/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "BaseWorker.h"
BaseWorker::BaseWorker(IThreadWorkerCallbacks *hooks) :
m_perFrame(SM_DEFAULT_THREADS_PER_FRAME),
m_state(Worker_Stopped),
m_pHooks(hooks)
{
}
BaseWorker::~BaseWorker()
{
if (m_state != Worker_Stopped && m_state != Worker_Invalid)
Stop(true);
if (m_ThreadQueue.size())
Flush(true);
}
void BaseWorker::MakeThread(IThread *pThread)
{
ThreadParams pt;
pt.flags = Thread_AutoRelease;
pt.prio = ThreadPrio_Normal;
MakeThread(pThread, &pt);
}
IThreadHandle *BaseWorker::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams pt;
pt.flags = flags;
pt.prio = ThreadPrio_Normal;
return MakeThread(pThread, &pt);
}
IThreadHandle *BaseWorker::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (m_state != Worker_Running)
return NULL;
SWThreadHandle *swt = new SWThreadHandle(this, params, pThread);
AddThreadToQueue(swt);
return swt;
}
void BaseWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Normal;
min = ThreadPrio_Normal;
}
unsigned int BaseWorker::Flush(bool flush_cancel)
{
SWThreadHandle *swt;
unsigned int num = 0;
while ((swt=PopThreadFromQueue()) != NULL)
{
swt->m_state = Thread_Done;
if (!flush_cancel)
swt->pThread->RunThread(swt);
swt->pThread->OnTerminate(swt, flush_cancel);
if (swt->m_params.flags & Thread_AutoRelease)
delete swt;
num++;
}
return num;
}
SWThreadHandle *BaseWorker::PopThreadFromQueue()
{
if (!m_ThreadQueue.size())
return NULL;
SourceHook::List::iterator begin;
SWThreadHandle *swt;
begin = m_ThreadQueue.begin();
swt = (*begin);
m_ThreadQueue.erase(begin);
return swt;
}
void BaseWorker::AddThreadToQueue(SWThreadHandle *pHandle)
{
m_ThreadQueue.push_back(pHandle);
}
WorkerState BaseWorker::GetStatus(unsigned int *threads)
{
if (threads)
*threads = m_perFrame;
return m_state;
}
unsigned int BaseWorker::RunFrame()
{
unsigned int done = 0;
unsigned int max = m_perFrame;
SWThreadHandle *swt = NULL;
IThread *pThread = NULL;
while (done < max)
{
if ((swt=PopThreadFromQueue()) == NULL)
{
break;
}
pThread = swt->pThread;
swt->m_state = Thread_Running;
pThread->RunThread(swt);
swt->m_state = Thread_Done;
pThread->OnTerminate(swt, false);
if (swt->m_params.flags & Thread_AutoRelease)
{
delete swt;
}
done++;
}
return done;
}
void BaseWorker::SetMaxThreadsPerFrame(unsigned int threads)
{
m_perFrame = threads;
}
bool BaseWorker::Start()
{
if (m_state != Worker_Invalid && m_state != Worker_Stopped)
{
return false;
}
m_state = Worker_Running;
if (m_pHooks)
{
m_pHooks->OnWorkerStart(this);
}
return true;
}
bool BaseWorker::Stop(bool flush_cancel)
{
if (m_state == Worker_Invalid || m_state == Worker_Stopped)
{
return false;
}
if (m_state == Worker_Paused)
{
if (!Unpause())
{
return false;
}
}
m_state = Worker_Stopped;
Flush(flush_cancel);
if (m_pHooks)
{
m_pHooks->OnWorkerStop(this);
}
return true;
}
bool BaseWorker::Pause()
{
if (m_state != Worker_Running)
{
return false;
}
m_state = Worker_Paused;
return true;
}
bool BaseWorker::Unpause()
{
if (m_state != Worker_Paused)
{
return false;
}
m_state = Worker_Running;
return true;
}
/***********************
* THREAD HANDLE STUFF *
***********************/
void SWThreadHandle::DestroyThis()
{
delete this;
}
void SWThreadHandle::GetParams(ThreadParams *p)
{
*p = m_params;
}
ThreadPriority SWThreadHandle::GetPriority()
{
return m_params.prio;
}
ThreadState SWThreadHandle::GetState()
{
return m_state;
}
IThreadCreator *SWThreadHandle::Parent()
{
return m_parent;
}
bool SWThreadHandle::SetPriority(ThreadPriority prio)
{
if (m_params.prio != ThreadPrio_Normal)
return false;
m_params.prio = prio;
return true;
}
bool SWThreadHandle::Unpause()
{
if (m_state != Thread_Paused)
return false;
m_state = Thread_Running;
return true;
}
bool SWThreadHandle::WaitForThread()
{
return false;
}
SWThreadHandle::SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread) :
m_state(Thread_Paused), m_params(*p), m_parent(parent), pThread(thread)
{
}
IThread *SWThreadHandle::GetThread()
{
return pThread;
}