"Games" { /* Pirates, Vikings and Knights II 2.3 */ "pvkii" { "Offsets" { "EndTouch" { "windows" "93" "linux" "94" } "FireBullets" { "windows" "105" "linux" "106" } "OnTakeDamage" { "windows" "61" "linux" "62" } "PreThink" { "windows" "292" "linux" "293" } "PostThink" { "windows" "293" "linux" "294" } "SetTransmit" { "windows" "20" "linux" "21" } "ShouldCollide" { "windows" "15" "linux" "16" } "Spawn" { "windows" "22" "linux" "23" } "StartTouch" { "windows" "91" "linux" "92" } "Think" { "windows" "46" "linux" "47" } "Touch" { "windows" "92" "linux" "93" } "TraceAttack" { "windows" "59" "linux" "60" } "UpdateOnRemove" { "windows" "98" "linux" "99" } "Use" { "windows" "90" "linux" "91" } "VPhysicsUpdate" { "windows" "145" "linux" "146" } "Weapon_CanSwitchTo" { "windows" "237" "linux" "238" } "Weapon_CanUse" { "windows" "231" "linux" "232" } "Weapon_Drop" { "windows" "234" "linux" "235" } "Weapon_Equip" { "windows" "232" "linux" "233" } "Weapon_Switch" { "windows" "235" "linux" "236" } } "Signatures" { "IEntityFactoryDictionary" { "library" "server" "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" "linux" "@_Z23EntityFactoryDictionaryv" } } } }