// vim: set ts=4 sw=4 tw=99 noet : // ============================================================================= // SourceMod // Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. // ============================================================================= // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License, version 3.0, as published by the // Free Software Foundation. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // You should have received a copy of the GNU General Public License along with // this program. If not, see . // As a special exception, AlliedModders LLC gives you permission to link the // code of this program (as well as its derivative works) to "Half-Life 2," the // "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software // by the Valve Corporation. You must obey the GNU General Public License in // all respects for all other code used. Additionally, AlliedModders LLC grants // this exception to all derivative works. AlliedModders LLC defines further // exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), // or . #include "frame_tasks.h" #include using namespace SourceMod; ke::Vector> sNextTasks; ke::Vector> sWorkTasks; void SourceMod::ScheduleTaskForNextFrame(ke::Lambda&& task) { sNextTasks.append(ke::Forward(task)); } void SourceMod::RunScheduledFrameTasks(bool simulating) { if (sNextTasks.empty()) return; // Swap. ke::Vector> temp(ke::Move(sNextTasks)); sNextTasks = ke::Move(sWorkTasks); sWorkTasks = ke::Move(temp); for (size_t i = 0; i < sWorkTasks.length(); i++) sWorkTasks[i](); sWorkTasks.clear(); }