/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_CLOGGER_H_ #define _INCLUDE_SOURCEMOD_CLOGGER_H_ #include "common_logic.h" #include #include #include enum LogType { LogType_Normal, LogType_Error }; enum LoggingMode { LoggingMode_Daily, LoggingMode_PerMap, LoggingMode_Game }; class Logger : public SMGlobalClass, public ILogger { public: Logger() : m_Day(-1), m_Mode(LoggingMode_Daily), m_Active(true), m_DamagedNormalFile(false), m_DamagedErrorFile(false) { } public: //SMGlobalClass ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength); void OnSourceModStartup(bool late); void OnSourceModAllShutdown(); void OnSourceModLevelChange(const char *mapName); public: void CloseLogger(); void EnableLogging(); void DisableLogging(); void LogMessage(const char *msg, ...); void LogMessageEx(const char *msg, va_list ap); void LogError(const char *msg, ...); void LogErrorEx(const char *msg, va_list ap); void LogFatal(const char *msg, ...); void LogFatalEx(const char *msg, va_list ap); void LogToOpenFile(FILE *fp, const char *msg, ...); void LogToOpenFileEx(FILE *fp, const char *msg, va_list ap); /* This version does not print to console, and is thus thread-safe */ void LogToFileOnly(FILE *fp, const char *msg, ...); void LogToFileOnlyEx(FILE *fp, const char *msg, va_list ap); private: void _MapChange(const char *mapname); void _CloseFile(); void _CloseNormal(); void _CloseError(); void _CloseFatal(); FILE *_OpenNormal(); FILE *_OpenError(); FILE *_OpenFatal(); void _LogFatalOpen(ke::AString &str); void _PrintToGameLog(const char *fmt, va_list ap); void _UpdateFiles(bool bLevelChange = false); private: ke::AString m_NormalFileName; ke::AString m_ErrorFileName; ke::AString m_CurrentMapName; int m_Day; LoggingMode m_Mode; bool m_Active; bool m_DamagedNormalFile; bool m_DamagedErrorFile; }; extern Logger g_Logger; #endif // _INCLUDE_SOURCEMOD_CLOGGER_H_