/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include #include #include #ifndef _INCLUDE_SOURCEMOD_INTERCOM_H_ #define _INCLUDE_SOURCEMOD_INTERCOM_H_ using namespace SourceMod; /** * Add 1 to the RHS of this expression to bump the intercom file * This is to prevent mismatching core/logic binaries */ #define SM_LOGIC_MAGIC (0x0F47C0DE - 17) #if defined SM_LOGIC class IVEngineServer #else class IVEngineServer_Logic #endif { public: virtual bool IsMapValid(const char *map) = 0; virtual void ServerCommand(const char *cmd) = 0; }; namespace SourceMod { class ISourceMod; class ILibrarySys; class ITextParsers; class IThreader; class IRootConsole; class IPluginManager; class IForwardManager; class ITimerSystem; class IPlayerManager; class IAdminSystem; class IGameHelpers; class IPhraseCollection; class ITranslator; class IGameConfig; } class IVEngineServer; class ConVar; struct ServerGlobals { const double *universalTime; float *interval_per_tick; float *frametime; }; struct sm_core_t { /* Objects */ IHandleSys *handlesys; IdentityToken_t *core_ident; ISourceMod *sm; ILibrarySys *libsys; IVEngineServer *engine; IShareSys *sharesys; IRootConsole *rootmenu; IPluginManager *pluginsys; IForwardManager *forwardsys; ITimerSystem *timersys; IPlayerManager *playerhelpers; IAdminSystem *adminsys; IGameHelpers *gamehelpers; /* Functions */ void (*AddNatives)(sp_nativeinfo_t* nlist); ConVar * (*FindConVar)(const char*); unsigned int (*strncopy)(char*, const char*, size_t); char * (*TrimWhitespace)(char *, size_t &); void (*LogError)(const char*, ...); const char * (*GetCvarString)(ConVar*); size_t (*Format)(char*, size_t, const char*, ...); void (*GenerateError)(IPluginContext *, cell_t, int, const char *, ...); bool (*gnprintf)(char *, size_t, const char *, IPhraseCollection *, void **, unsigned int, unsigned int &, size_t *, const char **); size_t (*atcprintf)(char *, size_t, const char *, IPluginContext *, const cell_t *, int *); bool (*GetGameName)(char *buffer, size_t maxlength); const char * (*GetGameDescription)(); const char * (*GetSourceEngineName)(); bool (*SymbolsAreHidden)(); const char * (*GetCoreConfigValue)(const char*); /* Data */ ServerGlobals *serverGlobals; void * serverFactory; void * engineFactory; void * matchmakingDSFactory; }; struct sm_logic_t { SMGlobalClass *head; IThreader *threader; IProfiler *profiler; ITranslator *translator; const char *(*stristr)(const char *, const char *); bool (*CoreTranslate)(char *, size_t, const char *, unsigned int, size_t *, ...); void (*AddCorePhraseFile)(const char *filename); unsigned int (*ReplaceAll)(char*, size_t, const char *, const char *, bool); char *(*ReplaceEx)(char *, size_t, const char *, size_t, const char *, size_t, bool); size_t (*DecodeHexString)(unsigned char *, size_t, const char *); IGameConfig * (*GetCoreGameConfig)(); }; typedef void (*LogicInitFunction)(const sm_core_t *core, sm_logic_t *logic); typedef LogicInitFunction (*LogicLoadFunction)(uint32_t magic); typedef ITextParsers *(*GetITextParsers)(); #endif /* _INCLUDE_SOURCEMOD_INTERCOM_H_ */