/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "common_logic.h" #include #include "GameConfigs.h" HandleType_t g_GameConfigsType; class GameConfigsNatives : public IHandleTypeDispatch, public SMGlobalClass { public: void OnSourceModAllInitialized() { g_GameConfigsType = handlesys->CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL); } void OnSourceModShutdown() { handlesys->RemoveType(g_GameConfigsType, g_pCoreIdent); g_GameConfigsType = 0; } void OnHandleDestroy(HandleType_t type, void *object) { g_GameConfigs.CloseGameConfigFile(reinterpret_cast(object)); } }; static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params) { IGameConfig *gc; char *filename; char error[128]; pCtx->LocalToString(params[1], &filename); if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error))) { return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error); } return handlesys->CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL); } static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params) { Handle_t hndl = static_cast(params[1]); HandleError herr; HandleSecurity sec; IGameConfig *gc; sec.pOwner = NULL; sec.pIdentity = g_pCoreIdent; if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc)) != HandleError_None) { return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr); } char *key; int val; pCtx->LocalToString(params[2], &key); if (!gc->GetOffset(key, &val)) { return -1; } return val; } static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params) { Handle_t hndl = static_cast(params[1]); HandleError herr; HandleSecurity sec; IGameConfig *gc; sec.pOwner = NULL; sec.pIdentity = g_pCoreIdent; if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc)) != HandleError_None) { return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr); } char *key; const char *val; pCtx->LocalToString(params[2], &key); if ((val=gc->GetKeyValue(key)) == NULL) { return 0; } pCtx->StringToLocalUTF8(params[3], params[4], val, NULL); return 1; } static cell_t smn_GameConfGetAddress(IPluginContext *pCtx, const cell_t *params) { Handle_t hndl = static_cast(params[1]); HandleError herr; HandleSecurity sec; IGameConfig *gc; sec.pOwner = NULL; sec.pIdentity = g_pCoreIdent; if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc)) != HandleError_None) { return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr); } char *key; void* val; pCtx->LocalToString(params[2], &key); if (!gc->GetAddress(key, &val)) return 0; #ifdef PLATFORM_X86 return (cell_t)val; #else return pseudoAddr.ToPseudoAddress(val); #endif } static GameConfigsNatives s_GameConfigsNatives; REGISTER_NATIVES(gameconfignatives) { {"LoadGameConfigFile", smn_LoadGameConfigFile}, {"GameConfGetOffset", smn_GameConfGetOffset}, {"GameConfGetKeyValue", smn_GameConfGetKeyValue}, {"GameConfGetAddress", smn_GameConfGetAddress}, {NULL, NULL} };