/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "GameDataFetcher.h" #include "bitbuf.h" #ifdef PLATFORM_WINDOWS #include #else #include #include #include #include #include #include #define INVALID_SOCKET -1 #define closesocket close #endif #include "sh_vector.h" #include "sh_string.h" #include "sm_version.h" #ifdef ORANGEBOX_BUILD #include "convar_sm_ob.h" #else #include "convar_sm.h" #endif #include "sourcemm_api.h" #include "time.h" #include "TimerSys.h" #define QUERY_MAX_LENGTH 1024 BuildMD5ableBuffer g_MD5Builder; FetcherThread g_FetchThread; FILE *logfile = NULL; bool g_disableGameDataUpdate = false; bool g_restartAfterUpdate = false; void FetcherThread::RunThread( IThreadHandle *pHandle ) { char lock_path[PLATFORM_MAX_PATH]; g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp"); g_LibSys.CreateFolder(lock_path); g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock"); g_Logger.LogMessage("Starting experimental gamedata update fetcher... please report problems to bugs.alliedmods.net"); char log_path[PLATFORM_MAX_PATH]; g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata"); g_LibSys.CreateFolder(log_path); time_t t; GetAdjustedTime(&t); tm *curtime = localtime(&t); g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata/L%02d%02d.log", curtime->tm_mon + 1, curtime->tm_mday); logfile = fopen(log_path, "a"); if (!logfile) { g_Logger.LogError("Failed to create GameData log file"); return; } //Create a blank lock file FILE *fp = fopen(lock_path, "w"); if (fp) { fclose(fp); } /* Create a new socket for this connection */ int socketDescriptor = ConnectSocket(); if (socketDescriptor == INVALID_SOCKET) { fclose(logfile); unlink(lock_path); return; } char query[QUERY_MAX_LENGTH]; /* Check for updated gamedata files */ int len = BuildGameDataQuery(query, QUERY_MAX_LENGTH); if (len == 0) { g_Logger.LogToOpenFile(logfile, "Query Writing failed"); closesocket(socketDescriptor); fclose(logfile); unlink(lock_path); return; } if (g_disableGameDataUpdate) { g_Logger.LogMessage("Skipping GameData Query due to DisableAutoUpdate being set to true"); closesocket(socketDescriptor); fclose(logfile); unlink(lock_path); return; } int sent = NonBlockingSend(socketDescriptor, query, len); g_Logger.LogToOpenFile(logfile, "Sent Query!"); if (sent == 0) { g_Logger.LogToOpenFile(logfile, "Failed to send data"); closesocket(socketDescriptor); fclose(logfile); unlink(lock_path); return; } ProcessGameDataQuery(socketDescriptor); /* And we're done! */ closesocket(socketDescriptor); fclose(logfile); unlink(lock_path); } void FetcherThread::OnTerminate( IThreadHandle *pHandle, bool cancel ) { //delete this; } int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen ) { char gamedata_path[PLATFORM_MAX_PATH]; g_SourceMod.BuildPath(Path_SM, gamedata_path, sizeof(gamedata_path), "gamedata"); IDirectory *dir = g_LibSys.OpenDirectory(gamedata_path); if (dir == NULL) { return 0; } bf_write Writer = bf_write("GameDataQuery", buffer, maxlen); Writer.WriteByte('A'); //Generic Header char Writer.WriteByte('G'); //G for gamedata query, or green, like my hat. short build[4] = { SVN_FILE_VERSION }; Writer.WriteBytes(&build[0], 8); Writer.WriteByte(0); // Initialize the file counter - Index 10 while (dir->MoreFiles()) { if (dir->IsEntryFile()) { const char *name = dir->GetEntryName(); size_t len = strlen(name); if (len >= 4 && strcmp(&name[len-4], ".txt") == 0) { char file[PLATFORM_MAX_PATH]; g_LibSys.PathFormat(file, sizeof(file), "%s/%s", gamedata_path, name); SMCStates states; if (g_TextParser.ParseFile_SMC(file, &g_MD5Builder, &states) == SMCError_Okay) { unsigned char *md5 = g_MD5Builder.GetMD5(); if (md5 != NULL) { (uint8_t)buffer[10]++; //Increment the file counter Writer.WriteBytes(md5, 16); g_Logger.LogToOpenFile(logfile, "%s - \"%s\"", file, g_MD5Builder.GetMD5String()); FileData *data = new FileData(); data->filename = new SourceHook::String(file); memcpy(data->checksum, g_MD5Builder.GetMD5String(), 33); filenames.push_back(data); } else { g_Logger.LogToOpenFile(logfile, "%s no md5?", file); } } else { g_Logger.LogToOpenFile(logfile, "%s failed!", file); } } } dir->NextEntry(); } return Writer.GetNumBytesWritten(); } int FetcherThread::ConnectSocket() { struct protoent *ptrp; ptrp = getprotobyname("tcp"); #ifdef WIN32 WSADATA wsaData; WSAStartup(0x0101, &wsaData); #endif if (ptrp == NULL) { g_Logger.LogToOpenFile(logfile, "Failed to find TCP"); return INVALID_SOCKET; } int socketDescriptor = socket(AF_INET, SOCK_STREAM, ptrp->p_proto); if (socketDescriptor == INVALID_SOCKET) { //bugger aye? g_Logger.LogToOpenFile(logfile, "Failed to create a new socket"); closesocket(socketDescriptor); return INVALID_SOCKET; } struct hostent *he; struct sockaddr_in local_addr; local_addr.sin_family = AF_INET; local_addr.sin_port = htons((u_short)6500); he = gethostbyname("hayate.alliedmods.net"); if (!he) { if ((local_addr.sin_addr.s_addr = inet_addr("hayate.alliedmods.net")) == INADDR_NONE) { g_Logger.LogToOpenFile(logfile, "Couldnt locate address"); closesocket(socketDescriptor); return INVALID_SOCKET; } } else { memcpy(&local_addr.sin_addr, (struct in_addr *)he->h_addr, he->h_length); } if (connect(socketDescriptor, (struct sockaddr *) &local_addr, sizeof(local_addr)) < 0) { g_Logger.LogToOpenFile(logfile, "Couldn't connect"); closesocket(socketDescriptor); return INVALID_SOCKET; } return socketDescriptor; } void FetcherThread::ProcessGameDataQuery(int socketDescriptor) { char buffer[50]; g_Logger.LogToOpenFile(logfile, "Waiting for reply!"); //Read in the header bytes int returnLen = NonBlockingRecv(socketDescriptor, buffer, 12); g_Logger.LogToOpenFile(logfile, "Recv Completed"); if (returnLen == 0) { g_Logger.LogToOpenFile(logfile, ",but it failed."); /* Timeout or fail? */ return; } g_Logger.LogToOpenFile(logfile, "Received Header!"); bf_read Reader = bf_read("GameDataQuery", buffer, 12); if (Reader.ReadByte() != 'A' || Reader.ReadByte() != 'G') { g_Logger.LogToOpenFile(logfile, "Invalid Query to handle"); return; } UpdateStatus updateStatus = (UpdateStatus)Reader.ReadByte(); short build[4] = {0,0,0,0}; build[0] = Reader.ReadShort(); build[1] = Reader.ReadShort(); build[2] = Reader.ReadShort(); build[3] = Reader.ReadShort(); g_Logger.LogToOpenFile(logfile, "Update Status: %i - Latest %i.%i.%i.%i", updateStatus, build[0], build[1], build[2], build[3]); HandleUpdateStatus(updateStatus, build); int changedFiles = Reader.ReadByte(); g_Logger.LogToOpenFile(logfile, "Files to download: %i", changedFiles); for (int i=0; iCreateMem(tempLen+1, &memPtr); //Read the contents of our file into the memtable returnLen = NonBlockingRecv(socketDescriptor, (char *)memPtr, tempLen); g_Logger.LogToOpenFile(logfile, "Recieved %i bytes", returnLen); if (returnLen == 0) { /* Timeout or fail? */ return; } ((unsigned char *)memPtr)[tempLen] = '\0'; FileData *data = filenames.at(index); const char* filename; if (data != NULL) { filename = data->filename->c_str(); FILE *fp = fopen(filename, "w"); if (fp) { fprintf(fp, (const char *)memPtr); fclose(fp); } } else { filename = ""; } memtable->Reset(); g_Logger.LogToOpenFile(logfile, "Updated File %s", filename); } g_Logger.LogToOpenFile(logfile, "File Downloads Completed!"); bool needsRestart = false; if (changedFiles > 0) { needsRestart = true; g_Logger.LogMessage("New GameData Files have been downloaded to your gamedata directory. Please restart your server for these to take effect"); } //Read changed file count returnLen = NonBlockingRecv(socketDescriptor, buffer, 1); if (returnLen == 0) { /* Timeout or fail? */ g_Logger.LogToOpenFile(logfile, "Failed to receive unknown count"); return; } Reader.StartReading(buffer, 1); changedFiles = Reader.ReadByte(); if (changedFiles == 0) { g_Logger.LogToOpenFile(logfile, "No unknown files. We're all done"); return; } char *changedFileIndexes = new char[changedFiles]; g_Logger.LogToOpenFile(logfile, "%i Files were unknown", changedFiles); returnLen = NonBlockingRecv(socketDescriptor, changedFileIndexes, changedFiles); if (returnLen == 0) { /* Timeout or fail? */ g_Logger.LogToOpenFile(logfile, "Failed to receive unknown list"); return; } Reader.StartReading(changedFileIndexes, changedFiles); for (int i=0; ifilename->c_str(); } else { pathname = ""; } g_LibSys.GetFileFromPath(fileName, sizeof(fileName), pathname); g_Logger.LogToOpenFile(logfile, "Unknown File %i : %s", index, fileName); } delete [] changedFileIndexes; if (needsRestart && g_restartAfterUpdate) { g_Logger.LogMessage("Automatically restarting server after a successful gamedata update!"); engine->ServerCommand("quit\n"); } } int FetcherThread::NonBlockingRecv( int socketDescriptor, char *buffer, int len ) { fd_set fds; struct timeval tv; /* Create