"Games" { "#default" { "Offsets" { "EndTouch" { "windows" "99" "linux" "100" "mac" "100" } "FireBullets" { "windows" "111" "linux" "112" "mac" "112" } "GetMaxHealth" { "windows" "116" "linux" "117" "mac" "117" } "GroundEntChanged" { "windows" "176" "linux" "177" "mac" "177" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "PreThink" { "windows" "330" "linux" "331" "mac" "331" } "PostThink" { "windows" "331" "linux" "332" "mac" "332" } "Reload" { "windows" "270" "linux" "276" "mac" "276" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "97" "linux" "98" "mac" "98" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "98" "linux" "99" "mac" "99" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "96" "linux" "97" "mac" "97" } "VPhysicsUpdate" { "windows" "156" "linux" "157" "mac" "157" } "Weapon_CanSwitchTo" { "windows" "264" "linux" "265" "mac" "265" } "Weapon_CanUse" { "windows" "258" "linux" "259" "mac" "259" } "Weapon_Drop" { "windows" "261" "linux" "262" "mac" "262" } "Weapon_Equip" { "windows" "259" "linux" "260" "mac" "260" } "Weapon_Switch" { "windows" "262" "linux" "263" "mac" "263" } // no longer used "UpdateOnRemove" { "windows" "104" "linux" "105" "mac" "105" } // } "Signatures" { // no longer used "IEntityFactoryDictionary" { "library" "server" "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" "linux" "@_Z23EntityFactoryDictionaryv" "mac" "@_Z23EntityFactoryDictionaryv" } // } } }