/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "common_logic.h" #include "Translator.h" #include #include #include #include static cell_t sm_TranslationPhraseExists(IPluginContext *pCtx, const cell_t *params) { IPlugin *pl = pluginsys->FindPluginByContext(pCtx->GetContext()); IPhraseCollection *collection = pl->GetPhrases(); char *phrase; pCtx->LocalToString(params[1], &phrase); return collection->TranslationPhraseExists(phrase); } static cell_t sm_IsTranslatedForLanguage(IPluginContext *pCtx, const cell_t *params) { IPlugin *pl = pluginsys->FindPluginByContext(pCtx->GetContext()); IPhraseCollection *collection = pl->GetPhrases(); char *phrase; pCtx->LocalToString(params[1], &phrase); int langid = params[2]; Translation trans; return (collection->FindTranslation(phrase, langid, &trans) == Trans_Okay); } static cell_t sm_LoadTranslations(IPluginContext *pCtx, const cell_t *params) { char *filename, *ext; char buffer[PLATFORM_MAX_PATH]; IPlugin *pl = pluginsys->FindPluginByContext(pCtx->GetContext()); pCtx->LocalToString(params[1], &filename); ke::SafeSprintf(buffer, sizeof(buffer), "%s", filename); /* Make sure there is no extension */ if ((ext = strstr(buffer, ".txt")) != NULL || (ext = strstr(buffer, ".cfg")) != NULL) { /* Simple heuristic -- just see if it's at the end and terminate if so */ if ((unsigned)(ext - buffer) == strlen(buffer) - 4) { *ext = '\0'; } } pl->GetPhrases()->AddPhraseFile(buffer); return 1; } static cell_t sm_SetGlobalTransTarget(IPluginContext *pContext, const cell_t *params) { g_pSM->SetGlobalTarget(params[1]); return 1; } static cell_t sm_GetClientLanguage(IPluginContext *pContext, const cell_t *params) { IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]); if (!player || !player->IsConnected()) { return pContext->ThrowNativeError("Invalid client index %d", params[1]); } return g_Translator.GetClientLanguage(params[1]); } static cell_t sm_GetServerLanguage(IPluginContext *pContext, const cell_t *params) { return g_Translator.GetServerLanguage(); } static cell_t sm_GetLanguageCount(IPluginContext *pContext, const cell_t *params) { return g_Translator.GetLanguageCount(); } static cell_t sm_GetLanguageInfo(IPluginContext *pContext, const cell_t *params) { const char *code; const char *name; if (!g_Translator.GetLanguageInfo(params[1], &code, &name)) { return pContext->ThrowNativeError("Invalid language number %d", params[1]); } pContext->StringToLocalUTF8(params[2], params[3], code, NULL); pContext->StringToLocalUTF8(params[4], params[5], name, NULL); return 1; } static cell_t sm_SetClientLanguage(IPluginContext *pContext, const cell_t *params) { IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]); if (!player || !player->IsConnected()) { return pContext->ThrowNativeError("Invalid client index %d", params[1]); } player->SetLanguageId(params[2]); return 1; } static cell_t sm_GetLanguageByCode(IPluginContext *pContext, const cell_t *params) { char *code; unsigned int langid; pContext->LocalToString(params[1], &code); if (g_Translator.GetLanguageByCode(code, &langid)) return langid; return -1; } static cell_t sm_GetLanguageByName(IPluginContext *pContext, const cell_t *params) { char *name; unsigned int langid; pContext->LocalToString(params[1], &name); if (g_Translator.GetLanguageByName(name, &langid)) return langid; return -1; } REGISTER_NATIVES(langNatives) { {"IsTranslatedForLanguage", sm_IsTranslatedForLanguage}, {"TranslationPhraseExists", sm_TranslationPhraseExists}, {"LoadTranslations", sm_LoadTranslations}, {"SetGlobalTransTarget", sm_SetGlobalTransTarget}, {"GetClientLanguage", sm_GetClientLanguage}, {"GetServerLanguage", sm_GetServerLanguage}, {"GetLanguageCount", sm_GetLanguageCount}, {"GetLanguageInfo", sm_GetLanguageInfo}, {"SetClientLanguage", sm_SetClientLanguage}, {"GetLanguageByCode", sm_GetLanguageByCode}, {"GetLanguageByName", sm_GetLanguageByName}, {NULL, NULL}, };