# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os project = SM.HL2Project(builder, 'game.cstrike.ext') project.sources += [ 'extension.cpp', 'natives.cpp', 'RegNatives.cpp', 'timeleft.cpp', 'forwards.cpp', 'util_cstrike.cpp', '../../public/smsdk_ext.cpp', '../../public/CDetour/detours.cpp', '../../public/asm/asm.c', '../../public/libudis86/decode.c', '../../public/libudis86/itab.c', '../../public/libudis86/syn-att.c', '../../public/libudis86/syn-intel.c', '../../public/libudis86/syn.c', '../../public/libudis86/udis86.c', ] project.compiler.defines += ['HAVE_STRING_H']; for sdk_name in ['css', 'csgo']: if sdk_name not in SM.sdks: continue sdk = SM.sdks[sdk_name] for arch in SM.archs: if not arch in sdk.platformSpec[builder.target.platform]: continue SM.HL2Config(project, 'game.cstrike.ext.' + sdk.ext, sdk, arch) SM.extensions += builder.Add(project)