"Games" { "nmrih" { "Offsets" { "Blocked" { "windows" "106" "linux" "107" "mac" "107" } "EndTouch" { "windows" "104" "linux" "105" "mac" "105" } "FireBullets" { "windows" "116" "linux" "117" "mac" "117" } "GroundEntChanged" { "windows" "181" "linux" "183" "mac" "183" } "OnTakeDamage" { "windows" "64" "linux" "65" "mac" "65" } "OnTakeDamage_Alive" { "windows" "280" "linux" "281" "mac" "281" } "PreThink" { "windows" "352" "linux" "353" "mac" "353" } "PostThink" { "windows" "332" "linux" "333" "mac" "333" } "Reload" { "windows" "275" "linux" "276" "mac" "276" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "102" "linux" "103" "mac" "103" } "Think" { "windows" "49" "linux" "50" "mac" "50" } "Touch" { "windows" "103" "linux" "104" "mac" "104" } "TraceAttack" { "windows" "62" "linux" "63" "mac" "63" } "Use" { "windows" "100" "linux" "101" "mac" "101" } "VPhysicsUpdate" { "windows" "161" "linux" "162" "mac" "162" } "Weapon_CanSwitchTo" { "windows" "274" "linux" "275" "mac" "275" } "Weapon_CanUse" { "windows" "268" "linux" "269" "mac" "269" } "Weapon_Drop" { "windows" "271" "linux" "272" "mac" "272" } "Weapon_Equip" { "windows" "269" "linux" "270" "mac" "270" } "Weapon_Switch" { "windows" "272" "linux" "273" "mac" "273" } } } }