/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_ #define _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_ #include "sourcemod.h" #include "TextParsers.h" #include "IThreader.h" #include "Logger.h" #include "LibrarySys.h" #include "ThreadSupport.h" #include "md5.h" #include "sm_memtable.h" enum UpdateStatus { Update_Unknown = 0, /* Version wasn't recognised or version querying is unsupported */ Update_Current = 1, /* Server is running latest version */ Update_NewBuild = 2, /* Server is on a svn release and a newer version is available */ Update_MinorAvailable = 3, /* Server is on a release and a minor release has superceeded it */ Update_MajorAvailable = 4, /* Server is on a release and a major release has superceeded it */ Update_CriticalAvailable = 5, /* A critical update has been released (security fixes etc) */ }; class BuildMD5ableBuffer : public ITextListener_SMC { public: BuildMD5ableBuffer() { stringTable = new BaseStringTable(2048); md5[0] = 0; md5String[0] = 0; } ~BuildMD5ableBuffer() { delete stringTable; } void ReadSMC_ParseStart() { checksum = MD5(); } SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value) { stringTable->AddString(key); stringTable->AddString(value); return SMCResult_Continue; } SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name) { stringTable->AddString(name); return SMCResult_Continue; } void ReadSMC_ParseEnd(bool halted, bool failed) { if (halted || failed) { return; } void *data = stringTable->GetMemTable()->GetAddress(0); if (data != NULL) { checksum.update((unsigned char *)data, stringTable->GetMemTable()->GetActualMemUsed()); } checksum.finalize(); checksum.hex_digest(md5String); checksum.raw_digest(md5); stringTable->Reset(); } unsigned char * GetMD5() { return md5; } unsigned char * GetMD5String() { return (unsigned char *)&md5String[0]; } private: MD5 checksum; unsigned char md5[16]; char md5String[33]; BaseStringTable *stringTable; }; struct FileData { SourceHook::String *filename; unsigned char checksum[33]; }; class FetcherThread : public IThread { public: FetcherThread() { //filenames = new BaseStringTable(200); memtable = new BaseMemTable(4096); } ~FetcherThread() { //delete filenames; SourceHook::CVector::iterator iter = filenames.begin(); FileData *curData; while (iter != filenames.end()) { curData = (*iter); delete curData->filename; delete curData; iter = filenames.erase(iter); } } void RunThread(IThreadHandle *pHandle); void OnTerminate(IThreadHandle *pHandle, bool cancel); private: int BuildGameDataQuery(char *buffer, int maxlen); void ProcessGameDataQuery(int SocketDescriptor); /* These names are a lie. It's really NoMoreBlockingThan10Seconds */ int NonBlockingRecv(int socketDescriptor, char *buffer, int len); int NonBlockingSend(int socketDescriptor, char *buffer, int len); int ConnectSocket(); void HandleUpdateStatus(UpdateStatus status, short version[4]); public: SourceHook::CVector filenames; private: BaseMemTable *memtable; }; extern BuildMD5ableBuffer g_MD5Builder; extern bool g_blockGameDataLoad; #endif // _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_