to store the continent name. * @param maxlength Maximum length of output string buffer. * @param client Client index in order to return the result in the player's language * -1: the default language, which is english. * 0: the server language. You can use LANG_SERVER define. * >=1: the player's language. * @return True on success, false otherwise. */ native bool GeoipContinent(const char[] ip, char[] name, int maxlength, int client = -1); /** * Gets the full region name. * * @param ip Ip to determine the region code. * @param name Destination string buffer to store the region name. * @param maxlength Maximum length of output string buffer. * @param client Client index in order to return the result in the player's language * -1: the default language, which is english. * 0: the server language. You can use LANG_SERVER define. * >=1: the player's language. * @return True on success, false otherwise. */ native bool GeoipRegion(const char[] ip, char[] name, int maxlength, int client = -1); /** * Gets the city name. * * @param ip Ip to determine the city code. * @param name Destination string buffer to store the city name. * @param maxlength Maximum length of output string buffer. * @param client Client index in order to return the result in the player's language * -1: the default language, which is english. * 0: the server language. You can use LANG_SERVER define. * >=1: the player's language. * @return True on success, false otherwise. */ native bool GeoipCity(const char[] ip, char[] name, int maxlength, int client = -1); /** * Gets the timezone. * * @param ip Ip to determine the timezone. * @param name Destination string buffer to store the timezone. * @param maxlength Maximum length of output string buffer. * @return True on success, false otherwise. */ native bool GeoipTimezone(const char[] ip, char[] name, int maxlength); /** * Gets the city's latitude * * @param ip Ip to determine the city latitude. * @return The result of the latitude, 0 if latitude is not found */ native float GeoipLatitude(const char[] ip); /** * Gets the city's longitude * * @param ip Ip to determine the city longitude. * @return The result of the longitude, 0 if longitude is not found */ native float GeoipLongitude(const char[] ip); /* * Calculate the distance between geographical coordinates, latitude and longitude. * * @param lat1 The first IP latitude. * @param lon1 The first IP longitude. * @param lat2 The second IP latitude. * @param lon2 The second IP longitude. * @param system The system of measurement, 0 = Metric(kilometers) or 1 = English(miles). * * @return The distance as result in specified system of measurement. */ native float GeoipDistance(float lat1, float lon1, float lat2, float lon2, int system = SYSTEM_METRIC); /** * @endsection */ /** * Do not edit below this line! */ public Extension __ext_geoip = { name = "GeoIP", file = "geoip.ext", #if defined AUTOLOAD_EXTENSIONS autoload = 1, #else autoload = 0, #endif #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif }; #if !defined REQUIRE_EXTENSIONS public void __ext_geoip_SetNTVOptional() { MarkNativeAsOptional("GeoipCode2"); MarkNativeAsOptional("GeoipCode3"); MarkNativeAsOptional("GeoipRegionCode"); MarkNativeAsOptional("GeoipContinentCode"); MarkNativeAsOptional("GeoipCountry"); MarkNativeAsOptional("GeoipCountryEx"); MarkNativeAsOptional("GeoipContinent"); MarkNativeAsOptional("GeoipRegion"); MarkNativeAsOptional("GeoipCity"); MarkNativeAsOptional("GeoipTimezone"); MarkNativeAsOptional("GeoipLatitude"); MarkNativeAsOptional("GeoipLongitude"); MarkNativeAsOptional("GeoipDistance"); } #endif