/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "extension.h"
#include "conditions.h"
#include "util.h"
#include
#include
const int TF_MAX_CONDITIONS = 128;
typedef CBitVec condbitvec_t;
condbitvec_t g_PlayerActiveConds[SM_MAXPLAYERS + 1];
IForward *g_addCondForward = NULL;
IForward *g_removeCondForward = NULL;
int playerCondOffset = -1;
int playerCondExOffset = -1;
int playerCondEx2Offset = -1;
int playerCondEx3Offset = -1;
int conditionBitsOffset = -1;
bool g_bIgnoreRemove;
#define MAX_CONDS (sizeof(uint64_t) * 8)
inline void GetPlayerConds(CBaseEntity *pPlayer, condbitvec_t *pOut)
{
uint32_t tmp = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
tmp |= *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
pOut->SetDWord(0, tmp);
tmp = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
pOut->SetDWord(1, tmp);
tmp = *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset);
pOut->SetDWord(2, tmp);
tmp = *(uint32_t *)((intptr_t) pPlayer + playerCondEx3Offset);
pOut->SetDWord(3, tmp);
}
inline void CondBitVecAndNot(const condbitvec_t &src, const condbitvec_t &addStr, condbitvec_t *out)
{
static_assert(TF_MAX_CONDITIONS == 128, "CondBitVecAndNot hack is hardcoded for 128-bit bitvec.");
// CBitVec has And and Not, but not a simple, combined AndNot.
// We'll also treat the halves as two 64-bit ints instead of four 32-bit ints
// as a minor optimization (maybe?) that the compiler is not making itself.
uint64 *pDest = (uint64 *)out->Base();
const uint64 *pOperand1 = (const uint64 *) src.Base();
const uint64 *pOperand2 = (const uint64 *) addStr.Base();
pDest[0] = pOperand1[0] & ~pOperand2[0];
pDest[1] = pOperand1[1] & ~pOperand2[1];
}
void Conditions_OnGameFrame(bool simulating)
{
if (!simulating)
return;
static condbitvec_t newconds;
static condbitvec_t addedconds;
static condbitvec_t removedconds;
int maxClients = gpGlobals->maxClients;
for (int i = 1; i <= maxClients; i++)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer->IsInGame() || pPlayer->IsSourceTV() || pPlayer->IsReplay())
continue;
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
condbitvec_t &oldconds = g_PlayerActiveConds[i];
GetPlayerConds(pEntity, &newconds);
if (oldconds == newconds)
continue;
CondBitVecAndNot(newconds, oldconds, &addedconds);
CondBitVecAndNot(oldconds, newconds, &removedconds);
int bit;
bit = -1;
while ((bit = addedconds.FindNextSetBit(bit + 1)) != -1)
{
g_addCondForward->PushCell(i);
g_addCondForward->PushCell(bit);
g_addCondForward->Execute(NULL, NULL);
}
bit = -1;
while ((bit = removedconds.FindNextSetBit(bit + 1)) != -1)
{
g_removeCondForward->PushCell(i);
g_removeCondForward->PushCell(bit);
g_removeCondForward->Execute(NULL, NULL);
}
g_PlayerActiveConds[i] = newconds;
}
}
bool InitialiseConditionChecks()
{
sm_sendprop_info_t prop;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
return false;
}
playerCondOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
{
g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
return false;
}
conditionBitsOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
return false;
}
playerCondExOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset");
return false;
}
playerCondEx2Offset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx3", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx3 prop offset");
return false;
}
playerCondEx3Offset = prop.actual_offset;
if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1 || playerCondEx3Offset == -1)
return false;
int maxClients = gpGlobals->maxClients;
for (int i = 1; i <= maxClients; i++)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer || !pPlayer->IsInGame())
continue;
GetPlayerConds(gamehelpers->ReferenceToEntity(i), &g_PlayerActiveConds[i]);
}
g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
return true;
}
void Conditions_OnClientPutInServer(int client)
{
g_PlayerActiveConds[client].ClearAll();
}
void RemoveConditionChecks()
{
g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
}