// vim: set ts=4 sw=4 tw=99 noet : // ============================================================================= // SourceMod // Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved. // ============================================================================= // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License, version 3.0, as published by the // Free Software Foundation. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . // // As a special exception, AlliedModders LLC gives you permission to link the // code of this program (as well as its derivative works) to "Half-Life 2," the // "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software // by the Valve Corporation. You must obey the GNU General Public License in // all respects for all other code used. Additionally, AlliedModders LLC grants // this exception to all derivative works. AlliedModders LLC defines further // exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), // or . #include "GameHooks.h" #include "sourcemod.h" #include "ConVarManager.h" #include "command_args.h" #include "provider.h" #if SOURCE_ENGINE >= SE_ORANGEBOX SH_DECL_HOOK3_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *, float); #else SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallback, SH_NOATTRIB, false, ConVar *, const char *); #endif #if SOURCE_ENGINE != SE_DARKMESSIAH SH_DECL_HOOK5_void(IServerGameDLL, OnQueryCvarValueFinished, SH_NOATTRIB, 0, QueryCvarCookie_t, edict_t *, EQueryCvarValueStatus, const char *, const char *); SH_DECL_HOOK5_void(IServerPluginCallbacks, OnQueryCvarValueFinished, SH_NOATTRIB, 0, QueryCvarCookie_t, edict_t *, EQueryCvarValueStatus, const char *, const char *); #endif #if SOURCE_ENGINE >= SE_ORANGEBOX SH_DECL_HOOK1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &); #else SH_DECL_HOOK0_void(ConCommand, Dispatch, SH_NOATTRIB, false); #endif SH_DECL_HOOK1_void(IServerGameClients, SetCommandClient, SH_NOATTRIB, false, int); GameHooks::GameHooks() : client_cvar_query_mode_(ClientCvarQueryMode::Unavailable), last_command_client_(-1) { } void GameHooks::Start() { // Hook ICvar::CallGlobalChangeCallbacks. #if SOURCE_ENGINE >= SE_ORANGEBOX hooks_ += SH_ADD_HOOK(ICvar, CallGlobalChangeCallbacks, icvar, SH_STATIC(OnConVarChanged), false); #else hooks_ += SH_ADD_HOOK(ICvar, CallGlobalChangeCallback, icvar, SH_STATIC(OnConVarChanged), false); #endif // Episode 2 has this function by default, but the older versions do not. #if SOURCE_ENGINE == SE_EPISODEONE if (g_SMAPI->GetGameDLLVersion() >= 6) { hooks_ += SH_ADD_HOOK(IServerGameDLL, OnQueryCvarValueFinished, gamedll, SH_MEMBER(this, &GameHooks::OnQueryCvarValueFinished), false); client_cvar_query_mode_ = ClientCvarQueryMode::DLL; } #endif hooks_ += SH_ADD_HOOK(IServerGameClients, SetCommandClient, serverClients, SH_MEMBER(this, &GameHooks::SetCommandClient), false); } void GameHooks::OnVSPReceived() { if (client_cvar_query_mode_ != ClientCvarQueryMode::Unavailable) return; if (g_SMAPI->GetSourceEngineBuild() == SOURCE_ENGINE_ORIGINAL || vsp_version < 2) return; #if SOURCE_ENGINE != SE_DARKMESSIAH hooks_ += SH_ADD_HOOK(IServerPluginCallbacks, OnQueryCvarValueFinished, vsp_interface, SH_MEMBER(this, &GameHooks::OnQueryCvarValueFinished), false); client_cvar_query_mode_ = ClientCvarQueryMode::VSP; #endif } void GameHooks::Shutdown() { for (size_t i = 0; i < hooks_.length(); i++) SH_REMOVE_HOOK_ID(hooks_[i]); hooks_.clear(); client_cvar_query_mode_ = ClientCvarQueryMode::Unavailable; } #if SOURCE_ENGINE >= SE_ORANGEBOX void GameHooks::OnConVarChanged(ConVar *pConVar, const char *oldValue, float flOldValue) #else void GameHooks::OnConVarChanged(ConVar *pConVar, const char *oldValue) #endif { #if SOURCE_ENGINE < SE_ORANGEBOX float flOldValue = atof(oldValue); #endif g_ConVarManager.OnConVarChanged(pConVar, oldValue, flOldValue); } #if SOURCE_ENGINE != SE_DARKMESSIAH void GameHooks::OnQueryCvarValueFinished(QueryCvarCookie_t cookie, edict_t *pPlayer, EQueryCvarValueStatus result, const char *cvarName, const char *cvarValue){ int client = IndexOfEdict(pPlayer); # if SOURCE_ENGINE == SE_CSGO if (g_Players.HandleConVarQuery(cookie, client, result, cvarName, cvarValue)) return; # endif g_ConVarManager.OnClientQueryFinished(cookie, client, result, cvarName, cvarValue); } #endif ke::RefPtr GameHooks::AddCommandHook(ConCommand *cmd, const CommandHook::Callback &callback) { return new CommandHook(cmd, callback, false); } ke::RefPtr GameHooks::AddPostCommandHook(ConCommand *cmd, const CommandHook::Callback &callback) { return new CommandHook(cmd, callback, true); } void GameHooks::SetCommandClient(int client) { last_command_client_ = client + 1; } CommandHook::CommandHook(ConCommand *cmd, const Callback &callback, bool post) : hook_id_(0), callback_(callback) { hook_id_ = SH_ADD_HOOK(ConCommand, Dispatch, cmd, SH_MEMBER(this, &CommandHook::Dispatch), post); } CommandHook::~CommandHook() { if (hook_id_) SH_REMOVE_HOOK_ID(hook_id_); } void CommandHook::Dispatch(DISPATCH_ARGS) { DISPATCH_PROLOGUE; EngineArgs args(command); AddRef(); bool rval = callback_(sCoreProviderImpl.CommandClient(), &args); Release(); if (rval) RETURN_META(MRES_SUPERCEDE); } void CommandHook::Zap() { hook_id_ = 0; }