/** * vim: set ts=4 : * ============================================================================= * Source SDK Hooks Extension * Copyright (C) 2010-2012 Nicholas Hastings * Copyright (C) 2009-2010 Erik Minekus * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #define SET_PRE_true(gamedataname) g_HookTypes[SDKHook_##gamedataname].supported = true; #define SET_PRE_false(gamedataname) #define SET_POST_true(gamedataname) g_HookTypes[SDKHook_##gamedataname##Post].supported = true; #define SET_POST_false(gamedataname) #define CHECKOFFSET(gamedataname, supportsPre, supportsPost) \ offset = 0; \ g_pGameConf->GetOffset(#gamedataname, &offset); \ if (offset > 0) \ SH_MANUALHOOK_RECONFIGURE(gamedataname, offset, 0, 0); \ SET_PRE_##supportsPre(gamedataname) \ SET_POST_##supportsPost(gamedataname) #define CHECKOFFSET_W(gamedataname, supportsPre, supportsPost) \ offset = 0; \ g_pGameConf->GetOffset("Weapon_"#gamedataname, &offset); \ if (offset > 0) \ SH_MANUALHOOK_RECONFIGURE(Weapon_##gamedataname, offset, 0, 0); \ SET_PRE_##supportsPre(Weapon##gamedataname) \ SET_POST_##supportsPost(Weapon##gamedataname) #define HOOKLOOP \ for(int i = g_HookList.Count() - 1; i >= 0; i--)