"Games" { "zps" { "Offsets" { "GroundEntChanged" { "windows" "188" "linux" "190" } "OnTakeDamage_Alive" { "windows" "287" "linux" "288" } "GetMaxHealth" { "windows" "126" "linux" "127" } "Blocked" { "windows" "109" "linux" "110" } "Reload" { "windows" "287" "linux" "288" } "EndTouch" { "windows" "107" "linux" "108" } "FireBullets" { "windows" "121" "linux" "121" } "OnTakeDamage" { "windows" "69" "linux" "70" } "PreThink" { "windows" "348" "linux" "349" } "PostThink" { "windows" "349" "linux" "350" } "SetTransmit" { "windows" "28" "linux" "29" } "ShouldCollide" { "windows" "16" "linux" "17" } "Spawn" { "windows" "30" "linux" "31" } "StartTouch" { "windows" "105" "linux" "106" } "Think" { "windows" "57" "linux" "58" } "Touch" { "windows" "106" "linux" "107" } "TraceAttack" { "windows" "67" "linux" "68" } "Use" { "windows" "104" "linux" "105" } "VPhysicsUpdate" { "windows" "168" "linux" "169" } "Weapon_CanSwitchTo" { "windows" "278" "linux" "279" } "Weapon_CanUse" { "windows" "272" "linux" "273" } "Weapon_Drop" { "windows" "275" "linux" "276" } "Weapon_Equip" { "windows" "273" "linux" "274" } "Weapon_Switch" { "windows" "276" "linux" "277" } } } }