/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Updater Extension
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include
#include
#include
#include
#include "extension.h"
#include "Updater.h"
#include
#include
#define DEFAULT_UPDATE_URL "http://www.sourcemod.net/update/"
using namespace SourceHook;
SmUpdater g_Updater; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_Updater);
IWebternet *webternet;
static List update_errors;
static IThreadHandle *update_thread;
static String update_url;
bool SmUpdater::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
sharesys->AddDependency(myself, "webternet.ext", true, true);
SM_GET_IFACE(WEBTERNET, webternet);
ThreadParams params;
params.flags = Thread_Default;
params.prio = ThreadPrio_Low;
update_thread = threader->MakeThread(this, ¶ms);
if (update_thread == NULL)
{
smutils->Format(error, maxlength, "Could not create thread");
return false;
}
const char *url = smutils->GetCoreConfigValue("AutoUpdateURL");
if (url == NULL)
{
url = DEFAULT_UPDATE_URL;
}
update_url.assign(url);
return true;
}
void SmUpdater::SDK_OnUnload()
{
/* An interface drop might have killed this thread.
* But if the handle is still there, we have to wait.
*/
if (update_thread != NULL)
{
update_thread->WaitForThread();
update_thread->DestroyThis();
}
/* Clear message tables */
List::iterator iter;
while (iter != update_errors.end())
{
iter = update_errors.erase(iter);
}
}
bool SmUpdater::QueryInterfaceDrop(SourceMod::SMInterface *pInterface)
{
if (pInterface == webternet)
{
return false;
}
return true;
}
void SmUpdater::NotifyInterfaceDrop(SMInterface *pInterface)
{
if (pInterface == webternet)
{
/* Can't be in the thread if we're losing this extension. */
update_thread->WaitForThread();
update_thread->DestroyThis();
update_thread = NULL;
}
}
static void PumpUpdate(void *data)
{
String *str;
bool new_files = false;
List::iterator iter;
char path[PLATFORM_MAX_PATH];
UpdatePart *temp;
UpdatePart *part = (UpdatePart*)data;
while (part != NULL)
{
if (strstr(part->file, "..") != NULL)
{
/* Naughty naughty */
AddUpdateError("Detected invalid path escape (..): %s", part->file);
goto skip_create;
}
if (part->data == NULL)
{
smutils->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s", part->file);
if (libsys->IsPathDirectory(path))
{
continue;
}
if (!libsys->CreateFolder(path))
{
AddUpdateError("Could not create folder: %s", path);
}
else
{
smutils->LogMessage(myself, "Created folder \"%s\" from updater", path);
}
}
else
{
smutils->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s", part->file);
FILE *fp = fopen(path, "wt");
if (fp == NULL)
{
AddUpdateError("Could not open %s for writing", path);
return;
}
fwrite(part->data, 1, part->length, fp);
fclose(fp);
smutils->LogMessage(myself,
"Successfully updated gamedata file \"%s\"",
part->file);
new_files = true;
}
skip_create:
temp = part->next;
free(part->data);
free(part->file);
delete part;
part = temp;
}
if (update_errors.size())
{
smutils->LogError(myself, "--- BEGIN ERRORS FROM AUTOMATIC UPDATER ---");
for (iter = update_errors.begin();
iter != update_errors.end();
iter++)
{
str = (*iter);
smutils->LogError(myself, "%s", str->c_str());
}
smutils->LogError(myself, "--- END ERRORS FROM AUTOMATIC UPDATER ---");
}
if (new_files)
{
const char *force_restart = smutils->GetCoreConfigValue("ForceRestartAfterUpdate");
if (force_restart == NULL || strcasecmp(force_restart, "yes") != 0)
{
smutils->LogMessage(myself,
"SourceMod has been updated, please reload it or restart your server.");
}
else
{
char buffer[255];
smutils->Format(buffer,
sizeof(buffer),
"meta unload %d\n",
smutils->GetPluginId());
gamehelpers->ServerCommand(buffer);
smutils->Format(buffer,
sizeof(buffer),
"changelevel \"%s\"\n",
gamehelpers->GetCurrentMap());
gamehelpers->ServerCommand(buffer);
gamehelpers->ServerCommand("echo SourceMod has been restarted from an automatic update.\n");
}
}
}
void SmUpdater::RunThread(IThreadHandle *pHandle)
{
UpdateReader ur;
ur.PerformUpdate(update_url.c_str());
smutils->AddFrameAction(PumpUpdate, ur.DetachParts());
}
void SmUpdater::OnTerminate(IThreadHandle *pHandle, bool cancel)
{
}
void AddUpdateError(const char *fmt, ...)
{
va_list ap;
char buffer[2048];
va_start(ap, fmt);
smutils->FormatArgs(buffer, sizeof(buffer), fmt, ap);
va_end(ap);
update_errors.push_back(new String(buffer));
}