/**
* vim: set ts=4 sw=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include
#include
#include "sourcemod.h"
#include "sourcemm_api.h"
#include "sm_globals.h"
#include "NativeOwner.h"
#include "sm_autonatives.h"
#include "logic/intercom.h"
#include "LibrarySys.h"
#include "HandleSys.h"
#include "sm_stringutil.h"
#include "Logger.h"
#include "ShareSys.h"
#include "sm_srvcmds.h"
#include "ForwardSys.h"
#include "TimerSys.h"
#include "logic_bridge.h"
#include "DebugReporter.h"
#include "PlayerManager.h"
#include "AdminCache.h"
#include "HalfLife2.h"
#if defined _WIN32
#define MATCHMAKINGDS_SUFFIX ""
#define MATCHMAKINGDS_EXT "dll"
#elif defined __APPLE__
#define MATCHMAKINGDS_SUFFIX ""
#define MATCHMAKINGDS_EXT "dylib"
#elif defined __linux__
#if SOURCE_ENGINE < SE_LEFT4DEAD2
#define MATCHMAKINGDS_SUFFIX "_i486"
#else
#define MATCHMAKINGDS_SUFFIX ""
#endif
#define MATCHMAKINGDS_EXT "so"
#endif
static ILibrary *g_pLogic = NULL;
static LogicInitFunction logic_init_fn;
IThreader *g_pThreader;
ITextParsers *textparsers;
sm_logic_t logicore;
ITranslator *translator;
class VEngineServer_Logic : public IVEngineServer_Logic
{
public:
virtual bool IsMapValid(const char *map)
{
return engine->IsMapValid(map);
}
virtual void ServerCommand(const char *cmd)
{
engine->ServerCommand(cmd);
}
};
static VEngineServer_Logic logic_engine;
static void add_natives(sp_nativeinfo_t *natives)
{
g_pCoreNatives->AddNatives(natives);
}
static ConVar *find_convar(const char *name)
{
return icvar->FindVar(name);
}
static void log_error(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogErrorEx(fmt, ap);
va_end(ap);
}
static void generate_error(IPluginContext *ctx, cell_t func_idx, int err, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_DbgReporter.GenerateErrorVA(ctx, func_idx, err, fmt, ap);
va_end(ap);
}
static const char *get_cvar_string(ConVar* cvar)
{
return cvar->GetString();
}
static bool get_game_name(char *buffer, size_t maxlength)
{
KeyValues *pGameInfo = new KeyValues("GameInfo");
if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
{
const char *str;
if ((str = pGameInfo->GetString("game", NULL)) != NULL)
{
strncopy(buffer, str, maxlength);
return true;
}
}
pGameInfo->deleteThis();
return false;
}
static const char *get_game_description()
{
return SERVER_CALL(GetGameDescription)();
}
static const char *get_source_engine_name()
{
#if !defined SOURCE_ENGINE
# error "Unknown engine type"
#endif
#if SOURCE_ENGINE == SE_EPISODEONE
return "original";
#elif SOURCE_ENGINE == SE_DARKMESSIAH
return "darkmessiah";
#elif SOURCE_ENGINE == SE_ORANGEBOX
return "orangebox";
#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
return "bloodygoodtime";
#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
return "orangebox_valve";
#elif SOURCE_ENGINE == SE_LEFT4DEAD
return "left4dead";
#elif SOURCE_ENGINE == SE_LEFT4DEAD2
return "left4dead2";
#elif SOURCE_ENGINE == SE_ALIENSWARM
return "alienswarm";
#endif
}
static bool symbols_are_hidden()
{
#if (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
return true;
#else
return false;
#endif
}
static ServerGlobals serverGlobals;
static sm_core_t core_bridge =
{
/* Objects */
&g_HandleSys,
NULL,
&g_SourceMod,
&g_LibSys,
reinterpret_cast(&logic_engine),
&g_ShareSys,
&g_RootMenu,
&g_PluginSys,
&g_Forwards,
&g_Timers,
&g_Players,
&g_Admins,
&g_HL2,
/* Functions */
add_natives,
find_convar,
strncopy,
UTIL_TrimWhitespace,
log_error,
get_cvar_string,
UTIL_Format,
generate_error,
gnprintf,
atcprintf,
get_game_name,
get_game_description,
get_source_engine_name,
symbols_are_hidden,
&serverGlobals
};
void InitLogicBridge()
{
serverGlobals.universalTime = g_pUniversalTime;
serverGlobals.frametime = &gpGlobals->frametime;
serverGlobals.interval_per_tick = &gpGlobals->interval_per_tick;
core_bridge.core_ident = g_pCoreIdent;
core_bridge.engineFactory = (void *)g_SMAPI->GetEngineFactory(false);
core_bridge.serverFactory = (void *)g_SMAPI->GetServerFactory(false);
ILibrary *mmlib;
char path[PLATFORM_MAX_PATH];
g_LibSys.PathFormat(path, sizeof(path), "%s/bin/matchmaking_ds%s.%s", g_SMAPI->GetBaseDir(), MATCHMAKINGDS_SUFFIX, MATCHMAKINGDS_EXT);
if ((mmlib = g_LibSys.OpenLibrary(path, NULL, 0)))
{
core_bridge.matchmakingDSFactory = mmlib->GetSymbolAddress("CreateInterface");
mmlib->CloseLibrary();
}
logic_init_fn(&core_bridge, &logicore);
/* Add SMGlobalClass instances */
SMGlobalClass* glob = SMGlobalClass::head;
while (glob->m_pGlobalClassNext != NULL)
{
glob = glob->m_pGlobalClassNext;
}
assert(glob->m_pGlobalClassNext == NULL);
glob->m_pGlobalClassNext = logicore.head;
g_pThreader = logicore.threader;
g_pSourcePawn2->SetProfiler(logicore.profiler);
translator = logicore.translator;
}
bool StartLogicBridge(char *error, size_t maxlength)
{
char file[PLATFORM_MAX_PATH];
/* Now it's time to load the logic binary */
g_SMAPI->PathFormat(file,
sizeof(file),
"%s/bin/sourcemod.logic." PLATFORM_LIB_EXT,
g_SourceMod.GetSourceModPath());
char myerror[255];
g_pLogic = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
if (!g_pLogic)
{
if (error && maxlength)
{
UTIL_Format(error, maxlength, "failed to load %s: %s", file, myerror);
}
return false;
}
LogicLoadFunction llf = (LogicLoadFunction)g_pLogic->GetSymbolAddress("logic_load");
if (llf == NULL)
{
g_pLogic->CloseLibrary();
if (error && maxlength)
{
UTIL_Format(error, maxlength, "could not find logic_load function");
}
return false;
}
GetITextParsers getitxt = (GetITextParsers)g_pLogic->GetSymbolAddress("get_textparsers");
textparsers = getitxt();
logic_init_fn = llf(SM_LOGIC_MAGIC);
return true;
}
void ShutdownLogicBridge()
{
g_pLogic->CloseLibrary();
}