/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_
#define _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_
#include "ShareSys.h"
#include
#include "sourcemm_api.h"
#include "sm_trie.h"
#include "CellRecipientFilter.h"
using namespace SourceHook;
using namespace SourceMod;
#define INVALID_MESSAGE_ID -1
struct ListenerInfo
{
IUserMessageListener *Callback;
bool IsHooked;
bool KillMe;
bool IsNew;
};
typedef List MsgList;
typedef List::iterator MsgIter;
class UserMessages :
public IUserMessages,
public SMGlobalClass
{
public:
UserMessages();
~UserMessages();
public: //SMGlobalClass
void OnSourceModStartup(bool late);
void OnSourceModAllInitialized();
void OnSourceModAllShutdown();
public: //IUserMessages
int GetMessageIndex(const char *msg);
bool GetMessageName(int msgid, char *buffer, size_t maxlength) const;
bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false);
bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false);
bf_write *StartMessage(int msg_id, const cell_t players[], unsigned int playersNum, int flags);
bool EndMessage();
bool HookUserMessage2(int msg_id,
IUserMessageListener *pListener,
bool intercept=false);
bool UnhookUserMessage2(int msg_id,
IUserMessageListener *pListener,
bool intercept=false);
public:
#if SOURCE_ENGINE >= SE_LEFT4DEAD
bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type, const char *msg_name);
bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type, const char *msg_name);
#else
bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type);
bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type);
#endif
void OnMessageEnd_Pre();
void OnMessageEnd_Post();
private:
bool InternalHook(int msg_id, IUserMessageListener *pListener, bool intercept, bool isNew);
bool InternalUnhook(int msg_id, IUserMessageListener *pListener, bool intercept, bool isNew);
void _DecRefCounter();
private:
List m_msgHooks[255];
List m_msgIntercepts[255];
CStack m_FreeListeners;
unsigned char m_pBase[2500];
IRecipientFilter *m_CurRecFilter;
bf_write m_InterceptBuffer;
bf_write *m_OrigBuffer;
bf_read m_ReadBuffer;
size_t m_HookCount;
bool m_InHook;
bool m_BlockEndPost;
bool m_FallbackSearch;
Trie *m_Names;
CellRecipientFilter m_CellRecFilter;
bool m_InExec;
int m_CurFlags;
int m_CurId;
};
extern UserMessages g_UserMsgs;
#endif //_INCLUDE_SOURCEMOD_CUSERMESSAGES_H_