// vim: set ts=4 sw=4 tw=99 noet :
// =============================================================================
// SourceMod
// Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
// =============================================================================
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License, version 3.0, as published by the
// Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see .
//
// As a special exception, AlliedModders LLC gives you permission to link the
// code of this program (as well as its derivative works) to "Half-Life 2," the
// "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
// by the Valve Corporation. You must obey the GNU General Public License in
// all respects for all other code used. Additionally, AlliedModders LLC grants
// this exception to all derivative works. AlliedModders LLC defines further
// exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
// or .
#ifndef _INCLUDE_SOURCEMOD_CORE_PROVIDER_IMPL_H_
#define _INCLUDE_SOURCEMOD_CORE_PROVIDER_IMPL_H_
#include
#include
#include "GameHooks.h"
class CoreProviderImpl : public CoreProvider
{
public:
CoreProviderImpl();
// Local functions.
void InitializeBridge();
bool LoadBridge(char *error, size_t maxlength);
void ShutdownBridge();
void InitializeHooks();
void ShutdownHooks();
void OnVSPReceived();
// Provider implementation.
ConVar *FindConVar(const char *name) override;
const char *GetCvarString(ConVar *cvar) override;
bool GetCvarBool(ConVar* cvar) override;
bool GetGameName(char *buffer, size_t maxlength) override;
const char *GetGameDescription() override;
const char *GetSourceEngineName() override;
bool SymbolsAreHidden() override;
bool IsMapLoading() override;
bool IsMapRunning() override;
int MaxClients() override;
bool DescribePlayer(int index, const char **namep, const char **authp, int *useridp) override;
void LogToGame(const char *message) override;
void ConPrint(const char *message) override;
void ConsolePrint(const char *fmt, ...) override;
void ConsolePrintVa(const char *fmt, va_list ap) override;
int LoadMMSPlugin(const char *file, bool *ok, char *error, size_t maxlength) override;
void UnloadMMSPlugin(int id) override;
int QueryClientConVar(int client, const char *cvar) override;
bool IsClientConVarQueryingSupported() override;
void DefineCommand(const char *cmd, const char *help, const SourceMod::CommandFunc &callback) override;
ke::RefPtr AddCommandHook(ConCommand *cmd, const CommandHook::Callback &callback);
ke::RefPtr AddPostCommandHook(ConCommand *cmd, const CommandHook::Callback &callback);
int CommandClient() const {
return hooks_.CommandClient();
}
private:
ke::RefPtr logic_;
LogicInitFunction logic_init_;
GameHooks hooks_;
struct CommandImpl : public ke::Refcounted
{
public:
CommandImpl(ConCommand *cmd, CommandHook *hook);
~CommandImpl();
private:
ConCommand *cmd_;
ke::RefPtr hook_;
};
ke::Vector> commands_;
};
extern CoreProviderImpl sCoreProviderImpl;
#endif // _INCLUDE_SOURCEMOD_CORE_PROVIDER_IMPL_H_