/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "#default" { "Offsets" { "Blocked" { "windows" "118" } "EndTouch" { "windows" "116" } "FireBullets" { "windows" "129" } "GetMaxHealth" { "windows" "133" } "GroundEntChanged" { "windows" "194" } "OnTakeDamage" { "windows" "77" } "OnTakeDamage_Alive" { "windows" "305" } "PreThink" { "windows" "367" } "PostThink" { "windows" "368" } "SetTransmit" { "windows" "27" } "ShouldCollide" { "windows" "19" } "Spawn" { "windows" "29" } "StartTouch" { "windows" "114" } "Think" { "windows" "61" } "Touch" { "windows" "115" } "TraceAttack" { "windows" "76" } "Use" { "windows" "113" } "VPhysicsUpdate" { "windows" "173" } "Weapon_CanSwitchTo" { "windows" "310" } "Weapon_CanUse" { "windows" "304" } "Weapon_Drop" { "windows" "307" } "Weapon_Equip" { "windows" "305" } "Weapon_Switch" { "windows" "308" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "131108" "linux" "131108" "mac" "131108" } } } }