/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_MENUMANAGER_H_ #define _INCLUDE_SOURCEMOD_MENUMANAGER_H_ #include #include #include #include #include #include "sm_memtable.h" #include "sm_globals.h" using namespace SourceMod; using namespace SourceHook; class VoteMenuHandler : public IVoteMenuHandler { public: //IMenuHandler unsigned int GetMenuAPIVersion2(); void OnMenuStart(IBaseMenu *menu); void OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display); void OnMenuSelect(IBaseMenu *menu, int client, unsigned int item); void OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason); void OnMenuEnd(IBaseMenu *menu, MenuEndReason reason); void OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style); unsigned int OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr); public: //IVoteMenuHandler bool IsVoteInProgress(); void InitializeVoting(IBaseMenu *menu); void StartVoting(); void CancelVoting(); public: void Reset(IMenuHandler *mh); private: void DecrementPlayerCount(); void EndVoting(); void InternalReset(); private: IMenuHandler *m_pHandler; unsigned int m_Clients; unsigned int m_Items; CVector m_Votes; IBaseMenu *m_pCurMenu; bool m_bStarted; bool m_bCancelled; unsigned int m_NumVotes; }; class MenuManager : public IMenuManager, public SMGlobalClass, public IHandleTypeDispatch { friend class BroadcastHandler; friend class VoteHandler; friend class CBaseMenu; friend class BaseMenuStyle; public: MenuManager(); public: //SMGlobalClass void OnSourceModAllInitialized(); void OnSourceModAllShutdown(); ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength); void OnSourceModLevelChange(const char *mapName); public: //IMenuManager virtual const char *GetInterfaceName() { return SMINTERFACE_MENUMANAGER_NAME; } virtual unsigned int GetInterfaceVersion() { return SMINTERFACE_MENUMANAGER_VERSION; } public: unsigned int GetStyleCount(); IMenuStyle *GetStyle(unsigned int index); IMenuStyle *FindStyleByName(const char *name); IMenuStyle *GetDefaultStyle(); void AddStyle(IMenuStyle *style); bool SetDefaultStyle(IMenuStyle *style); IMenuPanel *RenderMenu(int client, menu_states_t &states, ItemOrder order); IVoteMenuHandler *CreateVoteWrapper(IMenuHandler *mh); void ReleaseVoteWrapper(IVoteMenuHandler *mh); public: //IHandleTypeDispatch void OnHandleDestroy(HandleType_t type, void *object); public: HandleError ReadMenuHandle(Handle_t handle, IBaseMenu **menu); HandleError ReadStyleHandle(Handle_t handle, IMenuStyle **style); public: bool MenuSoundsEnabled(); const char *GetMenuSound(ItemSelection sel); protected: Handle_t CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner); Handle_t CreateStyleHandle(IMenuStyle *style); private: int m_ShowMenu; IMenuStyle *m_pDefaultStyle; CStack m_VoteHandlers; CVector m_Styles; HandleType_t m_StyleType; HandleType_t m_MenuType; String m_SelectSound; String m_ExitBackSound; String m_ExitSound; }; extern MenuManager g_Menus; #endif //_INCLUDE_SOURCEMOD_MENUMANAGER_H_