# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os if 'tf2' in SM.sdks: sdk = SM.sdks['tf2'] for arch in SM.archs: binary = SM.HL2Library(builder, 'game.tf2.ext.' + sdk.ext, sdk, arch) binary.sources += [ 'extension.cpp', 'natives.cpp', 'RegNatives.cpp', 'util.cpp', 'criticals.cpp', 'holiday.cpp', 'teleporter.cpp', 'gameplayrules.cpp', 'conditions.cpp', '../../public/smsdk_ext.cpp', '../../public/CDetour/detours.cpp', '../../public/asm/asm.c', '../../public/libudis86/decode.c', '../../public/libudis86/itab.c', '../../public/libudis86/syn-att.c', '../../public/libudis86/syn-intel.c', '../../public/libudis86/syn.c', '../../public/libudis86/udis86.c', ] binary.compiler.defines += ['HAVE_STRING_H']; SM.extensions += [builder.Add(binary)]