/** * vim: set ts=4 : * =============================================================== * SourceMod, Copyright (C) 2004-2007 AlliedModders LLC. * All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be * used or modified under the Terms and Conditions of its License Agreement, * which is found in public/licenses/LICENSE.txt. As of this notice, derivative * works must be licensed under the GNU General Public License (version 2 or * greater). A copy of the GPL is included under public/licenses/GPL.txt. * * To view the latest information, see: http://www.sourcemod.net/license.php * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_ #define _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_ #include /** * @file IGameConfigs.h * @brief Abstracts game private data configuration. */ #define SMINTERFACE_GAMECONFIG_NAME "IGameConfigManager" #define SMINTERFACE_GAMECONFIG_VERSION 1 class SendProp; namespace SourceMod { /** * @brief Describes a game private data config file */ class IGameConfig { public: /** * @brief Returns an offset value. * * @param key Key to retrieve from the offset section. * @param value Pointer to store the offset value in. * @return True if found, false otherwise. */ virtual bool GetOffset(const char *key, int *value) =0; /** * @brief Returns information about a dynamic offset. * * @param key Key to retrieve from the property section. * @return A SendProp pointer, or NULL if not found. */ virtual SendProp *GetSendProp(const char *key) =0; /** * @brief Returns the value of a key from the "Keys" section. * * @param key Key to retrieve from the Keys section. * @return String containing the value, or NULL if not found. */ virtual const char *GetKeyValue(const char *key) =0; }; /** * @brief Manages game config files */ class IGameConfigManager : public SMInterface { public: const char *GetInterfaceName() { return SMINTERFACE_GAMECONFIG_NAME; } unsigned int GetInterfaceVersion() { return SMINTERFACE_GAMECONFIG_VERSION; } public: /** * @brief Loads or finds an already loaded game config file. * * @param file File to load. The path must be relative to the 'gamedata' * folder under the config folder, and the extension should be omitted. * @param pConfig Pointer to store the game config pointer. Pointer will be valid even on failure. * @param error Optional error message buffer. * @param maxlength Maximum length of the error buffer. * @return True on success, false if the file failed. */ virtual bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength) =0; /** * @brief Closes an IGameConfig pointer. Since a file can be loaded more than once, * the file will not actually be removed from memory until it is closed once for each * call to LoadGameConfigfile(). * * @param cfg Pointer to the IGameConfig to close. */ virtual void CloseGameConfigFile(IGameConfig *cfg) =0; }; } #endif //_INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_