a 10 Second Timeout */ tv.tv_sec = 10; tv.tv_usec = 0; /* Add our socket to a socket set */ FD_ZERO(&fds); FD_SET(socketDescriptor, &fds); /* Wait max of 10 seconds for recv to become available */ select(socketDescriptor+1, &fds, NULL, NULL, &tv); int bytesReceived = 0; /* Is there a limit on how much we can receive? Some site said 1024 bytes, which will be well short of a file */ if (FD_ISSET(socketDescriptor, &fds)) { bytesReceived = recv(socketDescriptor, buffer, len, 0); } if (bytesReceived == 0 || bytesReceived == -1) { return 0; } if (bytesReceived < len) { return bytesReceived + NonBlockingRecv(socketDescriptor, buffer+bytesReceived, len-bytesReceived); } return bytesReceived; } int FetcherThread::NonBlockingSend( int socketDescriptor, char *buffer, int len ) { fd_set fds; struct timeval tv; tv.tv_sec = 10; tv.tv_usec = 0; FD_ZERO(&fds); FD_SET(socketDescriptor, &fds); select(socketDescriptor+1, NULL, &fds, NULL, &tv); int sentBytes = 0; if (FD_ISSET(socketDescriptor, &fds)) { sentBytes = send(socketDescriptor, buffer, len, 0); } if (sentBytes == 0 || sentBytes == -1) { return 0; } if (sentBytes < len) { return sentBytes + NonBlockingSend(socketDescriptor, buffer+sentBytes, len-sentBytes); } return sentBytes; } void FetcherThread::HandleUpdateStatus( UpdateStatus status, short version[4] ) { switch (status) { case Update_Unknown: case Update_Current: { break; } case Update_NewBuild: { g_Logger.LogMessage("SourceMod Update: A new SVN build is available from sourcemod.net"); g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]); break; } case Update_MinorAvailable: { g_Logger.LogMessage("SourceMod Update: An incremental minor release of SourceMod is now available from sourcemod.net"); g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]); break; } case Update_MajorAvailable: { g_Logger.LogMessage("SourceMod Update: An major release of SourceMod is now available from sourcemod.net"); g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]); break; } case Update_CriticalAvailable: { g_Logger.LogError("SourceMod Update: A new critical release of SourceMod is now available from sourcemod.net. It is strongly recommended that you update"); g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]); break; } } } bool g_blockGameDataLoad = false; class InitFetch : public SMGlobalClass { public: void OnSourceModAllInitialized_Post() { char lock_path[PLATFORM_MAX_PATH]; g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock"); if (g_LibSys.IsPathFile(lock_path) && g_LibSys.PathExists(lock_path)) { g_Logger.LogError("sourcemod/data/temp/gamedata.lock file detected. This is most likely due to a crash during GameData updating - Blocking GameData loading"); g_Logger.LogError("If this error persists delete the file manually"); g_blockGameDataLoad = true; } ThreadParams fetchThreadParams = ThreadParams(); fetchThreadParams.prio = ThreadPrio_Low; g_pThreader->MakeThread(&g_FetchThread, &fetchThreadParams); } ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength) { if (strcmp(key, "DisableAutoUpdate") == 0) { if (strcmp(value, "yes") == 0) { g_disableGameDataUpdate = true; return ConfigResult_Accept; } else if (strcmp(value, "no") == 0) { g_disableGameDataUpdate = false; return ConfigResult_Accept; } return ConfigResult_Reject; } if (strcmp(key, "ForceRestartAfterUpdate") == 0) { if (strcmp(value, "yes") == 0) { g_restartAfterUpdate = true; return ConfigResult_Accept; } else if (strcmp(value, "no") == 0) { g_restartAfterUpdate = false; return ConfigResult_Accept; } return ConfigResult_Reject; } return ConfigResult_Ignore; } } g_InitFetch; CON_COMMAND(sm_gamedata_md5, "Checks the MD5 sum for a given gamedata file") { #if !defined ORANGEBOX_BUILD CCommand args; #endif if (args.ArgC() < 2) { g_SMAPI->ConPrint("Usage: sm_gamedata_md5 \n"); return; } const char *file = args.Arg(1); if (!file || file[0] == '\0') { g_SMAPI->ConPrint("Usage: sm_gamedata_md5 \n"); return; } SourceHook::CVector::iterator iter = g_FetchThread.filenames.begin(); FileData *curData; while (iter != g_FetchThread.filenames.end()) { curData = (*iter); char fileName[30]; g_LibSys.GetFileFromPath(fileName, sizeof(fileName), curData->filename->c_str()); if (strcmpi(fileName, file) == 0) { g_SMAPI->ConPrintf("MD5 Sum: %s\n", curData->checksum); return; } iter++; } g_SMAPI->ConPrint("File not found!\n"); }