/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #include "PlayerManager.h" #include "ForwardSys.h" #include "ShareSys.h" #include "AdminCache.h" #include "ConCmdManager.h" #include "MenuStyle_Valve.h" #include "MenuStyle_Radio.h" #include "sm_stringutil.h" #include "CoreConfig.h" #include #include #include "TimerSys.h" PlayerManager g_Players; bool g_OnMapStarted = false; IForward *PreAdminCheck = NULL; IForward *PostAdminCheck = NULL; SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int); SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *); SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *); SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *); SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *); SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int); class KickPlayerTimer : public ITimedEvent { public: ResultType OnTimer(ITimer *pTimer, void *pData) { int userid = (int)pData; int client = g_Players.GetClientOfUserId(userid); if (client) { CPlayer *player = g_Players.GetPlayerByIndex(client); player->Kick("Your name is reserved by SourceMod; set your password to use it."); } return Pl_Stop; } void OnTimerEnd(ITimer *pTimer, void *pData) { } } s_KickPlayerTimer; PlayerManager::PlayerManager() { m_AuthQueue = NULL; m_FirstPass = true; m_UserIdLookUp = new int[USHRT_MAX]; memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX); } PlayerManager::~PlayerManager() { delete [] m_AuthQueue; delete [] m_UserIdLookUp; } void PlayerManager::OnSourceModAllInitialized() { SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false); SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true); SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true); SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false); SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true); SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false); SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true); SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true); g_ShareSys.AddInterface(NULL, this); ParamType p1[] = {Param_Cell, Param_String, Param_Cell}; ParamType p2[] = {Param_Cell}; m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1); m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2); m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2); m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2); m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell); m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2); m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String); m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL); m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL); PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1); PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1); } void PlayerManager::OnSourceModShutdown() { SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false); SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true); SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false); SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true); SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false); SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true); SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true); /* Release forwards */ g_Forwards.ReleaseForward(m_clconnect); g_Forwards.ReleaseForward(m_clputinserver); g_Forwards.ReleaseForward(m_cldisconnect); g_Forwards.ReleaseForward(m_cldisconnect_post); g_Forwards.ReleaseForward(m_clcommand); g_Forwards.ReleaseForward(m_clinfochanged); g_Forwards.ReleaseForward(m_clauth); g_Forwards.ReleaseForward(m_onActivate); g_Forwards.ReleaseForward(m_onActivate2); g_Forwards.ReleaseForward(PreAdminCheck); g_Forwards.ReleaseForward(PostAdminCheck); delete [] m_Players; } ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength) { if (strcmp(key, "PassInfoVar") == 0) { if (strcmp(value, "_password") != 0) { m_PassInfoVar.assign(value); } return ConfigResult_Accept; } return ConfigResult_Ignore; } void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax) { if (m_FirstPass) { /* Initialize all players */ m_maxClients = clientMax; m_PlayerCount = 0; m_Players = new CPlayer[m_maxClients + 1]; m_AuthQueue = new unsigned int[m_maxClients + 1]; m_FirstPass = false; memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1)); } m_onActivate->Execute(NULL); m_onActivate2->Execute(NULL); g_OnMapStarted = true; SM_ExecuteAllConfigs(); } bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id) { const char *password = g_Admins.GetAdminPassword(id); if (password != NULL) { if (m_PassInfoVar.size() < 1) { return false; } /* Whoa... the user needs a password! */ const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str()); if (!given || strcmp(given, password) != 0) { return false; } } pPlayer->SetAdminId(id, false); return true; } bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id) { const char *password = g_Admins.GetAdminPassword(id); if (password == NULL) { return false; } if (m_PassInfoVar.size() < 1) { return false; } /* Whoa... the user needs a password! */ const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str()); if (!given || strcmp(given, password) != 0) { return false; } pPlayer->SetAdminId(id, false); return true; } void PlayerManager::RunAuthChecks() { CPlayer *pPlayer; const char *authstr; unsigned int removed = 0; for (unsigned int i=1; i<=m_AuthQueue[0]; i++) { pPlayer = GetPlayerByIndex(m_AuthQueue[i]); authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict); if (authstr && authstr[0] != '\0' && (strcmp(authstr, "STEAM_ID_PENDING") != 0)) { /* Set authorization */ pPlayer->Authorize(authstr); /* Mark as removed from queue */ unsigned int client = m_AuthQueue[i]; m_AuthQueue[i] = 0; removed++; /* Send to extensions */ List::iterator iter; IClientListener *pListener; for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); pListener->OnClientAuthorized(client, authstr); if (!pPlayer->IsConnected()) { break; } } /* Send to plugins if player is still connected */ if (pPlayer->IsConnected() && m_clauth->GetFunctionCount()) { /* :TODO: handle the case of a player disconnecting in the middle */ m_clauth->PushCell(client); m_clauth->PushString(authstr); m_clauth->Execute(NULL); } if (pPlayer->IsConnected()) { pPlayer->Authorize_Post(); } } } /* Clean up the queue */ if (removed) { /* We don't have to compact the list if it's empty */ if (removed != m_AuthQueue[0]) { unsigned int diff = 0; for (unsigned int i=1; i<=m_AuthQueue[0]; i++) { /* If this member is removed... */ if (m_AuthQueue[i] == 0) { /* Increase the differential */ diff++; } else { /* diff cannot increase faster than i+1 */ assert(i > diff); assert(i - diff >= 1); /* move this index down */ m_AuthQueue[i - diff] = m_AuthQueue[i]; } } m_AuthQueue[0] -= removed; } else { m_AuthQueue[0] = 0; g_SourceMod.SetAuthChecking(false); } } } bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen) { int client = engine->IndexOfEdict(pEntity); List::iterator iter; IClientListener *pListener = NULL; for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); if (!pListener->InterceptClientConnect(client, reject, maxrejectlen)) { return false; } } cell_t res = 1; m_Players[client].Initialize(pszName, pszAddress, pEntity); m_clconnect->PushCell(client); m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK); m_clconnect->PushCell(maxrejectlen); m_clconnect->Execute(&res, NULL); if (res) { if (!m_Players[client].IsAuthorized()) { m_AuthQueue[++m_AuthQueue[0]] = client; g_SourceMod.SetAuthChecking(true); } } else { RETURN_META_VALUE(MRES_SUPERCEDE, false); } m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client; return true; } bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen) { int client = engine->IndexOfEdict(pEntity); bool orig_value = META_RESULT_ORIG_RET(bool); CPlayer *pPlayer = GetPlayerByIndex(client); if (orig_value) { List::iterator iter; IClientListener *pListener = NULL; for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); pListener->OnClientConnected(client); if (!pPlayer->IsConnected()) { break; } } } return true; } void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername) { cell_t res; int client = engine->IndexOfEdict(pEntity); CPlayer *pPlayer = GetPlayerByIndex(client); /* If they're not connected, they're a bot */ if (!pPlayer->IsConnected()) { /* Run manual connection routines */ char error[255]; const char *authid = engine->GetPlayerNetworkIDString(pEntity); pPlayer->Authorize(authid); if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error))) { /* :TODO: kick the bot if it's rejected */ return; } List::iterator iter; IClientListener *pListener = NULL; for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); pListener->OnClientConnected(client); /* See if bot was kicked */ if (!pPlayer->IsConnected()) { return; } } /* Now do authorization */ for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); pListener->OnClientAuthorized(client, authid); /* See if bot was kicked */ if (!pPlayer->IsConnected()) { return; } } /* Finally, tell plugins */ if (m_clauth->GetFunctionCount()) { m_clauth->PushCell(client); m_clauth->PushString(authid); m_clauth->Execute(NULL); if (!pPlayer->IsConnected()) { return; } } pPlayer->Authorize_Post(); if (!pPlayer->IsConnected()) { return; } } if (playerinfo) { pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity); } List::iterator iter; IClientListener *pListener = NULL; for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); pListener->OnClientPutInServer(client); /* See if player was kicked */ if (!pPlayer->IsConnected()) { return; } } m_Players[client].Connect(); m_PlayerCount++; m_clputinserver->PushCell(client); m_clputinserver->Execute(&res, NULL); } void