/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_ #define _INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_ #include #include "sm_platform.h" using namespace SourceMod; #if defined PLATFORM_WINDOWS typedef HMODULE LibraryHandle; #elif defined PLATFORM_POSIX typedef void * LibraryHandle; #endif class CDirectory : public IDirectory { public: CDirectory(const char *path); ~CDirectory(); public: bool MoreFiles(); void NextEntry(); const char *GetEntryName(); bool IsEntryDirectory(); bool IsEntryFile(); bool IsEntryValid(); public: bool IsValid(); private: #if defined PLATFORM_WINDOWS HANDLE m_dir; WIN32_FIND_DATAA m_fd; #elif defined PLATFORM_POSIX DIR *m_dir; struct dirent *ep; char m_origpath[PLATFORM_MAX_PATH]; #endif }; class CLibrary : public ILibrary { public: CLibrary(LibraryHandle me); ~CLibrary(); public: void CloseLibrary(); void *GetSymbolAddress(const char *symname); private: LibraryHandle m_lib; }; class LibrarySystem : public ILibrarySys { public: ILibrary *OpenLibrary(const char *path, char *error, size_t maxlength); IDirectory *OpenDirectory(const char *path); void CloseDirectory(IDirectory *dir); bool PathExists(const char *path); bool IsPathFile(const char *path); bool IsPathDirectory(const char *path); void GetPlatformError(char *error, size_t maxlength); size_t PathFormat(char *buffer, size_t len, const char *fmt, ...); const char *GetFileExtension(const char *filename); bool CreateFolder(const char *path); size_t GetFileFromPath(char *buffer, size_t maxlength, const char *path); }; extern LibrarySystem g_LibSys; #endif //_INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_