PlayerManager::OnSourceModLevelEnd() { /* Disconnect all bots still in game */ for (int i=1; i<=m_maxClients; i++) { if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient()) { OnClientDisconnect(m_Players[i].GetEdict()); } } } void PlayerManager::OnClientDisconnect(edict_t *pEntity) { cell_t res; int client = engine->IndexOfEdict(pEntity); if (m_Players[client].IsConnected()) { m_cldisconnect->PushCell(client); m_cldisconnect->Execute(&res, NULL); } if (m_Players[client].IsInGame()) { m_PlayerCount--; } List::iterator iter; IClientListener *pListener = NULL; for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); pListener->OnClientDisconnecting(client); } /** * Remove client from auth queue if necessary */ if (!m_Players[client].IsAuthorized()) { for (unsigned int i=1; i<=m_AuthQueue[0]; i++) { if (m_AuthQueue[i] == (unsigned)client) { /* Move everything ahead of us back by one */ for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++) { m_AuthQueue[j-1] = m_AuthQueue[j]; } /* Remove us and break */ m_AuthQueue[0]--; break; } } } m_Players[client].Disconnect(); m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0; } void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity) { cell_t res; int client = engine->IndexOfEdict(pEntity); m_cldisconnect_post->PushCell(client); m_cldisconnect_post->Execute(&res, NULL); List::iterator iter; IClientListener *pListener = NULL; for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); pListener->OnClientDisconnected(client); } } void PlayerManager::OnClientCommand(edict_t *pEntity) { int client = engine->IndexOfEdict(pEntity); cell_t res = Pl_Continue; bool result = g_ValveMenuStyle.OnClientCommand(client); if (result) { res = Pl_Handled; } else { result = g_RadioMenuStyle.OnClientCommand(client); if (result) { res = Pl_Handled; } } int args = engine->Cmd_Argc() - 1; cell_t res2 = Pl_Continue; m_clcommand->PushCell(client); m_clcommand->PushCell(args); m_clcommand->Execute(&res2, NULL); if (res2 > res) { res = res2; } if (res >= Pl_Stop) { RETURN_META(MRES_SUPERCEDE); } res = g_ConCmds.DispatchClientCommand(client, (ResultType)res); if (res >= Pl_Handled) { RETURN_META(MRES_SUPERCEDE); } } void PlayerManager::OnClientSettingsChanged(edict_t *pEntity) { cell_t res; int client = engine->IndexOfEdict(pEntity); m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity)); m_clinfochanged->Execute(&res, NULL); IPlayerInfo *info = m_Players[client].GetPlayerInfo(); const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name"); const char *old_name = m_Players[client].m_Name.c_str(); if (strcmp(old_name, new_name) != 0) { AdminId id = g_Admins.FindAdminByIdentity("name", new_name); if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id) { if (!CheckSetAdminName(client, &m_Players[client], id)) { m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it."); RETURN_META(MRES_IGNORED); } } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) { if (id == m_Players[client].GetAdminId()) { /* This player is changing their name; force them to drop admin privileges! */ m_Players[client].SetAdminId(INVALID_ADMIN_ID, false); } } m_Players[client].SetName(new_name); } if (m_PassInfoVar.size() > 0) { /* Try for a password change */ const char *old_pass = m_Players[client].m_LastPassword.c_str(); const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str()); if (strcmp(old_pass, new_pass) != 0) { m_Players[client].m_LastPassword.assign(new_pass); if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized()) { /* If there is already an admin id assigned, this will just bail out. */ m_Players[client].DoBasicAdminChecks(); } } } } int PlayerManager::GetMaxClients() { return m_maxClients; } CPlayer *PlayerManager::GetPlayerByIndex(int client) const { if (client > m_maxClients || client < 1) { return NULL; } return &m_Players[client]; } int PlayerManager::GetNumPlayers() { return m_PlayerCount; } int PlayerManager::GetClientOfUserId(int userid) { if (userid < 0 || userid > USHRT_MAX) { return 0; } int client = m_UserIdLookUp[userid]; /* Verify the userid. The cache can get messed up with older * Valve engines. :TODO: If this gets fixed, do an old engine * check before invoking this backwards compat code. */ if (client) { CPlayer *player = GetPlayerByIndex(client); if (player && player->IsConnected()) { int realUserId = engine->GetPlayerUserId(player->GetEdict()); if (realUserId == userid) { return client; } } } /* If we can't verify the userid, we have to do a manual loop */ CPlayer *player; for (int i = 1; i <= m_maxClients; i++) { player = GetPlayerByIndex(i); if (!player || !player->IsConnected()) { continue; } if (engine->GetPlayerUserId(player->GetEdict()) == userid) { m_UserIdLookUp[userid] = i; return i; } } return 0; } void PlayerManager::AddClientListener(IClientListener *listener) { m_hooks.push_back(listener); } void PlayerManager::RemoveClientListener(IClientListener *listener) { m_hooks.remove(listener); } IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict) { int index = engine->IndexOfEdict(pEdict); return GetGamePlayer(index); } IGamePlayer *PlayerManager::GetGamePlayer(int client) { return GetPlayerByIndex(client); } void PlayerManager::ClearAdminId(AdminId id) { for (int i=1; i<=m_maxClients; i++) { if (m_Players[i].m_Admin == id) { m_Players[i].DumpAdmin(true); } } } void PlayerManager::ClearAllAdmins() { for (int i=1; i<=m_maxClients; i++) { m_Players[i].DumpAdmin(true); } } const char *PlayerManager::GetPassInfoVar() { return m_PassInfoVar.c_str(); } void PlayerManager::RecheckAnyAdmins() { for (int i=1; i<=m_maxClients; i++) { if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized()) { m_Players[i].DoBasicAdminChecks(); } } } /******************* *** PLAYER CODE *** *******************/ CPlayer::CPlayer() { m_IsConnected = false; m_IsInGame = false; m_IsAuthorized = false; m_pEdict = NULL; m_Admin = INVALID_ADMIN_ID; m_TempAdmin = false; m_Info = NULL; m_bAdminCheckSignalled = false; m_LastPassword.clear(); } void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity) { m_IsConnected = true; m_Name.assign(name); m_Ip.assign(ip); m_pEdict = pEntity; m_iIndex = engine->IndexOfEdict(pEntity); char ip2[24], *ptr; strncopy(ip2, ip, sizeof(ip2)); if ((ptr = strchr(ip2, ':')) != NULL) { *ptr = '\0'; } m_IpNoPort.assign(ip2); } void CPlayer::Connect() { if (m_IsInGame) { return; } m_IsInGame = true; const char *var = g_Players.GetPassInfoVar(); int client = engine->IndexOfEdict(m_pEdict); if (var[0] != '\0') { const char *pass = engine->GetClientConVarValue(client, var); m_LastPassword.assign(pass ? pass : ""); } else { m_LastPassword.assign(""); } if (m_IsAuthorized) { DoPostConnectAuthorization(); } } void CPlayer::Authorize(const char *steamid) { if (m_IsAuthorized) { return; } m_IsAuthorized = true; m_AuthID.assign(steamid); } void CPlayer::Disconnect() { DumpAdmin(false); m_IsConnected = false; m_IsInGame = false; m_IsAuthorized = false; m_Name.clear(); m_Ip.clear(); m_AuthID.clear(); m_pEdict = NULL; m_Info = NULL; m_bAdminCheckSignalled = false; } void CPlayer::SetName(const char *name) { m_Name.assign(name); } const char *CPlayer::GetName() { return (m_Info) ? m_Info->GetName(): m_Name.c_str(); } const char *CPlayer::GetIPAddress() { return m_Ip.c_str(); } const char *CPlayer::GetAuthString() { return m_AuthID.c_str(); } edict_t *CPlayer::GetEdict() { return m_pEdict; } bool CPlayer::IsInGame() { return m_IsInGame; } bool CPlayer::IsConnected() { return m_IsConnected; } bool CPlayer::IsAuthorized() { return m_IsAuthorized; } IPlayerInfo *CPlayer::GetPlayerInfo() { return m_Info; } bool CPlayer::IsFakeClient() { return (strcmp(m_AuthID.c_str(), "BOT") == 0); } void CPlayer::SetAdminId(AdminId id, bool temporary) { if (!m_IsConnected) { return; } DumpAdmin(false); m_Admin = id; m_TempAdmin = temporary; } AdminId CPlayer::GetAdminId() { return m_Admin; } void CPlayer::DumpAdmin(bool deleting) { if (m_Admin != INVALID_ADMIN_ID) { if (m_TempAdmin && !deleting) { g_Admins.InvalidateAdmin(m_Admin); } m_Admin = INVALID_ADMIN_ID; m_TempAdmin = false; } } void CPlayer::Kick(const char *str) { INetChannel *pNetChan = static_cast(engine->GetPlayerNetInfo(m_iIndex)); IClient *pClient = static_cast(pNetChan->GetMsgHandler()); pClient->Disconnect("%s", str); } void CPlayer::Authorize_Post() { if (m_IsInGame) { DoPostConnectAuthorization(); } } void CPlayer::DoPostConnectAuthorization() { cell_t result; PreAdminCheck->PushCell(m_iIndex); PreAdminCheck->Execute(&result); /* Defer, for better or worse */ if ((ResultType)result >= Pl_Handled) { return; } /* Sanity check */ if (!IsConnected()) { return; } /* Otherwise, go ahead and do admin checks */ DoBasicAdminChecks(); /* Send the notification out */ NotifyPostAdminChecks(); } void CPlayer::NotifyPostAdminChecks() { if (m_bAdminCheckSignalled) { return; } /* Block beforehand so they can't double-call */ m_bAdminCheckSignalled = true; PostAdminCheck->PushCell(m_iIndex); PostAdminCheck->Execute(NULL); } void CPlayer::DoBasicAdminChecks() { if (GetAdminId() != INVALID_ADMIN_ID) { return; } /* First check the name */ AdminId id; int client = engine->IndexOfEdict(m_pEdict); if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID) { if (!g_Players.CheckSetAdminName(client, this, id)) { int userid = engine->GetPlayerUserId(m_pEdict); g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0); } return; } /* Check IP */ if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID) { if (g_Players.CheckSetAdmin(client, this, id)) { return; } } /* Check IP address */ if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID) { if (g_Players.CheckSetAdmin(client, this, id)) { return; } } }